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Commit Graph

85 Commits

Author SHA1 Message Date
Ivan Savenko
251155d913 More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
Dydzio
dc56047661 Add hex highlight for SPELL_LIKE_ATTACK in casting mode & minor cleanup 2024-09-22 20:38:49 +02:00
Ivan Savenko
5c11a10667 Fix selection highlight in combat 2024-08-17 15:25:26 +00:00
Ivan Savenko
748a3a1b64 Fixed minimap generation when upscaled mode is used 2024-08-17 15:25:26 +00:00
Ivan Savenko
9fba3d97f1 Renamed & unified OBJECT_CONSTRUCTION macro set 2024-08-09 15:30:04 +00:00
Ivan Savenko
1dec5e56a9 Fix cursor shadow option in battles 2024-07-19 19:35:39 +00:00
Ivan Savenko
4f8f217b49 Moved range highlight transforms to config file 2024-07-19 10:08:50 +00:00
Ivan Savenko
0d6ec0d224 Reviewed usage of EBlitMode, now specified clearly in all cases 2024-07-19 10:08:50 +00:00
Ivan Savenko
b850b6339f Flipped images are now tracked by RenderHandler 2024-07-19 10:08:50 +00:00
Ivan Savenko
230add02e4 Remove no longer used code 2024-07-19 10:08:50 +00:00
Ivan Savenko
600b06b74d Moved all handling of image loading to render handler 2024-07-19 10:08:50 +00:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Laserlicht
7a6722bc45
fix spell hover 2024-01-07 18:12:17 +01:00
Laserlicht
f4bff876d5
make queue interactable 2024-01-07 16:38:37 +01:00
Johannes Schauer Marin Rodrigues
a1a5bc28c2
convert line endings from CRLF (Windows) to LF (Linux/Unix)
Mixed line endings cause problems when exporting patches with
git-format-patch and then trying to "git am" a patch with mixed and
non-matching line endings. In such a situation git will fail to apply
the patch.

This commit runs the dos2unix tools on the remaining files with CRLF
(\r\n) line endings to convert them to line-feeds (\n) only.

Files that are Windows specific like *.vcxproj and *.props files were
not converted.

Closes: #3073
2023-10-19 16:23:21 +02:00
Ivan Savenko
e8453916cf Merge remote-tracking branch 'vcmi/beta' into develop 2023-09-08 18:49:06 +03:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
346eead8e0 Show spell cursor when casting spell in touch input mode 2023-09-06 23:01:43 +03:00
Ivan Savenko
41210c1dbf Client-side support for multiple battles 2023-09-06 16:03:47 +03:00
Ivan Savenko
1d0e696db6 Added RenderHandler that acts as factory for images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07 Always use ResourcePath for referencing images and animations 2023-09-04 18:22:34 +03:00
Ivan Savenko
18db944083 Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
a84ccb37c2
Merge pull request #2250 from IvanSavenko/event_handling_fixes
Slider input event fix
2023-06-25 17:39:55 +03:00
krs
27c488e62f Small changes after review. 2023-06-23 20:05:15 +03:00
krs
afe0146021 Renamed settings option to reflect that same option is used for both ranges. 2023-06-23 19:50:39 +03:00
krs
b6ab1e1505 Removed #regions 2023-06-23 19:13:39 +03:00
krs
1cba41a3c3 IsHexInRangeLimit() is now a common function
Plus some minor rearranging of code.
2023-06-23 19:13:39 +03:00
krs
1ba9a2a42a calculateRangeLimitAndHighlightImages() is now separate function 2023-06-23 19:13:39 +03:00
krs
e668ea3a03 A common function is used for getting hexes in a certain range
getRangeHexes()
2023-06-23 19:13:39 +03:00
krs
192f82152d A common function is used to get range limit hexes
getRangeLimitHexes()
2023-06-23 19:13:39 +03:00
krs
33bbbefdeb First working prototype that mimics rangedFullDamageLimit code
Next step is to create more generic functions that can be shared between the 2.
2023-06-23 19:13:39 +03:00
Ivan Savenko
4e7412faa6 Split mouseDragged event from mouseMoved 2023-06-22 22:11:48 +03:00
Ivan Savenko
967dc95867 Rename panning->gesturing for consistency 2023-06-20 19:58:05 +03:00
Ivan Savenko
06437cbde6 Renamed gesture-related methods, remove unused code 2023-06-20 19:58:05 +03:00
Ivan Savenko
563d7dd41f Renamed RCLICK -> SHOW_POPUP 2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
krs
5158a5f7db Fix After Merge 2023-06-11 19:31:50 +03:00
krs
0a8daf4d02 Now less source images are used. Flipped versions will be calculated. 2023-06-11 18:46:38 +03:00
krs
21306b9097 Fixed a glitch when only top and bottom were needed. 2023-06-11 18:45:14 +03:00
krs
a8a82e89ea Some renamings for consistency 2023-06-11 18:45:14 +03:00
krs
4a3426bb70 Hex Edge Highlight Images moved to VCMI mod 2023-06-11 18:44:42 +03:00
krs
56b8fb39f3 Removed neighbouringTilesWithDirection and using
allNeighbouringTiles
2023-06-11 18:40:47 +03:00
krs
b8ad5b41f3 UnitState has getRangedFullDamageDistance() 2023-06-11 18:40:47 +03:00
krs
c562ce9c06 Using hex.isAvailable() instead of battleFieldWithoutSideColumns 2023-06-11 18:40:47 +03:00
krs
c0591573bf Working Version 2023-06-11 18:40:47 +03:00
Ivan Savenko
4e834db017 Fix relative cursor mode 2023-06-05 19:28:29 +03:00
Ivan Savenko
238a02eb5e It is now possible to cancel attack-via-swiping by moving finger away 2023-06-05 19:20:20 +03:00
Ivan Savenko
ec55ec76b6 Show cursor (including attack direction) when swiping in battle 2023-06-05 19:20:18 +03:00
Ivan Savenko
84934d931a Minor improvements to swipe in battle 2023-06-05 19:20:08 +03:00