Ivan Savenko
04c9e27ccd
Fix discovered bugs from develop branch
2025-04-27 15:53:03 +03:00
Ivan Savenko
4e8e85e3e4
Fix issues reported by Sonar, review fixes
2025-04-27 14:57:31 +03:00
Ivan Savenko
4d57a8ed36
Prefer to pass CGameState as reference instead of pointer
2025-04-27 14:57:31 +03:00
Ivan Savenko
ce436bd63e
Fix regressions in combat
2025-04-27 14:57:31 +03:00
Ivan Savenko
966468f3fa
Fix and simplify game saving / loading
2025-04-27 14:57:31 +03:00
Ivan Savenko
912c2eae94
Fix regressions
2025-04-27 14:57:31 +03:00
Ivan Savenko
f9989d9152
Cleanup serializer/deserializer code
2025-04-27 14:57:31 +03:00
Ivan Savenko
93b18ee94b
Fix some issues detected by Sonar & code review, fix build
2025-04-27 14:57:31 +03:00
Ivan Savenko
586620a290
Basic code review, remove unused code from serializers
2025-04-27 14:57:31 +03:00
Ivan Savenko
d1d2cf4189
Fix crashes on game start, gamestate now derives from GameCallbackHolder
2025-04-27 14:57:31 +03:00
Ivan Savenko
d34b47bb20
Remove pointers from artifacts
2025-04-27 14:57:31 +03:00
Ivan Savenko
9e6397d1f9
Remove pointer to boat from CGHeroInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
6d65641a43
Gamestate is now passed as shared pointer
2025-04-27 14:57:30 +03:00
Ivan Savenko
cd7732456a
Remove pointer to objects from TerrainTile
2025-04-27 14:57:30 +03:00
Ivan Savenko
63d00b080e
Removed pointer to army from StackInstance
2025-04-27 14:57:30 +03:00
Ivan Savenko
c02a8a84fd
Stacks of armed instance are now unique_ptr
2025-04-27 14:57:30 +03:00
Ivan Savenko
bdae7285ae
Objects list is now private member of CMap
2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3
Access to heroes storage in CMap is now done via public methods
2025-04-27 14:57:30 +03:00
Ivan Savenko
1f502c0548
CMap towns and heroes on map fields are now private
2025-04-27 14:57:30 +03:00
Ivan Savenko
0ada2a5ebd
Map objects now use shared_ptr (game)
2025-04-27 14:57:30 +03:00
Ivan Savenko
417ea6451a
Remove ConstTransitivePtr from hero and town instances
2025-04-27 14:57:30 +03:00
SoundSSGood
603672ff51
revert some changes
2025-04-07 17:00:24 +02:00
SoundSSGood
f0a9c95075
ArtInfoWindow on client. Client side
2025-04-06 13:47:32 +02:00
SoundSSGood
4609a83fc1
ArtInfoWindow on client. Lib side
2025-04-05 18:02:04 +02:00
Ivan Savenko
dfbe6d1965
Merge pull request #5572 from IvanSavenko/old_banks_remove
...
Remove deprecated support for banks in 1.5 format
2025-03-26 16:45:56 +02:00
Ivan Savenko
7a3e1409d0
Remove old boost includes and defines
2025-03-19 08:03:56 +00:00
Ivan Savenko
2b286378e8
Remove logic for banks in 1.5 format
2025-03-19 08:02:39 +00:00
Ivan Savenko
e273263334
Fix possible crash on accessing Cannon Yard from HotA
2025-03-11 13:41:14 +00:00
Ivan Savenko
99c6ca7e70
Fix build
2025-03-08 16:11:59 +00:00
Ivan Savenko
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
Ivan Savenko
82506d5eff
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
Ivan Savenko
a061ed04de
Remove usage of ConstTransitivePtr from CTown
2025-03-08 14:04:51 +00:00
Ivan Savenko
2fdf40e7a9
Remove connection pointer from CPack
2025-03-03 10:46:00 +00:00
Ivan Savenko
9f713a0914
Rename int3::valid to isValid for consistency
2025-03-03 10:46:00 +00:00
Ivan Savenko
645b95ba02
Renamed LibClasses * VLC
to GameLibrary * LIBRARY
2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
d3131ea365
Merge branch 'beta' into 'develop'
2025-01-31 16:33:12 +00:00
Ivan Savenko
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
...
[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
Ivan Savenko
b946d36bb0
Fix crash on winning game by capturing town that is victory condition
...
without defeating all enemies first
2025-01-18 19:51:09 +00:00
Ivan Savenko
e829d723b2
Replace global bonus tree change counter with per-node counter
2025-01-12 12:23:07 +00:00
Ivan Savenko
920a66edb1
Merge branch 'beta' into 'develop'
2025-01-10 13:04:52 +00:00
Ivan Savenko
9f56c00336
Reduce excessive FoW updates
2025-01-08 20:07:42 +00:00
Ivan Savenko
dea1eba20b
Rework and optimize turnInfo used by pathfinder
2025-01-04 15:09:50 +00:00
Ivan Savenko
aabd92451c
Merge branch master into develop
2024-12-27 13:29:44 +00:00
Ivan Savenko
65fc50d33b
Simplified building ID logic
...
- Replaced overcomplicated and broken math on dwelling ID's with fixed
enum
- Fixed broken 2nd upgrades and 8th dwelling
- Removed no longer used enumeration values from building ID's
2024-12-25 19:16:21 +00:00
Ivan Savenko
03eba171fa
Merge pull request #5086 from kdmcser/commander_no_melee_penalty
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Ensure the commander has no melee penalty when gaining the SHOOT ability
2024-12-21 16:02:26 +02:00
MichalZr6
f893c80192
Move UpgradeInfo class to header and source files
2024-12-19 14:13:09 +01:00
MichalZr6
af9445c16f
Fixes following review
2024-12-17 22:34:06 +01:00
MichalZr6
bbc41fc1b9
fix typo, fix unused variable
2024-12-17 22:34:06 +01:00
MichalZr6
d8d3948ac3
Fix AI to use hillFort all available upgrades. UpgradeInfo refactor.
2024-12-17 22:34:06 +01:00