* add vcmibuilder check for the old innoextract is unable to unpack the current GOG package
* fix for vcmibuilder to fail if innoextract version is less than required
- disabled download command (will re-enable near release)
- removed no longer necessary vcmi package handling
- removed wog installation since it can be installed from Launcher
- AUTHORS file is now in UTF-8
- tags for desktop files
- fixed some typos
- better reaction on --help and --version commands
- vcmibuilder should work with both avconf and ffmpeg
priority than mods. Fixes#1685 and #1733
- fixed possible crash on exit in dispose() function
- (vcmibuilder) fixes problem with partial mp3 -> ogg conversion
BIG NOTE TO LINUX USERS
All user data has been moved according to XDG specs:
- Game data (H3 files and mods) and saves: from ~/.vcmi to ~/.local/
- Temporary files, including logs: from ~/.vcmi to ~/.cache/vcmi
- Config files: from ~/.vcmi/config to ~/.config/vcmi
For compatibility VCMI will read game data from ~/.vcmi as well but this
is temporary behavior and will be removed
- mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- metadata field for JsonNode, used to track source mod
- moved wog creatures into wog mod
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
- siege tower shooters use string ID's
- cmake will install vcmibuilder with correct permissions
- vcmibuilder will not extract outdated config files from core.zip
- - hero army and creature upgrade names are resolved using new system
- - faction names and creatures in towns are resolved using new system
- (linux) replaced build_data.sh with hopefully better vcmibuilder script
- minor fixes