Xilmi
72597b549b
hero spread
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Prefer hiring heroes at towns that don't have heroes nearby.
2024-08-31 23:00:27 +02:00
Xilmi
f4578c6d3a
Merge branch 'pr/4528' into develop
2024-08-30 22:09:43 +02:00
Xilmi
ac8e5b3711
Update PriorityEvaluator.cpp
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AI should score citadels and castles higher for better developed towns so that it focuses on finishing the main-town quicker as opposed to developing several smaller towns simultaneously.
2024-08-30 21:02:50 +02:00
Xilmi
56988e054a
New priority
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1. Take / kill what is reachable in same turn
2. Defend
3. Take / kill what is further away
2024-08-30 18:05:47 +02:00
Xilmi
05d948b582
Priorities
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Swapped priority of attacking and defending.
Troop-delivery-missions will check safety of the delivering hero.
2024-08-30 16:46:36 +02:00
Xilmi
987a51cccb
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-30 16:45:06 +02:00
Ivan Savenko
c3e76f19e1
Add workaround for very common crash in BattleAI
2024-08-30 12:25:55 +00:00
Ivan Savenko
644d6f4529
Merge pull request #4507 from vcmi/fix-battle-ai
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Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
MichalZ
e769e0a856
Merge branch 'vcmi:develop' into bug_fixes
2024-08-29 23:59:54 +02:00
Xilmi
dcec5637cd
Fix for defense-evaluation.
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Defense-evaluation didn't fill armyInvolvement but it was what created the score for it. So there was only score if it also included a HeroExchange.
2024-08-29 21:01:06 +02:00
Xilmi
b8dacfc0be
Update Nullkiller.cpp
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Fixed trade no longer working and changed log-output.
2024-08-29 20:49:01 +02:00
Xilmi
aea05b3fb8
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-29 14:42:37 +02:00
MichalZr6
ca3d81f047
fix crash on heroRoles.clear()
2024-08-28 15:22:00 +02:00
MichalZr6
7ae7c13964
drop setting reachability for turrets
2024-08-28 15:22:00 +02:00
Ivan Savenko
0fd9dbf240
Unified income handling, added IOwnableObject interface
2024-08-28 12:40:44 +00:00
Ivan Savenko
01396b62b7
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
Ivan Savenko
b84af1a6de
Significantly simplify packs applying
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Apparently our logic for packs applying with types registration is
overcomplicated and by now completely unnecessary - it became redundant
after introduction of visitor pattern.
2024-08-26 19:48:46 +00:00
Ivan Savenko
11e8b04ac5
Merge pull request #4463 from SoundSSGood/IMarket-refactoring
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IMarket refactoring
2024-08-26 22:48:23 +03:00
Ivan Savenko
897bc65e64
Merge pull request #4508 from kaja47/dead-code-must-die
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remove never used code in CBonusSystemNode
2024-08-26 19:11:03 +03:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
Andrii Danylchenko
ed36b1a882
Battle AI: fix casting Implosion when it kills target stack, fix casting summon elementals
2024-08-26 16:58:27 +03:00
Andrii Danylchenko
d55996cc46
Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells
2024-08-26 11:31:00 +03:00
K
462c79e190
remove never used code in CBonusSystemNode
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Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00
Xilmi
69dc32a128
Don't cast spells with below 0 score.
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The AI will no longer cast spells if the best spell's value is still below 0.
2024-08-24 17:15:15 +02:00
Xilmi
b92862c04d
New priorities
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Added more priority-tiers
2024-08-24 14:55:26 +02:00
Xilmi
1d494f049d
Fix closest way ratio not initialized for ExecuteHeroChain
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Fix closest way ratio not initialized for ExecuteHeroChain
2024-08-24 14:54:00 +02:00
Xilmi
bfd6ee2b09
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-24 12:25:03 +02:00
Andrii Danylchenko
01b6828df6
BattleAI: fix init env
2024-08-22 21:20:22 +03:00
Andrii Danylchenko
ff8a745a50
BattleAI: optional simulation depth
2024-08-21 23:27:42 +03:00
Andrii Danylchenko
22de88ad68
BattleAI: count wait correctly for fast creatures
2024-08-21 22:18:41 +03:00
Andrii Danylchenko
337f99942b
BattleAI: remove boost for archers while moving as actual stack may be small
2024-08-21 22:18:41 +03:00
Andrii Danylchenko
bc80532f29
BattleAI: improve movement towards unreachable
2024-08-21 22:18:40 +03:00
Andrii Danylchenko
26609d7a4f
BattleAI refactoring
2024-08-21 22:18:40 +03:00
Andrii Danylchenko
8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
2024-08-21 22:18:40 +03:00
Andrii Danylchenko
b3fc6743d9
BattleAI: better retaliation calculation
2024-08-21 22:18:40 +03:00
SoundSSGood
2e3e6b1553
market->getObjInstanceID()
2024-08-21 01:01:23 +03:00
SoundSSGood
58bb2b58e3
IMarket suggestions
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Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2024-08-20 18:49:48 +03:00
SoundSSGood
fd45b5144d
IMarket serializeable
2024-08-20 18:49:47 +03:00
Xilmi
11cec347f3
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-20 16:17:29 +02:00
Xilmi
8cf99616d0
Update BuildingBehavior.cpp
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Fixed a warning which, in this case, was actually also a logical error! :o
2024-08-19 21:21:56 +02:00
Xilmi
e86ca49c37
Update BuildingBehavior.cpp
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Fixed warning
2024-08-19 21:15:25 +02:00
Xilmi
00e5770aa3
Update PriorityEvaluator.cpp
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Revert change that made AI too passive.
2024-08-18 21:22:05 +02:00
Xilmi
e6d907af55
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-18 09:52:59 +02:00
Xilmi
af7d5c7f7f
Update RecruitHeroBehavior.cpp
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Don't hire a hero in a town where another hero is currently defending against a threat. This would mean one of them has to stay outside and be exposed.
2024-08-18 09:50:32 +02:00
Xilmi
bdbb9d02fc
Update DefenceBehavior.cpp
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Fixed an issue where heroes that were leaving towns were still considered as defending the town.
2024-08-18 09:49:38 +02:00
Xilmi
65b8576687
Update BuyArmyBehavior.cpp
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Allow building army in threatened town even when it wants to save for a building.
2024-08-18 09:49:02 +02:00
Xilmi
ea5ee039ca
Update BuildingBehavior.cpp
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Prioritize defensive buildings in threatened towns.
2024-08-18 09:48:16 +02:00
Xilmi
284f276108
Update Nullkiller.cpp
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Don't trade away gold when the gold-pressure is high.
2024-08-18 09:47:37 +02:00
Xilmi
3be25d9414
Update PriorityEvaluator.cpp
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Defend towns 1 turn earlier.
2024-08-18 09:47:05 +02:00
Ivan Savenko
f0448acaa3
TBB is now a dependency of lib. Implemented multithreaded xBRZ scale
2024-08-17 15:25:26 +00:00