Laserlicht
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a0c0496784
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fix shadow hex
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2024-12-09 20:27:39 +01:00 |
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Ivan Savenko
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251155d913
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More robust management of body/shadow/overlay split
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2024-11-17 17:54:55 +00:00 |
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Ivan Savenko
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7f0cb6ce6a
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ISharedImage is now always const, remove creation of image copy when
upscaling to same factor
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2024-11-16 15:40:05 +00:00 |
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Ivan Savenko
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915533ed2e
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Implemented generation of player-colored version of DiBoxBck
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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dfd3f0c1a6
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Fixed generation of upscaled spellbook
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2024-09-12 21:22:41 +00:00 |
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Ivan Savenko
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a2bac260e7
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Fix images with custom scaling in xBRZ mode
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2024-08-27 19:49:41 +00:00 |
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Ivan Savenko
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0bbc2bce33
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Fix handling of transparency in xbrz and in images with non-cyan
transparent color in unscaled mode
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2024-08-27 19:44:11 +00:00 |
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Ivan Savenko
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f29a687234
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Clean up scaling code, implemented image size optimization
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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ffba847f40
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xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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2d12cecded
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Added draw method to ISharedImage interface
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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502f47c6b5
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Rename IConstImage to more clear ISharedImage
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2024-08-17 15:25:26 +00:00 |
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Ivan Savenko
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4171026035
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First iteration of upscaled rendering
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2024-08-17 15:25:25 +00:00 |
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