Ivan Savenko
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506c3d29bc
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Replaced vstd clamp with std version
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2023-04-12 01:03:14 +03:00 |
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Ivan Savenko
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63b197b78a
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Converted attributes to use c++17 functionality
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2023-04-12 01:03:14 +03:00 |
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nordsoft
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bfc75ccd39
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Merge remote-tracking branch 'upstream/develop' into battle-dialog
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2023-04-11 02:22:42 +04:00 |
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Ivan Savenko
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42b2be4bbb
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Merge pull request #1908 from SoundSSGood/art-client-server-fixes
Artifact related fixes
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2023-04-10 18:26:49 +03:00 |
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SoundSSGood
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ea7dd14d8b
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client is able to erase artifact
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2023-04-08 00:41:55 +03:00 |
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nordsoft
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e85593dbb3
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Save & restore mana
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2023-04-06 21:19:46 +04:00 |
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nordsoft
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ce3028bd73
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Intermediate commit
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2023-04-06 19:34:07 +04:00 |
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Konstantin
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11b237a23c
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
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Ivan Savenko
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307065a633
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Merge beta into develop
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2023-04-04 16:06:20 +03:00 |
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Ivan Savenko
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ea1d177c9b
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Fixed false error messages on game startup
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2023-03-31 01:28:56 +03:00 |
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Konstantin
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89fd742c1a
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NetPacks: add BATTLE type to GiveBonus
Will work as battlefield effect of current battle.
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2023-03-30 12:41:17 +03:00 |
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Konstantin
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5716925b47
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NetPacks: change GiveBonus enum to enum class.
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2023-03-30 12:41:17 +03:00 |
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Ivan Savenko
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b2f5042942
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Merge pull request #1783 from vcmi/beta
Merge beta -> develop
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2023-03-27 21:21:25 +03:00 |
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Konstantin
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5b50191af7
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NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
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2023-03-26 22:59:34 +03:00 |
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SoundSSGood
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f0f9eecf97
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Backpack limit part5. End of battle. Other stuff
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2023-03-21 12:14:33 +02:00 |
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Ivan Savenko
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383387ef29
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Integrated defaultMods into mod system
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2023-03-16 17:55:09 +02:00 |
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Konstantin
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bc228a938a
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vcmi: use enum class for EComponentType
There is really no reason not to use it
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2023-03-11 21:41:57 +03:00 |
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Konstantin
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4617ce10e5
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vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
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2023-03-11 21:41:57 +03:00 |
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Ivan Savenko
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4260726e4b
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Provide encoding information to maps & campaigns loaders
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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72fe1fcfa9
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Fix minimap updating on hero loss
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2023-02-14 11:32:19 +02:00 |
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Andrii Danylchenko
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9f55666931
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
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Konstantin
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286c1e522e
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vcmi: modernize netpacks
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2023-02-09 20:22:48 +03:00 |
|
Ivan Savenko
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388ed88b5d
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
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Ivan Savenko
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17fc9d8d8f
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Merge with vcmi/develop
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2023-01-18 01:04:34 +02:00 |
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Ivan Savenko
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1d7f004658
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Implemented reinforced walls in towns with Castle
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2023-01-13 01:09:24 +02:00 |
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Ivan Savenko
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500cf7f15d
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EWallPart & EWallState are now enum class
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2023-01-13 00:35:58 +02:00 |
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Ivan Savenko
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1e37e66e6c
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Replaced Terrain::BORDER and WRONG with NONE
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2023-01-10 20:09:09 +02:00 |
|
Ivan Savenko
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4f3ea0d1d9
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
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7c7ae26e67
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Map/Road/River identifiers are now private members
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
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e1799379dd
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Terrain/Road/River handler are now in compileable state
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2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
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1468f6aded
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Converted terrainTypeHandler into proper handler class
|
2023-01-10 00:01:35 +02:00 |
|
Ivan Savenko
|
5d80457eda
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
|
Ivan Savenko
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325c29da0d
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2022-12-23 14:51:34 +02:00 |
|
Ivan Savenko
|
eb20a4b208
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
|
Ivan Savenko
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f073c676f9
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Merge 1.1 release into develop
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2022-12-23 14:17:18 +02:00 |
|
Andrii Danylchenko
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cf97bf2cfd
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Remove unused code
|
2022-12-18 13:11:02 +02:00 |
|
Andrii Danylchenko
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1555c51313
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fix assertion
|
2022-12-18 12:29:03 +02:00 |
|
Ivan Savenko
|
52fc5b3c39
|
Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
|
Ivan Savenko
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25bceda4ea
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Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
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2022-12-09 14:42:47 +02:00 |
|
Ivan Savenko
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d85ee019ec
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Removed CGHeroInstance::convertPosition method
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2022-12-07 22:51:32 +02:00 |
|
Ivan Savenko
|
49cbd5adc9
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CGHeroInstance::convertPosition is no longer static method
|
2022-12-07 22:34:08 +02:00 |
|
Ivan Savenko
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fb6b3c31e8
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Renamed UNUSED -> MAYBE_UNUSED macro to match c++17 attribute name
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2022-12-07 18:06:47 +02:00 |
|
Ivan Savenko
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b6b6063505
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Fix positioning of heroes after release from prisons
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2022-12-04 22:00:33 +02:00 |
|
SoundSSGood
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4b52d38c57
|
artifact assemble fixed
|
2022-11-19 16:35:06 +02:00 |
|
SoundSSGood
|
e6e669d024
|
ArtifactUtils::isSlotBackpack() func + refactoring
|
2022-11-18 23:13:44 +02:00 |
|
SoundSSGood
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30bbb57619
|
Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
|
2022-11-18 22:15:03 +02:00 |
|
SoundSSGood
|
e9ab894638
|
backpack assemble
|
2022-11-18 01:55:29 +02:00 |
|
SoundSSGood
|
2d078132bf
|
assemble in backpack initial
|
2022-11-17 19:43:54 +02:00 |
|
Andrii Danylchenko
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86972d7164
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Merge pull request #1112 from SoundSSGood/bulk-move-swap-artifacts-rev2
Bulk move and swap artifacts rev2
|
2022-11-14 08:31:48 +02:00 |
|
SoundSSGood
|
aef87dd482
|
Apply suggested cosmetic changes
|
2022-11-13 15:28:09 +02:00 |
|