beegee1
7f04ed990b
Major refactoring. First part: BattleInterface
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Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
29f42aa873
- fixed #834
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- fixed crash at campaigns loading
- minor fixes
2011-11-25 19:41:23 +00:00
DjWarmonger
2e0ca6d162
Cleaned some code.
2011-11-13 09:29:22 +00:00
DjWarmonger
9b24ec0e81
Fixed #745 and #830 .
2011-11-08 08:54:32 +00:00
DjWarmonger
c448b61976
Fixed #833
2011-11-06 17:39:49 +00:00
DjWarmonger
1e45674a7c
Fixed #832 . War machines will now be immune to a number of effects.
2011-10-29 11:12:30 +00:00
DjWarmonger
57216eea44
Console texts for creature casting spells.
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Fixes related to war machines in battle.
2011-10-22 07:05:57 +00:00
DjWarmonger
10fce0025a
Support for wall penalty & No Wall Penalty ability.
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All creature abilities should now be more or less working.
2011-10-20 17:41:40 +00:00
DjWarmonger
bdb6db2ab7
Support for Aura of Magic Resistance.
2011-10-20 11:03:04 +00:00
DjWarmonger
95f23cf20f
Support for Bind ability.
2011-10-17 08:24:51 +00:00
yupsi
4c2bbad18e
Fixed #746 (2-hex units on the left edge of combat field).
2011-10-16 20:19:18 +00:00
DjWarmonger
5e40d3da72
Support for Enchanter ability.
2011-10-09 07:20:23 +00:00
DjWarmonger
f4fc77ccb8
Creature spells are now functional.
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It includes Master Genie, Archangel, Faerie Dragon & Elementals
2011-10-08 09:11:36 +00:00
DjWarmonger
9a1460c2e0
Handling of cursor for creatures casting spells.
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Lots of refactoring.
2011-10-08 06:59:36 +00:00
Frank Zago
16c23bbf4e
Fixed one bad condition; and a compile fix.
2011-10-06 00:27:27 +00:00
DjWarmonger
8c2dd9fdce
More mechanics for creature spells.
2011-10-04 13:12:29 +00:00
DjWarmonger
fa6bddcad5
A bunch of mechanics & refactorings.
2011-10-03 19:29:36 +00:00
DjWarmonger
07b8f87fb7
Partial support for Daemon Summoning.
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It freezes for unknown reason, but still.
Minor fixes.
2011-10-02 07:16:34 +00:00
DjWarmonger
6fdb984799
Lots of refactoring & work for creature spells.
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No new features yet, but summon elementals now work properly again.
2011-10-01 19:56:54 +00:00
Ivan Savenko
d113517db4
- fixed #108 , #798 , #810
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- fixed several gcc warnings
- some work on JSON (const char* as input, no crash on missing value)
2011-09-23 15:58:18 +00:00
Frank Zago
4dedfcabd1
Compile fix.
2011-09-13 01:45:28 +00:00
DjWarmonger
e9991f7932
Fixed #797 . Minor tweaks.
2011-09-10 15:06:48 +00:00
DjWarmonger
899aeeb748
New feature: All tiles affected by multi-hex attack will be highlighted when attack is possible.
2011-09-10 13:04:20 +00:00
Michał W. Urbańczyk
9621cbcaa7
* fixed crash on calculating dmg dealt by stack under Curse
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* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
DjWarmonger
5fff82a3d2
Fix for #792
2011-09-05 18:12:46 +00:00
Frank Zago
00adba18c9
Created battleStartpos.json from battleStartpos.txt.
2011-09-03 19:25:37 +00:00
Michał W. Urbańczyk
20a53b04fd
Removed object recycling that was causing #796 . Fixed text nr typo.
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Corrected json include in client/Client.cpp.
2011-09-01 01:40:46 +00:00
DjWarmonger
b609479496
Support for Magic Mirror spell.
2011-07-16 08:28:01 +00:00
DjWarmonger
92006b53f1
Fixed interface freezes for some mass-target spells.
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How comes no one has reported it before?
2011-07-15 16:41:43 +00:00
beegee1
55e7959fd9
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
036ad1233f
fixes for Phoenix. Its animation will now be restored to Alive.
2011-07-10 08:22:20 +00:00
Frank Zago
9c3a10b2c7
Fixed a bug in phoenix code. Fixed a couple warnings.
2011-07-09 22:42:39 +00:00
DjWarmonger
5269e845fd
handling of Rebirth ability for Phoenix.
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However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94
Flexible handling of creature spell power.
2011-07-08 13:17:05 +00:00
DjWarmonger
8102fd4cf0
Support for Death Blow ability.
2011-07-06 17:00:45 +00:00
DjWarmonger
08b7d0db17
All multi-hex attacks and shots should now be fully functional.
2011-07-05 06:07:36 +00:00
DjWarmonger
e95ae22061
Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
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Dragon Breath does not yet work correctly for all double-wide stacks, though.
