Ivan Savenko
cca4c0888c
In-memory assets generation
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All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.
This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.
If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Ivan Savenko
8d78bb1a82
Merge pull request #5337 from IvanSavenko/ffmpeg_explicit
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[1.6?] Explicit toggle for ffmpeg video player compilation
2025-01-29 12:01:35 +02:00
Ivan Savenko
37b981e4a0
Merge pull request #5244 from Sko0owi/logLocationBeta
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Adding flag for changing location of logs for VCMI client
2025-01-29 12:01:26 +02:00
Ivan Savenko
bc524c60d7
Explicit toggle for ffmpeg video player compilation
2025-01-27 15:38:50 +00:00
Ivan Savenko
2ee5f2df02
Merge pull request #5295 from IvanSavenko/bugfixing
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[1.6.4] Bugfixing for recently reported issues
2025-01-21 15:50:02 +02:00
Ivan Savenko
c6eac55210
Fix reference to renamed console command
2025-01-19 12:40:41 +00:00
Laserlicht
24a39a8b48
clear generated assets only on client
2025-01-17 19:27:33 +01:00
Sko0owi
a8805d5e6b
adding log Location flag
2025-01-09 23:24:31 +01:00
Ivan Savenko
485361939a
Added information on mod loading failure to inform player on broken mods
2025-01-01 20:59:32 +00:00
Laserlicht
a43475042f
code review
2024-09-18 22:10:25 +02:00
Laserlicht
822fa61bf2
intro rework
2024-09-12 22:28:45 +02:00
Simeon Manolov
20ccc92e6d
move shutdown functions in EntryPoint
2024-08-27 13:12:55 +03:00
Simeon Manolov
f2cddaa21b
Split vcmiclient in two
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Similar to vcmiserver (app) and vcmiservercommon (lib), now
there is vcmiclient (app) and vcmiclientcommon (lib).
2024-08-14 19:20:01 +03:00