1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-22 22:13:35 +02:00
Commit Graph

855 Commits

Author SHA1 Message Date
nordsoft
c9ee5ab2f6 [833] Fix spell scroll sound 2022-09-05 22:08:46 +04:00
nordsoft
e20b1e275b [832] Fix water ambient sound 2022-09-05 21:43:07 +04:00
nordsoft
149790ad2d Merge remote-tracking branch 'upstream/features/new-terrains' into cpp-map-editor
# Conflicts:
#	config/randomMap.json
#	config/terrains.json
#	lib/rmg/CMapGenerator.cpp
#	lib/rmg/CMapGenerator.h
#	lib/rmg/ObjectManager.cpp
#	lib/rmg/ObjectManager.h
#	lib/rmg/ObstaclePlacer.cpp
#	lib/rmg/ObstaclePlacer.h
#	lib/rmg/RmgArea.h
#	lib/rmg/RmgMap.cpp
#	lib/rmg/RmgMap.h
#	lib/rmg/RoadPlacer.cpp
#	lib/rmg/RoadPlacer.h
#	lib/rmg/Zone.cpp
#	lib/rmg/Zone.h
2022-09-04 15:54:37 +04:00
nordsoft
3cc8afc046 Revert "Game runs without crash"
This reverts commit 9bb8f2a971.
2022-09-04 15:47:58 +04:00
nordsoft
1a78df69f2 Revert "Obstacles works fine without regression"
This reverts commit c3276f2276.
2022-09-04 15:47:53 +04:00
nordsoft
b68220d1c3 Revert "Minor fixes"
This reverts commit 108470471e.
2022-09-04 15:47:47 +04:00
DjWarmonger
dac4628c45
Mine roads (#808)
* Create dirt roads to mines if there are no roads in a zone.
2022-09-04 09:54:06 +03:00
nordsoft
adde2e6b30 Merge branch 'mod-from-github' into cpp-map-editor
# Conflicts:
#	.github/workflows/github.yml
#	CI/mac/before_install.sh
2022-09-04 04:13:52 +04:00
Nordsoft91
c6c5c07e2d
Final preparations for merge into develop (#780)
* version updated, change log updated from release draft
* horse sounds for terrains
* Update and freeze essential files
2022-09-03 19:02:24 +03:00
nordsoft
9ac8f5bfda Update link to the mod repo 2022-08-30 21:35:03 +04:00
Nordsoft91
c0db4f1d96 Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-29 08:53:36 +03:00
nordsoft
4eb3982172 Fix typo 2022-08-29 08:53:35 +03:00
Andrii Danylchenko
ac2bd4f79c battlefields in VLC and custom bonuses for terrain patches 2022-08-29 08:53:35 +03:00
Andrii Danylchenko
2228a6f9bf allow configurable battleground graphics 2022-08-29 08:53:35 +03:00
Nordsoft91
9241cd1e62 New battlegrounds (#758) 2022-08-29 08:53:35 +03:00
Nordsoft91
5151da59a7 New terrain support - part 1 (#755)
Initial support of new terrains
2022-08-29 08:53:35 +03:00
nordsoft
108470471e Minor fixes 2022-08-28 06:31:45 +04:00
nordsoft
c3276f2276 Obstacles works fine without regression 2022-08-28 06:31:39 +04:00
nordsoft
9bb8f2a971 Game runs without crash 2022-08-28 06:31:33 +04:00
nordsoft
b8243b3858 Merge remote-tracking branch 'origin/check-for-updates' into mod-from-github
# Conflicts:
#	config/schemas/settings.json
2022-08-28 04:16:43 +04:00
nordsoft
e5c49f7980 Fix default path to mods repo 2022-08-27 20:45:39 +04:00
nordsoft
559d3f5daf Final changes 2022-08-27 20:15:48 +04:00
nordsoft
bb3c1879b7 Final fixeds 2022-08-26 22:26:56 +04:00
nordsoft
744afdbde2 Implemented auto-update 2022-08-25 05:09:20 +04:00
nordsoft
28063cfcf3 update on startup 2022-08-25 03:43:58 +04:00
Nordsoft91
6da7c9ccb5
Random map generator refactoring (#762)
random map generator refactoring and improvements
2022-08-09 08:54:32 +03:00
nordsoft
1644a19053 Fix typo 2022-07-12 15:19:40 +03:00
Andrii Danylchenko
232010c5de battlefields in VLC and custom bonuses for terrain patches 2022-07-02 14:47:40 +03:00
Andrii Danylchenko
8b8e837495 allow configurable battleground graphics 2022-06-26 10:21:05 +03:00
Nordsoft91
d8f552006a
New battlegrounds (#758) 2022-06-22 11:41:02 +03:00
Nordsoft91
5f1c5c6731
New terrain support - part 1 (#755)
Initial support of new terrains
2022-06-20 17:39:50 +03:00
Nordsoft91
0b29fec63c Rmg water support (#754)
* Final changes before merge
2022-06-11 18:40:24 +03:00
Nordsoft91
5054ee011a Rmg water support (#751)
* Roads added to shipyard
* Load general rmg parameters from config
* Fix issue with default zone guard
* Move magic numbers related to balance to randomMap.json
2022-06-11 18:40:24 +03:00
Nordsoft91
9d06e51631
Place proper towns in underground (#743)
Implement feature of proper town selection in underground and surface
* Some minor refactoring of rmg
2022-05-28 16:03:50 +03:00
Andrii Danylchenko
55b8aac63e fix missed required fields in settings 2022-05-16 12:09:10 +03:00
Andrii Danylchenko
e220918230 full crash dump 2022-05-14 13:23:09 +03:00
Andrii Danylchenko
2fc7cf02b0 tray notification for windows 2022-05-14 13:23:09 +03:00
Andrii Danylchenko
b97e5817ce Towers should block ranged retalitation 2022-04-09 11:55:27 +03:00
Dmitry Orlov
30b879ae5d Fixed: duplicated bonusing building. Improved: opposite bonus propagation 2021-09-12 14:30:54 +03:00
Dmitry Orlov
25d9ea1ddf Feature: Opposite Side Limiter 2021-09-04 14:15:38 +03:00
Dmitry Orlov
3cb88b6964 Feature: Magic Well should work in the fan towns 2021-09-04 14:15:37 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
kdmcser
10cfefdf9d
fix bug: valid json will failed when object template contains zIndex (#698) 2021-07-18 10:44:44 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
MikeLodz
38efbb345e Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00
Dmitry Orlov
854a2e6c39 Feature: Mods system improvement, Part III. Bunusing buildings customization. 2021-01-14 01:02:13 +03:00
Michał Kalinowski
d6986a19d1 Fix Erdamon earth elemental speciality
PR added on personal request of @misiokles, should fix
https://bugs.vcmi.eu/view.php?id=3158
2020-12-06 22:58:13 +01:00
Dmitry Orlov
d6a4767865 Mod system improvement: Patch 2 2020-10-25 01:04:34 +03:00
Dmitry Orlov
643cc00db6 Mod system improvement: Special buildings should work in the modders towns. Part II 2020-10-19 22:38:06 +03:00
Dmitry Orlov
934c4e511d Special buildings support : Patch 1 2020-10-15 15:03:01 +03:00