Ivan Savenko
f3aed901fd
Merge pull request #1883 from rilian-la-te/fixup-healing-destination
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CGameHandler: fixup healing destination
2023-04-07 12:42:52 +03:00
Konstantin
dc7d0297a7
CGameHandler: fixup healing destination
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If it contains hex, not unit, server complains.
Add actual unit there.
2023-04-06 00:21:21 +03:00
Ivan Savenko
2b1def4ef1
Merge pull request #1813 from Laserlicht/patch-1
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hide messages from AI
2023-04-02 20:08:45 +03:00
Ivan Savenko
f471d1b23a
Merge pull request #1816 from krs0/feature/all_cheats_should_have_lotr_equivalent
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Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 20:08:33 +03:00
Ivan Savenko
efbc5cf581
Merge pull request #1815 from IvanSavenko/beta_fixes
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Beta fixes
2023-04-02 20:02:41 +03:00
krs
28486a0b40
In the Silmarillion, Gandalf is referred to as "Olórin"
2023-04-02 10:58:20 +03:00
krs
7bec5bf606
Added LotR alternatives for vcmiarmy and vcmiexp
2023-04-02 10:58:20 +03:00
Ivan Savenko
63d0e437a9
Merge pull request #1820 from rilian-la-te/fix-magogs
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GGameHandler: fix spell-like attack targeting
2023-04-01 23:09:08 +03:00
Konstantin
05cc7fbf67
GGameHandler: fix spell-like attack targeting
2023-04-01 01:06:26 +03:00
Ivan Savenko
56e1866db9
Remove final path node when directly attacking guards
2023-03-31 23:18:45 +03:00
Ivan Savenko
820c9be61b
Use own resources when buying boat in allied shipyard
2023-03-31 23:18:45 +03:00
Michael
f7feeacc1f
hide messages from AI
2023-03-31 22:10:48 +02:00
Ivan Savenko
46ccd65080
Removed largely unused signal handling, fixes build with musl c library
2023-03-30 14:56:13 +03:00
Ivan Savenko
484f0a175a
Blocked movement of war machines in tactics phase
2023-03-30 12:20:13 +03:00
Ivan Savenko
8a3e1b0230
Merge pull request #1789 from IvanSavenko/beta_fixes
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Fixes for 1.2 release
2023-03-30 00:09:51 +03:00
Ivan Savenko
3e1506dba3
Merge pull request #1767 from Adriankhl/fix_battle_thread_shutdown
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Properly shutdown battle thread
2023-03-29 14:40:15 +03:00
Ivan Savenko
0c7dae0913
Allow formation change while in hero exchange query
2023-03-28 19:12:35 +03:00
Ivan Savenko
e3b5db0ade
Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
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Fix landmines staying on battlefield after trigger
2023-03-27 17:17:14 +03:00
Konstantin
9a229d6e48
vcmi: really correct obstacle trigger
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Now obstacle trigger really matches H3
2023-03-27 16:11:17 +03:00
Konstantin
5b50191af7
NetPacksLib: remove obstacle ACTIVATE* actions
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Actually these actions was not working anyway.
2023-03-26 22:59:34 +03:00
Adriankhl
21a4113fc1
Properly shutdown battle thread in CGameHandler destructor
2023-03-25 20:29:33 +01:00
Ivan Savenko
5288e3761e
Merge pull request #1764 from IvanSavenko/selectable_spellcaster
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Implemented support for multi-spell casters
2023-03-25 20:08:47 +02:00
Ivan Savenko
dc099b2a35
Implemented support for multi-spell casters
2023-03-25 00:48:14 +02:00
Ivan Savenko
970981cfc9
Show information on potential kills in attack tooltip
2023-03-24 17:18:47 +02:00
Ivan Savenko
575fb29a22
Merge pull request #1534 from kambala-decapitator/pathfinder-fly
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fix movement cost with Fly
2023-03-21 14:32:56 +02:00
Adriankhl
8d549bf030
Fix town portal query when it calls level up query
2023-03-20 16:08:18 +01:00
Andrey Filipenkov
aae9e70771
remove duplicate call
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already performed in CPathfinderHelper constructor
2023-03-20 11:35:19 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Ivan Savenko
383387ef29
Integrated defaultMods into mod system
2023-03-16 17:55:09 +02:00
Konstantin
ebbc8cf208
vcmi: remove BLOCK_LUCK bonus
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To block a luck, just set both INDEPENDENT_MAX and INDEPENDENT_MIN
to 0 of LUCK bonus
2023-03-16 16:46:42 +03:00
Konstantin
c07e74250b
vcmi: remove BLOCKS_MORALE bonus
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To block morale, just set INDEPENDENT_MAX and INDEPENDENT_MIN
to 0, there is no need for separate bonus.
2023-03-16 16:46:42 +03:00
Konstantin
20a9332a3f
vcmi: translate wisdom
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Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6
vcmi: skill-agnostic artillery
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Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91
vcmi: skill-agnostic ballistics
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Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2
vcmi: skill-agnostic first aid
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Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
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Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
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Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
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Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
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Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
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Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
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Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
369e925af8
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
Konstantin
4c31db52be
vcmi: add artifact component to second grail msg
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
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There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b
vcmi: remove a bunch of duplicated showInfoDialog
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These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06
vcmi: use MODAL by default
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Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
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Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12
regression fixed
2023-03-08 17:20:38 +02:00
Ivan Savenko
7ef5163d9d
Merge pull request #1581 from IvanSavenko/map_render_rewrite
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Adventure Map - rendering rewrite
2023-03-05 19:51:07 +02:00