DjWarmonger
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93b44de63c
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Handling "terrain type" and "match terrain to town" options.
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2014-06-14 17:14:59 +02:00 |
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DjWarmonger
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c82bfd0f3e
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- Fixed guard generation
- Added Jebus template for comparison
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2014-06-08 08:42:29 +02:00 |
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DjWarmonger
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fed2821a94
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Fixed behaviour with extreme treasure values.
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2014-06-07 22:27:36 +02:00 |
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DjWarmonger
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81a64a8e67
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Templates can now use multiple configurations of treasure piles.
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2014-06-07 15:51:03 +02:00 |
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DjWarmonger
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e4ea6727b7
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Treasure piles should always be accessible.
Boosted treasure value for better overview.
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2014-06-05 21:37:39 +02:00 |
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DjWarmonger
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c470b9606b
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Obstacles won't be generated around unguarded objects.
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2014-06-04 20:59:01 +02:00 |
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DjWarmonger
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fe05de9aff
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Fixed copying zone settings.
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2014-06-04 15:41:32 +02:00 |
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DjWarmonger
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fdb81f4d5c
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Reading treasure values from config.
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2014-06-04 15:16:23 +02:00 |
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DjWarmonger
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62e9f13b08
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- Implemented guard generation formula following this post http://forum.vcmi.eu/viewtopic.php?p=12426&sid=09f5fac8992dc880eb6a720615787ca0#12426
- Some primitive way to randomize treasures
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2014-06-04 10:16:08 +02:00 |
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DjWarmonger
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2aa53e9568
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Corrected guard calculation to match OH3.
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2014-06-02 15:38:42 +02:00 |
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DjWarmonger
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3c5a65af3d
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- Random monsters will have proper strength.
- Fixed blocking of tiles under objects
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2014-06-01 14:10:44 +02:00 |
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AlexVinS
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c22908651c
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Tweak Earth, Air elemantals immunities. Also fixes #1553
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2014-05-19 12:04:49 +04:00 |
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AlexVinS
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e90fae9638
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More simplification to spell configuration using inheritance semantic.
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2014-05-18 21:16:10 +04:00 |
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AlexVinS
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b4e702a1d2
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Simpify timed.json
* also move Titan bolt to offensive spells
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2014-05-18 20:05:29 +04:00 |
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AlexVinS
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dca047cb52
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Simplify other.json
* also fix CURE: expert cure is massive spell
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2014-05-18 19:19:54 +04:00 |
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AlexVinS
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3f32218dd8
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Simplify offensive.json
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2014-05-18 19:09:34 +04:00 |
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AlexVinS
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aef5471f3a
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Simplify adventure.json
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2014-05-18 19:05:44 +04:00 |
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AlexVinS
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93a440d201
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simplify ability.json
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2014-05-18 19:03:41 +04:00 |
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AlexVinS
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f2b61f7e69
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Spell configuration: introduce simplifaction mechanism for level conficuration
* also aviable for other handlers
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2014-05-18 18:47:18 +04:00 |
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AlexVinS
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950ca1156a
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Use absoluteLimit
* all "old" limits are now absolute
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2014-05-18 17:55:26 +04:00 |
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AlexVinS
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3209114393
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Spell configuration. Introduce absoluteLimit.
* limit will be made negatable.
* now limit and immunity will look more solid.
* unused ATM
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2014-05-18 17:22:02 +04:00 |
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AlexVinS
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afd74ff649
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Remove more hardcoded immunity handling.
* ANIMATE_DEAD already limited to UNDED
* make DEATH_STARE immunties absolute
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2014-05-18 17:03:02 +04:00 |
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AlexVinS
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c5ba8b9b4b
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Tweak death ripple immunity.
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2014-05-18 17:03:00 +04:00 |
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AlexVinS
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0e3f59294c
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fix for #1779
"val" of SPELLCASTER bonus = spell level. Set it to expert for archangel.
