Tomasz Zieliński
8c481dff46
Fix incorrect templates for mines in HoTA
2022-10-08 12:42:10 +03:00
Andrey Filipenkov
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
DjWarmonger
3d2dc2335b
Switch ObjectTemplate to shared_ptr<const> ( #870 )
2022-09-11 16:13:53 +03:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
ArseniyShestakov
9d9c026c85
Code style: serialize everything on own lines for easier debugging ( #357 )
2017-07-31 16:35:42 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
AlexVinS
692d23e580
Fixed CID 1366376
2016-11-25 13:38:26 +03:00
AlexVinS
a109580b91
Use const for ObjectTemplate
2016-09-08 18:06:28 +03:00
AlexVinS
37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
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Conflicts:
lib/CArtHandler.cpp
2016-01-01 20:28:52 +03:00
DjWarmonger
be50d699fb
Compile fixes for MSVS
2015-12-23 15:23:56 +01:00
ArseniyShestakov
9f565b81e9
CBankInfo: fix huge memory leak that appear in long run
2015-12-14 11:29:24 +03:00
AlexVinS
2d5a366e6c
Implemented (basic) object construction and placement
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* contain refactoring of RMG and class handling (will be more)
2015-12-05 12:36:42 +03:00
Vadim Markovtsev
e4b1ef1405
Add "override" to virtual overriden methods
2015-10-13 21:05:36 +03:00
Ivan Savenko
eef45b5ae8
Fixed warnings
2015-03-31 00:55:37 +03:00
DjWarmonger
a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
2014-12-10 12:29:51 +01:00
Ivan Savenko
05d8fad314
Miscellaneous fixes to banks:
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- fixed evaluation of bank thread by AI (1850)
- fixed crash on evaluating bank threat after loading from save (1830)
- fixed typo in bank config. TODO: schema?
2014-08-09 12:31:43 +03:00
DjWarmonger
f65239b51f
- Added faction-specific dwellings
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- Fixed generation of terrain-specific objects
2014-07-06 22:14:37 +02:00
Ivan Savenko
ab475195ac
Banks now use new scheme as well
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- Implemented Bank Constructor object.
- Merged Pyramid object into common Bank class. Banks can now grant
spells as part of their reward.
- Move bank config code to config/objects/creatureBanks.json. Note: WoG
banks are not updated yet, should be moved to WoG mod.
- Updated AI code so it can correctly evaluate bank danger (should be
generic enough for use with other objects)
- New files JsonRandom.* that contain routines for loading random
objects from Json (still WiP but should be stable)
2014-06-22 13:39:40 +03:00
Ivan Savenko
09d595e385
- Implemented "mapObject" entry for hero classes
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- Updated schemas
- Some bugfixing
2014-06-16 19:27:26 +03:00
Ivan Savenko
836c466f81
- Implementation of overrides for towns
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- Converted dwellings.json into new format
- Implemented "mapObject" entry in town format
- Removed capital/fort/village fields from town in favor of overrides
2014-06-15 19:43:01 +03:00
Ivan Savenko
7cfd9a0903
First part of implementation of some type-specific handlers.
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TODO:
- merge dwellings.json into object configs
- proper implementation of overrides for towns
- fully connect new API to RMG/H3M
2014-06-14 18:42:13 +03:00