Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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Ivan Savenko
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b354f99cc3
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Merge pull request #1936 from IvanSavenko/cpp_17_upgrade
Upgrade c++ standard to c++17
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2023-04-14 19:21:17 +03:00 |
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Ivan Savenko
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44b83b2e11
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Merge master -> develop
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2023-04-14 16:51:35 +03:00 |
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Tomasz Zieliński
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74d028d951
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Use product instead of distance sum for Subterranean Gate placement.
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2023-04-12 09:31:09 +02:00 |
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Tomasz Zieliński
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e6eafca2d0
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Place Mines after Monoliths.
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2023-04-12 07:48:44 +02:00 |
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Ivan Savenko
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644f0f4b32
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Removed ARRAY_COUNT in favor of std::size
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2023-04-12 01:04:26 +03:00 |
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Ivan Savenko
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63b197b78a
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Converted attributes to use c++17 functionality
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2023-04-12 01:03:14 +03:00 |
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Ivan Savenko
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dfa2e2a349
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Merge beta into develop
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2023-04-11 19:37:35 +03:00 |
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DjWarmonger
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d9a2621231
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Merge pull request #1939 from vcmi/fix_top_of_map_objects
Merging after positive review.
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2023-04-11 10:40:18 +02:00 |
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Tomasz Zieliński
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3c87b3934d
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Do not place object visible tiles over the top of the map.
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2023-04-10 19:26:53 +02:00 |
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Konstantin
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fedf7d377c
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vcmi: remove TFaction
This is a huge change and will break save compatibility
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2023-04-10 19:28:16 +03:00 |
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Tomasz Zieliński
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cf1f9c456b
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Removed unrelated comment
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2023-04-07 21:40:47 +02:00 |
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Tomasz Zieliński
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37f1bf9d78
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Merge remote-tracking branch 'origin/beta' into fix_pandora_amounts
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2023-04-07 21:26:36 +02:00 |
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Tomasz Zieliński
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f1c52f501d
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Fix Pandora Box creature amounts to match OH3 exactly.
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2023-04-07 21:23:34 +02:00 |
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Ivan Savenko
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1590c710dd
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Merge pull request #1886 from rilian-la-te/fix-rmg-levels
vcmi: fix rmg header levels
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2023-04-07 12:43:34 +03:00 |
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Konstantin
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a04d8b34f3
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vcmi: fix rmg header levels
It was printed as char, not as int.
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2023-04-06 12:48:53 +03:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Tomasz Zieliński
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aca227b5e4
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Manually adjust the position of town - noticeable on S maps.
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2023-04-01 17:07:43 +02:00 |
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Tomasz Zieliński
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46a24043e8
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Add back Mines.
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2023-03-29 17:06:17 +02:00 |
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Tomasz Zieliński
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401f2342c0
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Place Mines after Towns and Monoliths.
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2023-03-29 16:54:22 +02:00 |
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Tomasz Zieliński
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5ed3c2d518
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Place towns and monoliths first - preferably at the zone border.
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2023-03-29 16:25:13 +02:00 |
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Tomasz Zieliński
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045942fd68
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Fixed warning-as-error
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2023-03-28 18:25:56 +02:00 |
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Tomasz Zieliński
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b184e80b72
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Use the most suitable template for object
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2023-03-28 17:53:08 +02:00 |
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Tomasz Zieliński
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49c029ea6c
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Minor refactor
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2023-03-28 17:13:24 +02:00 |
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Tomasz Zieliński
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b3a457c71a
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Skip objects with value too low to be placed in the zone.
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2023-03-27 17:29:46 +02:00 |
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Tomasz Zieliński
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511a42f9b9
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Oops missed that part.
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2023-03-27 09:35:52 +02:00 |
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Tomasz Zieliński
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18a87d1ec0
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Distribute limited objects evenly in zones with matching terrain
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2023-03-27 09:09:58 +02:00 |
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Tomasz Zieliński
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a88e1dc1f6
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Add only one template per object
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2023-03-27 08:44:49 +02:00 |
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Andrii Danylchenko
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a0de223901
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Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
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2023-03-26 13:19:01 +03:00 |
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Tomasz Zieliński
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00a77e3c5f
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Probably found the root cause of terrain problems.
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2023-03-25 18:52:18 +01:00 |
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DjWarmonger
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2c4cde060a
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Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
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2023-03-25 18:38:06 +01:00 |
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DjWarmonger
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114e7d196b
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Merge pull request #1698 from vcmi/object_placement_tweaks
No objections, works fine for me as well.
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2023-03-25 18:13:15 +01:00 |
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Tomasz Zieliński
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68a2bb78a5
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Fix the case of invalid native town type :?
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2023-03-25 18:08:46 +01:00 |
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Andrii Danylchenko
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23fa7c4a9b
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Merge pull request #1720 from vcmi/fix_small_lakes_clean
Don't place shipyard or boats at very small lakes
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2023-03-19 19:52:22 +02:00 |
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Andrii Danylchenko
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aede3da74e
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Merge pull request #1721 from vcmi/fix_rmg_infinite_loop
Fix rmg infinite loop
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2023-03-19 19:46:28 +02:00 |
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Tomasz Zieliński
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9e206dbbc7
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Forgot this one
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2023-03-19 09:51:37 +01:00 |
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Tomasz Zieliński
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f52c465322
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Allow zones to inherit properties recursively, in any order.
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2023-03-19 09:27:05 +01:00 |
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Tomasz Zieliński
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dd3803b111
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Don't place shipyard or boats at very small lakes
(cherry picked from commit 1d2913bea0 )
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2023-03-18 22:05:25 +01:00 |
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Tomasz Zieliński
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e1ced317a1
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Few tweaks for boat placement to keep distance between it and other objects, especially guards.
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2023-03-18 21:59:23 +01:00 |
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Tomasz Zieliński
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1dc96d6844
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Fix shipyard border calculation for RMG
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2023-03-18 20:12:36 +01:00 |
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Tomasz Zieliński
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23a5a32756
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Add fallback for empty terrain types. Still it's a workaround and does not solve the root cause.
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2023-03-18 17:00:50 +01:00 |
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Tomasz Zieliński
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f57c275603
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Merge remote-tracking branch 'origin/develop' into object_placement_tweaks
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2023-03-17 21:47:16 +01:00 |
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Tomasz Zieliński
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f2dc9cb48e
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- Place Subterranean Gates as far from other objects as possible
- Added minimum distance between zone guards
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2023-03-16 18:42:28 +01:00 |
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Ivan Savenko
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383387ef29
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
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Tomasz Zieliński
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62490683ce
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Place objects away from zone guard in both zones, not only the where it is placed.
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2023-03-16 16:20:11 +01:00 |
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Tomasz Zieliński
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5b267f9cbd
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- Duplicate Monolith templates to ensure at least 100 are available to RMG
- Do not use Monoliths which can't be placed at any land
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2023-03-16 06:58:25 +01:00 |
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Konstantin
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5366f9190e
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
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Ivan Savenko
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4260726e4b
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Provide encoding information to maps & campaigns loaders
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2023-03-05 17:39:27 +02:00 |
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Konstantin
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7bfb37df4d
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vcmi: modernize lib/rmg
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2023-02-14 02:50:39 +03:00 |
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Konstantin
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0627e1ecaa
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vcmi: remove unused variables from lib/rmg
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2023-02-12 19:11:24 +03:00 |
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