Commit Graph
17 Commits
Author SHA1 Message Date
beegee1 5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
beegee1 2d3caec79b * Implemented parabolic trajectory of the trebuchet
* Improved shooting animation
2011-05-30 14:16:34 +00:00
beegee1 7962a9bc47 * Fixed #30
* Fixed several shooting animation bugs
* Improved XY position of double wide creatures
2011-05-26 14:47:45 +00:00
beegee1 431064cbf9 * Fixed #532 -> Catapult shoots now after keep/upper/lower tower
* Fixed turret projectile bug
2011-05-18 17:51:10 +00:00
beegee1 ef66982bbd * Fixed #173 -> Heroes are now placed at the correct position during battles 2011-05-17 15:52:44 +00:00
beegee1 17290d4f0d * Fixed 171 Update: Defending hero gets now drawn at the end of the first hex row. Hero is in front of the background wall but behind the keep/keep turret. 2011-05-15 17:36:39 +00:00
beegee1 7ad6ca7482 * Fixed #171: The overlapping order of walls-creatures-hero is now correct during sieges 2011-05-15 17:18:36 +00:00
beegee1 7c771e5c56 * Fixed: The Creatures inside the walls in the 1st row of hexes should have priority over the wall 2011-05-11 17:43:19 +00:00
beegee1 f3b5ede486 * Fixed the jumping creature animation bug when a unit isn't fully display at the battle screen. The upper creature turret moved (randomly) from left to right during battle and wasn't displayed at the correct x position. 2011-05-11 16:08:37 +00:00
beegee1 36d29424f0 * Turrets, keep and turret covers can be now be placed by altering wall_pos.txt
* Fixed recruitment slider bug
* Fixed #271
* Improved color management
2011-04-30 19:52:35 +00:00
beegee1 45fba15511 * Reverted previously changed PreGame code
* Added the missing AB video resource file in linux code, AB campaign selection videos should now play BUT they don't => it seems that ffmpeg can't handle older BINK videos
* Fixed a visual glitch which could be seen at the WOG animation in the main menu on a linux machine
* Fixed the random crashes bug on mouse centering at startup on linux
* Fixed a visual bug at the bonus selection screen when starting a campaign-map
* Changed some positions in the bonus selection screen, no bonus pre selection, you cannot start the campaign when no bonus is selected (like in h3)
* Added a border functionality to the AdventureMapButton
* InfoWindow buttons and some other buttons have now the border which heroes 3 buttons have
* Fixed a app crash when you start a campaign two times in one session
2011-04-26 13:30:29 +00:00
beegee1 66b708c168 * PreGame interface gets now redrawn every frame.
* Changed PreGame event handling and update/draw order.
* Changed mouse cursor drawing in PreGame
* Fixed linux bug where main menu WOG animation gets played only once, windows/linux video handling is now more similar
* Minor code improvements
2011-04-17 18:02:13 +00:00
beegee1 d6bd8514e7 Fixed bug #722. GuiBase::Run is now mostly in its old state. (before rev 2062) One disadvantage is now that the FPS Counter doesn't work in battle. 2011-04-13 19:52:56 +00:00
beegee1 157002fe68 Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
beegee1 b6c385f158 Better implementation of campaign selection screen 2011-03-21 19:32:48 +00:00
beegee1 fb929fa9b0 AB campaign selection screen added 2011-03-19 14:27:51 +00:00
beegee1 38837ebfc9 Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00