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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
Commit Graph

11 Commits

Author SHA1 Message Date
Ivan Savenko
a853045509 Removed unused value from creature config 2023-01-28 13:56:51 +02:00
Ivan Savenko
9afc1eed49 Expanded schema to validate ray configuration 2022-11-16 12:26:56 +02:00
Ivan Savenko
6678a747bb Implemented ray-like projectiles for shooters
- Added missing support for ray-like projectiles
- Archmages, Evil Eyes and Beholders now use ray for shooting
- New method to draw 1 pixel-wide line with color gradient at arbitrary
angle
- fixed incorrect attackClimaxFrame field for Archmages
2022-11-15 21:42:16 +02:00
godric3
8650a8eea8 allow json schema references to use relative file path 2018-10-30 22:30:56 +01:00
Ivan Savenko
71d6b0fea9 - Fixed some warnings from cppcheck
- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
Ivan Savenko
9237e6d97d Improved json validation
- split JsonNode.cpp into JsonNode and JsonDetail files
- validation should be notably faster (at least 10% faster loading)
- support for "format" field, allows checking existance of files.
- minor fixes in schemas
- msk/msg files are now optional
2013-10-26 19:33:34 +00:00
Ivan Savenko
3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime
- iconIndex fields from json are no longer used
- simple check for missing icons on startup
2013-04-22 19:51:22 +00:00
Ivan Savenko
c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes:
- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector

- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)

Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
2013-04-21 12:49:26 +00:00
Ivan Savenko
0cf969d508 - console logger by default uses same format as previously (no extra data)
- a lot of changes in configs;
- - update to creature format - abilities are now json structure
- - multiple bugfixes revealed by validation
- made schemas a bit more strict
- creatures data can be replaced via mods
- it is possible to validate vcmi configs using schemas (disabled)
2013-04-11 19:24:14 +00:00
Ivan Savenko
619a07da03 - projectile blitting should be closer to original H3. But still not perfect.
- removed no longer needed field "projectile spins"
2013-04-04 13:18:38 +00:00
Ivan Savenko
c927913f5f - Improved json validation. Now it support most of features from latest json schema draft
- Set of schemas in config/schemas directory that are used to validate input from mods.
2013-04-02 17:06:43 +00:00