Ivan Savenko
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8225eb454e
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Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
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2024-09-05 15:16:27 +00:00 |
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Ivan Savenko
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7a0726bcff
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Apply x2 bonus only to creature growth of affected creature on new month
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2024-09-04 19:46:15 +00:00 |
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Ivan Savenko
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21fc80a315
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Growth of town garrison in neutral towns now uses H3 logic
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2024-08-29 15:22:31 +00:00 |
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Ivan Savenko
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37658478fa
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Move timed events to NewTurnProcessor
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2024-08-28 13:03:26 +00:00 |
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Ivan Savenko
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ce1e0b8875
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Moved NewTurn pack generation to NewTurnProcessor
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2024-08-28 13:03:24 +00:00 |
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Ivan Savenko
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10a9d777c7
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Moved mana and movement points refresh to NewTurnProcessor
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2024-08-28 13:03:15 +00:00 |
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Ivan Savenko
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c09c414f5a
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Moved roll for week type to NewTurnProcessor
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2024-08-28 13:03:15 +00:00 |
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Ivan Savenko
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020f1d1f46
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Moved rumors generation to NewTurnProcessor
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2024-08-28 13:03:15 +00:00 |
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Ivan Savenko
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691a1a666d
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Moved most of town growth handling to NewTurnProcessor
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2024-08-28 13:03:13 +00:00 |
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Ivan Savenko
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d49a61645c
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All objects that can be owned by player now implement IOwnableObject
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2024-08-28 12:51:28 +00:00 |
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Ivan Savenko
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a481f07daf
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PlayerState now stores all objects owned by player
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2024-08-28 12:51:27 +00:00 |
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Ivan Savenko
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0fd9dbf240
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Unified income handling, added IOwnableObject interface
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2024-08-28 12:40:44 +00:00 |
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Ivan Savenko
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189cb1c762
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Moved most of daily income handling to a separate method
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2024-08-28 12:40:44 +00:00 |
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