2011-07-04 19:34:49 +00:00
mateuszb
aac1c0b4e7
* cleaner code is better :)
2011-07-03 19:10:36 +00:00
DjWarmonger
57a36e77f3
Improvement for multiple-hex effects.
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TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
DjWarmonger
51943e5f1e
Partial support for Death Cloud & Magog's Fire Ball.
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Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
DjWarmonger
9ca5d9048a
Fixed total spell immunity granted by 2212.
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Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
beegee1
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
e5c11385cd
Fixed #293
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Support for damage spell immunities.
2011-06-25 06:55:35 +00:00
DjWarmonger
bdce46ab60
Minor refactorings, fixes & improvements.
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Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
mateuszb
c71127809e
* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
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* minor changes
2011-06-22 12:44:28 +00:00
DjWarmonger
e7bbfb615c
Removed odd "no shoting penalty" bonus. It seems to be confused with No Distance Penalty.
2011-06-20 06:42:53 +00:00
DjWarmonger
825562a092
Fixed #538
2011-06-19 09:07:15 +00:00
DjWarmonger
c850ee6fe0
Fixed #180 . Minor tweaks.
2011-06-18 15:43:28 +00:00
Frank Zago
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
DjWarmonger
936005aa1c
Correct, yet ugly handling of Magic Resistance.
2011-05-29 18:28:50 +00:00
DjWarmonger
7d56db6fb3
Fixed #597 once more.
2011-05-29 13:34:26 +00:00
Michał W. Urbańczyk
528f0363a1
Fixed crash after a battle when resurrection was cast.
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[However the spell still is not implemented correctly... :/ ]
2011-05-25 20:44:18 +00:00
beegee1
431064cbf9
* Fixed #532 -> Catapult shoots now after keep/upper/lower tower
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* Fixed turret projectile bug
2011-05-18 17:51:10 +00:00
DjWarmonger
bc114a89f4
Partial support for immunities & receptive ability.
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TODO: Immunity to direct damage spells.
2011-05-13 17:51:12 +00:00
DjWarmonger
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
DjWarmonger
a4d845688a
Support for Poison, Age, Disease
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Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
DjWarmonger
7591d06b05
Support for Death Stare.
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Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
DjWarmonger
7e9033c44f
Fixed #668 and #718 .
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Hero is now properly attached to his special.
Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
DjWarmonger
3c5a0fd4ce
Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
2011-04-12 08:59:18 +00:00
DjWarmonger
043700f310
Fixes for Hate ability, minor tweaks.
2011-03-06 14:22:54 +00:00
Michał W. Urbańczyk
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
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Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
Michał W. Urbańczyk
222bf004b9
Fixed #679 and #681 .
2011-03-01 13:54:48 +00:00
Michał W. Urbańczyk
aaf3729367
War machines won't be present at creature banks.
2011-03-01 10:28:31 +00:00
Michał W. Urbańczyk
c5930893fd
Fixed #682 .
2011-03-01 10:19:05 +00:00
Ivan Savenko
a2f512813f
- gcc compile fixes
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- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
mateuszb
1dd05788c9
* fixed #53
2011-02-26 17:32:56 +00:00
mateuszb
ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
mateuszb
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
mateuszb
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
mateuszb
1458cf64c2
* fixed bug 298
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* fixed INDEPENDENT_MIN bonus value type
* minor changes
2011-02-21 16:53:23 +00:00
mateuszb
43468e16e1
* bug 97 fixed
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* better handling of BLOCK_SPELLS_ABOVE_LEVEL bonus
2011-02-21 13:27:31 +00:00
Michał W. Urbańczyk
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
mateuszb
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00
mateuszb
4e631fc530
* fix for bug 573
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* minor changes
2011-02-15 19:54:55 +00:00
Michał W. Urbańczyk
0c700f97cd
A little progress with Eagle Eye and Tactics.
2011-02-13 22:46:04 +00:00
mateuszb
fcdc3f0bdd
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
Michał W. Urbańczyk
ab20e024c0
Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
2011-02-11 12:27:38 +00:00
mateuszb
d630d88ac1
* some work towards fix of 537
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* 338 seems to be fixed
2011-02-10 14:44:21 +00:00
mateuszb
8b8d06ac64
* fixed bug 257
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* minor changes
2011-02-09 15:19:53 +00:00
mateuszb
824d2b52db
* more or less fixed spells
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* certain hero specialties are still broken
2011-01-20 19:57:12 +00:00
mateuszb
a9c98d2b8c
#463 and #571 should be fixed now
2011-01-18 18:54:53 +00:00
Michał W. Urbańczyk
28550c85fd
Merged Ivan's changes in trunk ( r1918 )
2011-01-15 20:07:16 +00:00
mateuszb
56ec829049
* minor refactoring
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* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
Michał W. Urbańczyk
a53ec23556
Stupid AI is capable of winning / losing battle.
2011-01-08 18:33:40 +00:00
mateuszb
957f1764d7
* some progress in StupidAI
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* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
mateuszb
b3fd14b524
* splitted CGameState into general game state and battle game state
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* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00