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2014-05-18 16:52:54 +04:00 |
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AlexVinS
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0412fe29b0
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Tweak absolute immunities for spells accordint to FizMiG
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2014-05-18 11:25:09 +04:00 |
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AlexVinS
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9dad229440
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Fix #1737
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2014-05-17 16:07:19 +04:00 |
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DjWarmonger
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6ab0039053
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Fixed #1600 - incorrect specialty of Saurug
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2014-05-16 19:27:01 +02:00 |
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DjWarmonger
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a9b3a03bdd
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Fixed #1670 - Mirth working on immune creatures
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2014-05-16 12:47:09 +02:00 |
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AlexVinS
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1d7c63da57
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Split spell config.
It`s aready large and will grow more.
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2014-05-07 03:58:57 +04:00 |
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Macron1Robot
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553613a165
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Update tower.json
Spaces issue
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2014-04-29 22:22:38 +04:00 |
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Macron1Robot
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791d8ad436
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Update tower.json
Spaces issue
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2014-04-29 22:21:06 +04:00 |
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Macron1Robot
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a67b3b31b4
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Update fortress.json
Tabs issue
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2014-04-29 22:19:34 +04:00 |
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Macron1Robot
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b642169b81
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Update castle.json
Tabs issue
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2014-04-29 22:19:01 +04:00 |
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Macron1Robot
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70013e709d
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Update tower.json
Converted spaces to tabs
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2014-04-29 22:12:47 +04:00 |
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Macron1Robot
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1269cda6ae
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Update stronghold.json
Converted spaces to tabs
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2014-04-29 22:12:07 +04:00 |
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Macron1Robot
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4a6c9c8d1d
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Update rampart.json
Converted spaces to tabs
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2014-04-29 22:11:33 +04:00 |
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Macron1Robot
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cb0e47ac83
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Update necropolis.json
Converted spaces to tabs
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2014-04-29 22:10:53 +04:00 |
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Macron1Robot
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10c0bfaea9
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Update inferno.json
Converted spaces to tabs
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2014-04-29 22:10:29 +04:00 |
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Macron1Robot
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56109903fc
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Update fortress.json
Converted spaces to tabs
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2014-04-29 22:10:03 +04:00 |
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Macron1Robot
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cc4dd6ede8
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Update dungeon.json
Converted spaces to tabs
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2014-04-29 22:09:37 +04:00 |
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Macron1Robot
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72573a23b2
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Update conflux.json
Corrected spaces to tabs
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2014-04-29 22:09:12 +04:00 |
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Macron1Robot
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98718c0e42
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Update castle.json
corrected spaces to tabs
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2014-04-29 22:08:46 +04:00 |
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Macron1Robot
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4a7a952590
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Update faction.json
Added videoFile format to tavernVideo property
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2014-04-29 21:55:35 +04:00 |
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Macron1Robot
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8ec7a9b919
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Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json"
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2014-04-27 10:43:46 +04:00 |
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Macron1Robot
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907caedb13
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Added "produce" section in "building" structure. Changed dailyIncome.
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2014-04-26 18:23:35 +04:00 |
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Macron1Robot
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b7b890acff
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Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day
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2014-04-24 23:36:18 +04:00 |
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alexvins
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67450dfed6
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config\creatures\neutral.json syntax fix
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2014-04-02 04:24:55 +00:00 |
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DjWarmonger
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8683c8c0eb
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- Added and improved some propagators, including Crystal Dragons ability (#1232)
- Minor refactoring in AI
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2014-03-29 21:39:19 +00:00 |
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Ivan Savenko
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1cec8d4cfc
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Some bits towards replacements of objects.txt, first step towards
configurable objects support:
- fixes for object template loader
- schema for current object template format
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2014-03-23 20:26:18 +00:00 |
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Ivan Savenko
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9c0df68cb8
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Fixing spelling mistakes. Patch from josch, fixes #1759
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2014-03-23 12:59:03 +00:00 |
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