Frank Zago
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5eab8339d0
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Someone likes to put semicolons in the wrong places. Fixed.
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2011-07-28 00:38:19 +00:00 |
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DjWarmonger
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8789968d67
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Fixed #777.
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2011-07-27 10:41:27 +00:00 |
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Ivan Savenko
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0893ed816f
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- fix for #775
- fix for crash in battle options window
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2011-07-27 09:35:27 +00:00 |
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DjWarmonger
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2047862eb1
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Compile fix for Kingdom Overview
Fixed common crash with gained exp, fixed necromancy.
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2011-07-23 06:14:05 +00:00 |
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Ivan Savenko
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5d2f5c2e33
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- fixed #762
- (linux) fixed video in campaigns menu
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2011-07-22 23:34:15 +00:00 |
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Ivan Savenko
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35a528e062
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- Rewrote Kingdom Overview window - all should be stable now
- New classes for GUI - lists and tabs
- finishing work on Json config in animations
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2011-07-22 16:22:22 +00:00 |
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DjWarmonger
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f5874540b3
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Underground rock tiles will be always blocked -> no spawning monsters in there.
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2011-07-22 07:07:27 +00:00 |
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Ivan Savenko
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98d32acf1b
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- new files JsonNode.cpp/.h
- CAnimation can use JSON configs from Sprites folder instead of .def files
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2011-07-21 18:29:22 +00:00 |
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DjWarmonger
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c551a32f9f
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Version bump.
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2011-07-21 15:03:58 +00:00 |
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DjWarmonger
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da83f0fcde
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For dev release 0.85b
Quick fix for #762
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2011-07-21 14:16:45 +00:00 |
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Frank Zago
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20574dea3d
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Added missing initializations.
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2011-07-21 02:39:37 +00:00 |
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Ivan Savenko
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0693312a8e
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- fixed several crashes with joining creatures
- support for loading *.tga images
- minor fixes
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2011-07-18 15:21:16 +00:00 |
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Michał W. Urbańczyk
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79f5b29196
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Various player/AI interface related fixes and improvements.
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2011-07-17 18:49:05 +00:00 |
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DjWarmonger
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ef954b8a4f
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Most of the stuff I've commited today makes no sense, proper solution is trivial.
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2011-07-17 18:11:03 +00:00 |
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DjWarmonger
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e4c5de3d0f
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Fixes for previous commit. Now #574, #615 and #743 work correctly.
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2011-07-17 13:56:55 +00:00 |
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DjWarmonger
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096e77333f
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Better handling of after-battle callbacks. Looks messy, but works.
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2011-07-17 12:53:06 +00:00 |
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DjWarmonger
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16e7241fbd
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Support for WoG's Defense bonus.
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2011-07-16 16:40:38 +00:00 |
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beegee1
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62c43451ef
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* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
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2011-07-16 13:57:25 +00:00 |
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DjWarmonger
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b609479496
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Support for Magic Mirror spell.
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2011-07-16 08:28:01 +00:00 |
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DjWarmonger
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79a453f442
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Support for WoG "cast before attack" bonus. Minor fixes.
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2011-07-16 06:42:44 +00:00 |
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DjWarmonger
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92006b53f1
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Fixed interface freezes for some mass-target spells.
How comes no one has reported it before?
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2011-07-15 16:41:43 +00:00 |
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Ivan Savenko
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706510f12f
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- gcc compile fixes
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2011-07-13 23:36:37 +00:00 |
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beegee1
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55e7959fd9
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* Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
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2011-07-13 18:39:02 +00:00 |
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DjWarmonger
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a7577ccb6b
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More details for Rebirth ability.
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2011-07-10 09:03:46 +00:00 |
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DjWarmonger
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036ad1233f
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fixes for Phoenix. Its animation will now be restored to Alive.
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2011-07-10 08:22:20 +00:00 |
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Frank Zago
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9c3a10b2c7
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Fixed a bug in phoenix code. Fixed a couple warnings.
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2011-07-09 22:42:39 +00:00 |
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DjWarmonger
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5269e845fd
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handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
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2011-07-08 14:54:20 +00:00 |
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DjWarmonger
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1bf9bb4d94
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Flexible handling of creature spell power.
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2011-07-08 13:17:05 +00:00 |
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DjWarmonger
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f33fbdc43b
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Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
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2011-07-08 07:00:11 +00:00 |
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DjWarmonger
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8102fd4cf0
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Support for Death Blow ability.
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2011-07-06 17:00:45 +00:00 |
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DjWarmonger
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c53c226820
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Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
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2011-07-06 14:25:12 +00:00 |
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Ivan Savenko
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75d068bc03
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- compilation fix for #765
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2011-07-05 19:06:47 +00:00 |
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Michał W. Urbańczyk
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ed056cf0df
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Set of minor improvements and fixes.
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2011-07-05 19:05:41 +00:00 |
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beegee1
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488e54688f
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* Bonus caching system disabled for the moment now. => #764
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2011-07-05 18:29:48 +00:00 |
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Ivan Savenko
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b8448e4c3b
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- (linux) build system update
- gcc errors/warnings fixes
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2011-07-05 11:31:26 +00:00 |
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Michał W. Urbańczyk
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b3234e8bfa
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
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2011-07-05 06:14:07 +00:00 |
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DjWarmonger
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08b7d0db17
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All multi-hex attacks and shots should now be fully functional.
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2011-07-05 06:07:36 +00:00 |
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DjWarmonger
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e95ae22061
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Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
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2011-07-04 19:34:49 +00:00 |
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mateuszb
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aac1c0b4e7
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* cleaner code is better :)
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2011-07-03 19:10:36 +00:00 |
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Ivan Savenko
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ecf33cca91
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- one more fix for 763
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2011-07-03 15:22:14 +00:00 |
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Ivan Savenko
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39feb24d64
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- possibly fixed #763
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2011-07-03 10:04:06 +00:00 |
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DjWarmonger
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57a36e77f3
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Improvement for multiple-hex effects.
TODO: Attacker must know exact attacked tile, not only the stack.
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2011-07-03 05:55:57 +00:00 |
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Michał W. Urbańczyk
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4592ddb74e
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Fixing several issues with artifacts in hero window described in note http://bugs.vcmi.eu/view.php?id=761#c1828 . Also resolving #741.
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2011-07-03 01:03:46 +00:00 |
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DjWarmonger
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6e492e4e4b
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Another missing file.
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2011-07-02 17:42:15 +00:00 |
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DjWarmonger
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81180de8be
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Handling of area attack animation & effect
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2011-07-02 17:40:33 +00:00 |
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DjWarmonger
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4f24501cae
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Missing file
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2011-07-02 16:52:57 +00:00 |
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DjWarmonger
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51943e5f1e
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Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
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2011-07-02 16:49:22 +00:00 |
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Ivan Savenko
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11fade5e67
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- fixed crash in #761
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2011-07-02 15:12:35 +00:00 |
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Ivan Savenko
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48e79b163c
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- missed file from previous commit
- minor fixes
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2011-07-01 16:26:36 +00:00 |
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Ivan Savenko
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a89895452a
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- (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
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2011-06-28 14:19:16 +00:00 |
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