Ivan Savenko
|
86a7f5f5cd
|
Removed getStr(bool), replaced with similar toString()
|
2023-09-04 22:21:02 +03:00 |
|
nordsoft
|
98f7ed9dfd
|
Implement player start turn query
|
2023-08-28 18:56:36 +04:00 |
|
Ivan Savenko
|
ce20d913e0
|
Fix checking PlayerColor's for validness
|
2023-08-27 01:35:38 +03:00 |
|
Ivan Savenko
|
e54287ea5d
|
Converted remaining identifier to new system
|
2023-08-25 13:38:02 +03:00 |
|
Ivan Savenko
|
0240ee886d
|
Converted (almost) all namespace enum's to enum classes
|
2023-08-25 13:38:02 +03:00 |
|
Ivan Savenko
|
62cd8b12d4
|
Converted several namespace enums to enum class
|
2023-08-25 13:38:02 +03:00 |
|
Ivan Savenko
|
17d3d663ee
|
Converted creature ID and spell ID to new form
|
2023-08-25 13:38:02 +03:00 |
|
Ivan Savenko
|
44d16b32fe
|
Use API identical to std classes where possible
|
2023-08-23 16:32:29 +03:00 |
|
Ivan Savenko
|
87957e74c1
|
Replaced boost::thread_specific_ptr with thread_local
|
2023-08-23 16:32:29 +03:00 |
|
Andrii Danylchenko
|
ec0596f3dd
|
NKAI: fix error message can not take away last stack
|
2023-07-31 22:01:12 +03:00 |
|
Andrii Danylchenko
|
f1a9ae99ee
|
NKAI: various behavior fixes, undo max_gold_preasure
|
2023-07-31 22:01:12 +03:00 |
|
Andrii Danylchenko
|
c93bb0a502
|
nkai: fixes and skill rewards
|
2023-07-31 22:01:11 +03:00 |
|
Andrii Danylchenko
|
b19ac01bf9
|
Fuzzy rework, added more defence and gather army routines
|
2023-07-31 22:01:10 +03:00 |
|
Ivan Savenko
|
aed8c411fc
|
Minor rework & cleanup of combat replays
|
2023-07-27 19:25:55 +03:00 |
|
Ivan Savenko
|
9acab48bc3
|
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
CArtifact CArtifactInstance refactoring
|
2023-07-11 14:36:08 +03:00 |
|
Andrii Danylchenko
|
b1ef0f6301
|
#1912 Some logging and fix for allied garrison
|
2023-07-09 10:21:58 +03:00 |
|
SoundSSGood
|
9b5f6ec7cf
|
CArtifact getters setters
|
2023-07-05 15:48:08 +03:00 |
|
Ivan Savenko
|
1cbc6457ce
|
Fix possible assertion failure on removing non-owned town
|
2023-07-04 20:28:02 +03:00 |
|
Ivan Savenko
|
85262cf4f5
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
|
Ivan Savenko
|
08cfbe79cf
|
Added encapsulation for movement points access
|
2023-06-25 17:42:36 +03:00 |
|
Ivan Savenko
|
69dc95c3c8
|
Merge pull request #2235 from IvanSavenko/hota_h3m_support
Hota h3m support
|
2023-06-23 13:32:10 +03:00 |
|
Ivan Savenko
|
ebc7a82c2e
|
Converted pathfinder enum's to enum class
|
2023-06-21 15:38:57 +03:00 |
|
Ivan Savenko
|
d51fe62804
|
Win/loss condition texts use MetaString
|
2023-06-20 19:37:27 +03:00 |
|
Ivan Savenko
|
d6a357fd17
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
|
nordsoft
|
4b1b58b617
|
Change Callback to abstract
|
2023-05-01 21:49:37 +04:00 |
|
Ivan Savenko
|
48abf46824
|
Merge pull request #2005 from IvanSavenko/advmap_refactor
Refactoring of adventure map interface
|
2023-04-24 17:19:22 +03:00 |
|
Andrii Danylchenko
|
d347db4c16
|
Fix hero count calculation for resourceful ai mod
|
2023-04-22 14:47:31 +03:00 |
|
Ivan Savenko
|
7db67a3101
|
int3 now has proper hasher function
|
2023-04-20 22:04:24 +03:00 |
|
Konstantin
|
7a5775a9f9
|
vcmi: use std::optional
|
2023-04-17 00:43:13 +03:00 |
|
nordsoft
|
bfc75ccd39
|
Merge remote-tracking branch 'upstream/develop' into battle-dialog
|
2023-04-11 02:22:42 +04:00 |
|
nordsoft
|
ce3028bd73
|
Intermediate commit
|
2023-04-06 19:34:07 +04:00 |
|
Konstantin
|
11b237a23c
|
vcmi: massive refactoring v1
|
2023-04-05 22:33:12 +03:00 |
|
Ivan Savenko
|
a0e9e01b48
|
Renamed & reorganized all game mechanics settings names
|
2023-03-16 18:11:35 +02:00 |
|
Ivan Savenko
|
383387ef29
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
|
Andrii Danylchenko
|
87638aafc0
|
NKAI: improve build behavior
|
2023-03-12 16:31:15 +02:00 |
|
Konstantin
|
bc228a938a
|
vcmi: use enum class for EComponentType
There is really no reason not to use it
|
2023-03-11 21:41:57 +03:00 |
|
Konstantin
|
4617ce10e5
|
vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
|
2023-03-11 21:41:57 +03:00 |
|
Andrii Danylchenko
|
148c3436df
|
NKAI: improve army gathering
|
2023-03-08 11:53:26 +02:00 |
|
Andrii Danylchenko
|
8b0c7b6601
|
NKAI improve defence and some fixes
|
2023-03-07 20:10:58 +02:00 |
|
Ivan Savenko
|
11e4d84749
|
Implemented View Earth / View Air spells
|
2023-03-05 17:48:02 +02:00 |
|
Ivan Savenko
|
05a1d7c6e3
|
All text for factions/towns/building are passed through translator
|
2023-01-20 15:18:36 +02:00 |
|
Ivan Savenko
|
d2b837b116
|
All creature-related texts go through translator
|
2023-01-20 15:18:36 +02:00 |
|
Ivan Savenko
|
fa6f7513e8
|
All heroes-related strings are passed through translator
|
2023-01-20 15:18:36 +02:00 |
|
Ivan Savenko
|
370e92a90a
|
Added workaround for no longer accessible hero in MoveHero
|
2022-12-25 16:12:26 +02:00 |
|
Ivan Savenko
|
405b2976d5
|
Renamed getUpgradeInfo -> fillUpgradeInfo
|
2022-12-25 14:03:43 +02:00 |
|
Ivan Savenko
|
eb20a4b208
|
Merge remote-tracking branch 'vcmi/develop' into warnings_fix
|
2022-12-23 14:40:45 +02:00 |
|
Andrii Danylchenko
|
56bf8ec2c4
|
#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
|
2022-12-14 22:13:26 +02:00 |
|
Ivan Savenko
|
25bceda4ea
|
Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance
This method replaces old convertPosition, but with more clear names and
without hardcoded magic constants.
|
2022-12-09 14:42:47 +02:00 |
|
Ivan Savenko
|
db2a40600d
|
Fixed some of the warnings detected by CI run
|
2022-12-08 23:20:42 +02:00 |
|
Ivan Savenko
|
facf77b3ae
|
vstd::unique -> std::unique
|
2022-12-07 23:36:20 +02:00 |
|