1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
Commit Graph

7989 Commits

Author SHA1 Message Date
Andrii Danylchenko
9d70b28c9b AI: hero chain basic logic 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1e4a086bb1 AI pathfinding loss evaluation 2021-07-26 21:02:50 +03:00
AlexVinS
594d1684e9 Switch to MinGW 7.3 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0bff5f9eb6 AI pathfinding shared storage 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
be4f803d4a Nullkiller: copy VCAI 2021-07-26 21:02:50 +03:00
Sergei Trofimovich
e407d4e547 client/lobby/CBonusSelection.cpp: fix difficulty overflow in bonus UI
Before the change campaign bonus selection screen had inconsistent
overflow behaviour for difficulty selection:

```
    0 1 2 3 4 | available buttons: '-' to decrease
      ^       |                    '+' to increase
```

Before the change:

1. If we click '+' 5 times we will end up on difficulty=4 (ok, saturated).
2. If we click '-' 5 times we will end up on difficulty=1 (unexpected, wrap around).

After the change:

1. If we click '+' 5 times we will end up on difficulty=4 (saturated).
2. If we click '-' 5 times we will end up on difficulty=0 (saturated).

The inconsistency happens because `difficulty` variable has `ui8` type
and server uses `difficulty = vstd::abetween(difficulty, 0, 4)` to
implement the saturation.

For large positive values saturation works as expected:
    vstd::abetween(difficulty=5, 0, 4) -> 4
For small values it does not:
    vstd::abetween(difficulty=-1, 0, 4) -> 4

The change makes client to avoid using negative values.
2021-07-25 21:01:17 +03:00
Sergei Trofimovich
e4dd2f6dd8 client/lobby/SelectionTab.cpp: initialize generalSortingBy before use
Noticed use of uninitialized value when built vcmi with -fsanitize=undefined:

```
  Established connection with
    VCMI 0.99 b310f2e61e (server).
    UUID: bab9a90d-7416-4566-8817-e367ffcac7c1
  ../vcmi-9999/client/lobby/SelectionTab.cpp:138:16:
    runtime error: load of value 32717, which is not a valid value for type 'ESortBy'
  /usr/lib/gcc/x86_64-pc-linux-gnu/12.0.0/include/g++-v12/tuple:190:4:
    runtime error: load of value 32717, which is not a valid value for type 'ESortBy'
  /usr/lib/gcc/x86_64-pc-linux-gnu/12.0.0/include/g++-v12/tuple:190:4:
    runtime error: load of value 32717, which is not a valid value for type 'ESortBy'
```

Here (before the change) `SelectionTab()` used `generalSortingBy` before
first use:

```
    SelectionTab::SelectionTab(ESelectionScreen Type) {
        ...
        if(tabType != ESelectionScreen::campaignList)
        {
            ...
                ESortBy criteria = (ESortBy)i;
                if(criteria == _name)
                    criteria = generalSortingBy;

                buttonsSortBy.push_back(... std::bind(&SelectionTab::sortBy, this, criteria)));
            ...
        }
        ...
        switch(tabType)
        {
        case ESelectionScreen::newGame:
                generalSortingBy = ESortBy::_name;
        ....
```

The change moves `generalSortingBy` initialization before first use.

Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
2021-07-25 21:00:31 +03:00
kdmcser
10cfefdf9d
fix bug: valid json will failed when object template contains zIndex (#698) 2021-07-18 10:44:44 +03:00
Andrii Danylchenko
a6d98bcc6b
Merge pull request #456 from vcmi/handlersAbstraction
Handlers refactoring and initial scripting support
2021-07-17 22:00:31 +03:00
Andrii Danylchenko
840a2d854d Fix build for luajit 2021-07-16 23:51:32 +03:00
Andrii Danylchenko
9c8d776398 Merge branch 'develop' into handlersAbstraction
# Conflicts:
#	CI/linux/before_install.sh
#	CI/mac/before_install.sh
#	CI/mxe/before_install.sh
#	lib/CModHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.cpp
#	lib/mapObjects/CObjectClassesHandler.h
#	lib/mapObjects/CommonConstructors.cpp
#	server/CGameHandler.cpp
#	test/CMakeLists.txt
#	test/spells/effects/TeleportTest.cpp
2021-07-16 00:32:13 +03:00
Andrii Danylchenko
3cef42fd1a Fix github actions build 2021-07-13 22:50:18 +03:00
Andrii Danylchenko
92a9106e89 Disable publishing builds to download.vcmi.eu except develop. Added artifacts 2021-07-13 14:56:35 +01:00
Andrii Danylchenko
6d8373a473 Configure github actions 2021-07-13 14:56:35 +01:00
Alexander Shishkin
2669aa446e
Merge pull request #697 from vcmi/fix-campaign-transition
3095 - fix campaign transition
2021-06-20 21:10:24 +03:00
Andrii Danylchenko
4a1e676399 3095 - fix campaign transition 2021-06-18 20:57:07 +03:00
Alexander Shishkin
9e422a1664
Merge pull request #690 from nullkiller/erm-fix-vr
ERM: fix string concatenations and bit operations
2021-04-29 16:05:20 +03:00
Alexander Shishkin
b310f2e61e
Merge pull request #687 from kambala-decapitator/fix-server-crash-client-disconnect
fix server crash on unexpected client disconnect
2021-04-29 16:03:07 +03:00
Alexander Shishkin
2b4a99994a
Merge pull request #691 from ShubusCorporation/do/fix/many_mods_gaisen_bug
Fix: ID-collisions on large mods collections loading
2021-04-29 15:54:33 +03:00
Alexander Shishkin
ef363ba4ed
Merge pull request #692 from ShubusCorporation/do/fix/attempt_equip_spellbook
Fix: VCAI should not attempt to move Spell Book
2021-04-29 15:52:06 +03:00
Dmitry Orlov
0e5d427dc9 Fix: VCAI should not attempt to move Spellbook 2021-04-29 00:04:22 +03:00
Dmitry Orlov
8b08973283 Fix: ID-collisions when processing large mods collections 2021-04-25 15:07:06 +03:00
Andrii Danylchenko
fc9bbfb895 ERM: revert unwanted changes 2021-04-19 18:33:07 +03:00
Andrii Danylchenko
061941b3ac ERM VR:M,VR:U 2021-04-19 18:28:55 +03:00
Alexander Shishkin
4063ab5894
Merge pull request #689 from kdmcser/develop
fix bug: may load mod before dependencies
2021-04-11 01:07:12 +03:00
kdmcser
10dc6922de refactor code: change code style and add some comments 2021-04-10 23:23:58 +08:00
AlexVinS
f0a7a6ffbf Fixed build
Some stubs for !!UN

