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Commit Graph

17 Commits

Author SHA1 Message Date
f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
4769c86c82 Merge pull request #3902 from vcmi/underground_biomes
Option to define surface or underground level for obstacle set
2024-05-07 16:42:33 +03:00
4949b98ed3 Merge pull request #3759 from Laserlicht/bio
Let's try this
2024-05-07 09:05:14 +02:00
dd55188b77 Option to define surface or underground level for obstacle set 2024-05-07 07:15:00 +02:00
277a0e63d8 update docs 2024-05-06 00:46:21 +02:00
ab50bf9198 biography to description 2024-04-27 18:41:21 +02:00
4e9e006cdb Add missing docs 2024-04-20 17:33:12 +02:00
e4b60baa3b creature/town biography/description 2024-04-12 23:35:39 +02:00
2c8bd91831 Update docs 2024-04-10 22:19:23 +02:00
1194419884 Added option to allow self-casting 2024-01-16 15:13:00 +02:00
0cd83402d3 Fix outdated docs 2024-01-13 19:38:01 +02:00
0ab766479d One more documentation update iteration 2023-09-26 15:55:27 +03:00
403acc0cf1 Update spell docs 2023-09-26 15:55:27 +03:00
9710a6b7b3 Updated terrain/river/road schema, added docs 2023-09-26 15:55:27 +03:00
c6588e0bd1 Updated schemas & docs for several game entities 2023-09-13 21:55:36 +03:00
704772d6ce Added navigation to player and modders docs 2023-09-07 11:04:01 +03:00
3dcd4c7a6f Modders docs update iteration 2023-09-07 11:04:01 +03:00