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Commit Graph

69 Commits

Author SHA1 Message Date
Ivan Savenko
7f6f125b4c First part of submods support.
- VCMI will load mods from Mods directory recursively. Submods must be
placed into additional Mods directory, e.g.
<data dir>/Mods/<mod name>/Mods/<submod name>

- submods will be loaded only if their parent mod was enabled
- submods namespace for objects will be "<parent mod ID>.<submod ID>"

- TODO: Launcher is not aware of submods yet (seems to be working but
may behave incorrectly)
2014-03-15 10:57:34 +00:00
Ivan Savenko
27be6a8f13 - new mods (not mentioned in modSettings.json) will be enabled by
default
2014-01-30 14:51:15 +00:00
Ivan Savenko
45c186bba8 some code cleanup in launcher, tweaked appearence of mod list 2014-01-30 12:35:17 +00:00
Ivan Savenko
3779a54ddd - probably fixed 1671
- fixed missing loss condition in Birth of Barbarian
- fixed some bugs found by cppcheck
2014-01-30 11:08:37 +00:00
Ivan Savenko
ed329c5a1f - minor refactoring for filesystem, moved checksum calculation to
loading stage from initialization
- fixes for launcher
2013-12-11 17:12:39 +00:00
Ivan Savenko
5de70ba235 Minor fixes:
- properly re-enable necessary mods during update
- do not crash if building border is fully-colored
2013-12-08 10:07:06 +00:00
Ivan Savenko
2b3405fa50 - minor optimizations
- fixed incorrect error reporting in launcher
- set WoG version to "0.0.0" so full version will be installed from repo
in future
- updated debian required packages list
- launcher will be enabled by default
2013-11-14 13:21:09 +00:00
Ivan Savenko
c4716d0a9a - reordered files in cmake so files with long compile times will be
compiled first.
- changed format of modSettings.json, VCMI should properly update file
on the first run.
- implemented property "defaultTavern" that acts as default value for
"tavern" entry in hero class and town formats.
2013-11-03 12:07:23 +00:00
Ivan Savenko
03bca320fe - fixed update presence detection in launcher 2013-10-01 15:14:05 +00:00
Ivan Savenko
eb6ff6b114 fixes #1482, add one pixel spacing for Chinese fonts 2013-09-25 21:15:15 +00:00
Ivan Savenko
208df34fc2 bigfixing & new file: launcher/jsonutils.cpp
- launcher uses json parser from vcmi lib instead of one from Qt #1469
- fixed abilities overrides for some creatures #1476
- fixed hero portraits in seer huts #1402
- ttf fonts will render text in utf-8 mode. Not really useful at this point
- new settings entry, available in launcher: encoding. Unused for now.
2013-09-21 18:29:26 +00:00
Ivan Savenko
6331995afd minors:
- fixes missing line of pixels with Chinese fonts
- disabling a mod won't disable all its requirements as well
2013-09-08 18:35:09 +00:00
Ivan Savenko
e13dc872e0 - support for Chinese fonts (GBK 2-byte encoding)
- fixes #1446
2013-09-08 16:49:23 +00:00
Ivan Savenko
42879225f0 minor fixes:
- don't crash if image can't be player-colored (no palette)
- fixes #1447
- compile fix
2013-09-08 13:02:34 +00:00
Ivan Savenko
8515bd037d basic error reporting for launcher. 2013-09-05 21:25:03 +00:00
Michał W. Urbańczyk
a50e9219c2 Launcher works for me.
Details: http://forum.vcmi.eu/viewtopic.php?p=10290#10290
2013-09-02 17:26:52 +00:00
Ivan Savenko
4287b2b7bb fixes for launcher, as discussed on forums:
- renamed files that should be preprocessed with moc: they will have _moc suffix (cpp files were also renamed for consistency)
- fixed disabling of mods that have dependent on them mods
- repositories will be reloaded if changed
- may have fixed non-starting vcmi client on Win
2013-08-24 20:11:51 +00:00
DjWarmonger
7a1752ef32 Almost there, linker issues are gone. 2013-08-23 08:30:31 +00:00
Ivan Savenko
7cbfdd509c VCMI Launcher/Mod manager. See forum post for details. 2013-08-22 14:22:49 +00:00