C::B project update
2021-04-10 02:04:07 +03:00
Andrii Danylchenko
35566d7748 ERM: fix string concatenations and bit operations 2021-04-09 23:41:50 +03:00
kdmcser
3049c4b70e fix bug: may load mod before dependeny 2021-04-04 21:54:00 +08:00
Andrii Danylchenko
bd31a87133
a few erm interpretter unit tests and fixes (#688) 2021-03-27 15:47:44 +03:00
Andrey Filipenkov
7f3b06eb86 fix server crash on unexpected client disconnect 2021-03-20 17:12:56 +03:00
Andrey Filipenkov
bc1d99431d fix boost.locale crash on macOS-arm64 2021-03-05 21:00:33 +00:00
AlexVinS
483a4689ce Fixes for code review issues 2021-02-20 04:57:50 +03:00
Alexander Shishkin
784f6b973b
Apply suggestions from code review
Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:31:00 +03:00
Alexander Shishkin
d74127cb84
Update lib/ScriptHandler.cpp
Co-authored-by: Andrii Danylchenko <danilchenko.andrij@gmail.com>
2021-02-20 02:04:10 +03:00
AlexVinS
6d245a7821 Less ugly API declarations 2021-02-17 01:14:53 +03:00
AlexVinS
ec6f7b88fe !?OB WIP 2021-02-16 13:32:18 +03:00
Alexander Shishkin
094486eec1
Merge pull request #682 from vlad-yakovlev/macos-cpack-fix
[3148] [MacOS] Game always crash after end of the day button is pressed
2021-02-16 08:02:17 +03:00
Alexander Shishkin
5e707eee0f
Merge pull request #683 from vlad-yakovlev/fix-map-select-crahs
[3167] Crash when click single scenario in new game
2021-02-16 07:59:47 +03:00
Vladislav Yakovlev
8e57d36b8c [3167] Fix SDL_StopTextInput extra calls 2021-02-15 21:11:18 +03:00
Vladislav Yakovlev
6fa7b6e467 [3148] Fix macOS build 2021-02-15 20:45:12 +03:00
AlexVinS
a59e12ca5f tweaks 2021-02-15 15:03:32 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Alexander Shishkin
11bb46780a
Merge pull request #678 from MikeLodz/develop
Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
2021-02-14 11:22:23 +03:00
MikeLodz
fe9412f845 hero specialty fixes continuation: changes requested during code review 2021-02-13 16:02:42 +01:00
Alexander Shishkin
6055747dc1
Merge pull request #681 from ShubusCorporation/do/fix/hero_classes_initial_values
Fix: Some map objects sometimes do not increment some primary skills of some heroes
2021-02-13 03:51:31 +03:00
Dmitry Orlov
55b3f0b24c Fix: Map objects sometimes do not increment primary skills for some heroes 2021-02-13 00:24:14 +03:00
Alexander Shishkin
8e1a3924e7
Merge pull request #679 from ShubusCorporation/do/fix/mod_resolving_typo
Fix: Error in mods resolving routine
2021-02-10 01:39:47 +03:00
Dmitry Orlov
2afdd4ed4c Fix: error in mods resolving routine 2021-02-09 23:14:42 +03:00
MikeLodz
38efbb345e Fixes mantis tickets 2899 and 2984 (bugged hero spell specialties)
- stoneskin/haste/prayer/weakness: didnt work because there were 2 bonus objects in buffer and they were filtered out as a possible duplicate (BattleInfo::addOrUpdateUnitBonus). it was fixed by making them a single bonus.
- disrupting-ray and weakness: had opposite effect, because of missing negation
- added a new specialty types: SPECIAL_ADD_VALUE_ENCHANT and SPECIAL_FIXED_VALUE_ENCHANT. this is to make possible specialties like Aenin (fixed specialty value added to spell value) and Melody (fixed value for spell regardless of anything). These specialties can be used in mods with any heroes.
- slayer spell effect calculations was fixed to include hero Coronius-style specialty.
- finally fixed description for Labetha Conflux hero, this is a OH3 bug described here https://heroes.thelazy.net/index.php/Labetha
Changes were tested and work as intended.
commit was made in cooperation with modder Misiokles
2021-02-08 23:58:12 +01:00