Trevor Standley
3d93e0acf0
AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities.
2009-08-07 08:41:40 +00:00
Michał W. Urbańczyk
9fd4b5bb62
Fourth part of sailing code.
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Support for Shipyard (both for town and adventure map versions). Improved boat displaying code. Minor changes.
2009-07-26 03:33:13 +00:00
Frank Zago
73949f3367
Build fixes for linux.
2009-05-21 00:55:30 +00:00
mateuszb
b5ae7d5cbe
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
Michał W. Urbańczyk
d80afb1902
* server sends confirmation (given later to player interface) after applying request (will be needed for AI)
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* created new package for injuring multiple units - needed for area spells (not tested)
* proper screen updating on garrison change
* spell effects will be removed when they time out
* Corpse (Skeleton) will be accessible from all directions
* new objects supported:
- Corpse
- Lean To
- Wagon
- Warrior's Tomb
* several minor improvements
2009-04-16 00:28:54 +00:00
mateuszb
f9ae91d88c
* further changes towards support for ranged spells
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* added info about author & license in files
2009-04-15 14:03:31 +00:00
Michał W. Urbańczyk
24c2ce6a99
Improved tooltips.
2009-03-14 17:19:53 +00:00
Michał W. Urbańczyk
6ce9a253a4
* support for Redwood Observatory
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* support for Shrine of Magic Incantation / Gesture / Thought
* minor improvements
2009-03-14 11:25:25 +00:00
Michał W. Urbańczyk
4653ca6b29
New file for VCMI_Server - NetPacksServer.cpp
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Redone client -> server protocol.
2009-03-09 10:37:49 +00:00
Michał W. Urbańczyk
adf5c052f9
* support for prison
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* updated changelog
2009-02-14 19:12:40 +00:00
Michał W. Urbańczyk
fb4ee65d0e
* changed map reading routine in pregame, minor changes for events
2009-02-08 06:42:15 +00:00
Michał W. Urbańczyk
4a8ae4ed9a
* restored objects functionalities (hopefully working)
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* new file in vcmi lib: IGameCallback.cpp
2008-12-27 01:01:59 +00:00