Ivan Savenko
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644f0f4b32
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Removed ARRAY_COUNT in favor of std::size
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2023-04-12 01:04:26 +03:00 |
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Ivan Savenko
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0770a1a153
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TTF fonts can now be used as fallback for H3 fonts
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2023-04-04 22:23:32 +03:00 |
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Ivan Savenko
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dcff463d36
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Fixed handling of special palette colors in palette transformations
Fixes black color turning semi-transparent in some creatures from mods
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2023-03-25 23:54:51 +02:00 |
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Konstantin
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5366f9190e
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
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Ivan Savenko
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7ef5163d9d
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Merge pull request #1581 from IvanSavenko/map_render_rewrite
Adventure Map - rendering rewrite
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2023-03-05 19:51:07 +02:00 |
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Ivan Savenko
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165f6a0944
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Implemented terrain transition animation
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2023-03-05 18:02:59 +02:00 |
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Ivan Savenko
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5905dd6111
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Grail digging check is now in library
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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def1e35836
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Use SDL BlitMode's to speed up image rendering
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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40413ee6be
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Basic version of scaling for view world
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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ca13e7dedf
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Implemented terrain palette animatiions. Removed old code
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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7cf00ba87d
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Implemented basic hero movement animation & object fade-out
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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4501036a04
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Basic version of hero movement on map. Removed old code.
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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d46687a9c8
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Partial implementation of world view mode
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2023-03-05 17:48:02 +02:00 |
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Ivan Savenko
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bb6e1f7ee1
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Initial WIP of adventure map rendering rewrite
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2023-03-05 17:47:12 +02:00 |
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Ivan Savenko
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acdb8d6e06
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renamed Unicode -> TextOperations, to use for all text processing
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2023-03-05 17:39:23 +02:00 |
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Ivan Savenko
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65c020ef34
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Moved Unicode namespace out of GeneralTextHandler file
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2023-03-05 17:30:38 +02:00 |
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Ivan Savenko
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d0f57fed6f
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Cleaned up code of Minimap
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2023-02-14 11:18:41 +02:00 |
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Ivan Savenko
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9833edcf73
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Removed using namespace SDL_Ext
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2023-02-03 11:39:40 +02:00 |
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Ivan Savenko
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3fef2a5e1f
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Moved Colors to a separate file, updated includes
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2023-02-03 11:39:40 +02:00 |
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Konstantin
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88ef83db53
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client: remove SDL_BYTEORDER usage
Make use of CMake endian checking in this places too.
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2023-02-03 00:37:37 +03:00 |
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Ivan Savenko
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34772ef830
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Fixed includes
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2023-02-01 21:45:06 +02:00 |
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Ivan Savenko
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108a42e4ba
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Reorganized includes for new layout. New class - IImageLoader
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2023-02-01 20:42:06 +02:00 |
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Ivan Savenko
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84dfcacafd
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Updated CMakeLists and file headers
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2023-02-01 16:42:03 +02:00 |
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Ivan Savenko
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4d8d886317
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Move all created files into better locations
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2023-02-01 16:28:48 +02:00 |
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Ivan Savenko
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ae968d1865
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Remove duplicated code from new files
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2023-02-01 16:12:01 +02:00 |
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Ivan Savenko
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5cc0de2fc6
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Finish CAnimation split
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2023-02-01 16:04:14 +02:00 |
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Ivan Savenko
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f6fa7f1ae0
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temp rename
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2023-02-01 16:03:48 +02:00 |
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Ivan Savenko
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54a95efc4d
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split CFadeAnimation into separate file
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2023-02-01 16:03:17 +02:00 |
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Ivan Savenko
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3a88e7ce07
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split CDefFile into separate file
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2023-02-01 16:02:33 +02:00 |
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Ivan Savenko
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eef5876069
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split SDLImageLoader into separate file
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2023-02-01 16:01:47 +02:00 |
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Ivan Savenko
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d593b88713
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split SDLImage into separate file
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2023-02-01 16:00:32 +02:00 |
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Ivan Savenko
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f5cd6a9abe
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split IImage into separate file
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2023-02-01 15:59:52 +02:00 |
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Ivan Savenko
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bfec00b022
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Remove duplicated code in new files
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2023-02-01 15:42:21 +02:00 |
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Ivan Savenko
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0ac411b5a0
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Finalize split of Fonts.h/cpp
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2023-02-01 15:38:24 +02:00 |
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Ivan Savenko
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3da4c9bb25
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Moved CBitmapHanFont to a separate file
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2023-02-01 15:36:38 +02:00 |
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Ivan Savenko
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aab7e0a5ed
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Moved CTrueTypeFont to a separate file
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2023-02-01 15:35:52 +02:00 |
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Ivan Savenko
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1884c409f9
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Moved CBitmapFont to a separate file
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2023-02-01 15:34:50 +02:00 |
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Ivan Savenko
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730b8e3fc2
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Moved IFont to a separate file
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2023-02-01 15:33:51 +02:00 |
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Ivan Savenko
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8a9492d129
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Moved client files to more suitable locations
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2023-02-01 13:09:19 +02:00 |
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