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Commit Graph

11 Commits

Author SHA1 Message Date
Ivan Savenko
8750aa2c5b Merged server savegame and (broken and unused) client savegame files 2023-07-09 15:30:47 +03:00
Ivan Savenko
9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
Andrey Filipenkov
a5f9efb3df workaround GCC < 7.0 bug
template specialization from namespace must be enclosed in the namespace
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=56480
2022-09-24 15:55:25 +03:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
AlexVinS
ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
Arseniy Shestakov
f1e5797834 Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Zyx-2000
3a1a8e3d47 further refactoring-related changes 2016-01-29 15:16:14 +01:00
Zyx-2000
70e3c81b9f Replaced CFileInfo with more correct and efficient alternative 2016-01-26 14:51:38 +01:00
ArseniyShestakov
8f08effe93 Check that resource type set before setName used 2015-02-06 10:51:32 +03:00
Ivan Savenko
9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
Ivan Savenko
dd73573c5c - vcmi can now calculate crc32 checksum of a file
- reorganized internal filesystem structure - all files from one mod are
now grouped in same FS node
- modhandler will now calculate crc32 checksum for each mod
- modhandler now knows validation status of each mod

todo - use checksum to determine mods that have not changed since last
start and disable validation for them.
2013-11-08 20:36:26 +00:00