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Commit Graph

996 Commits

Author SHA1 Message Date
Ivan Savenko
9e6397d1f9 Remove pointer to boat from CGHeroInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko
cd7732456a Remove pointer to objects from TerrainTile 2025-04-27 14:57:30 +03:00
Ivan Savenko
63d00b080e Removed pointer to army from StackInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko
16a06179cf Use ArtifactInstanceID in CGArtifact 2025-04-27 14:57:30 +03:00
Ivan Savenko
ab11d2b075 Remove quests from CMap, now solely owned by quest objects 2025-04-27 14:57:30 +03:00
Ivan Savenko
c02a8a84fd Stacks of armed instance are now unique_ptr 2025-04-27 14:57:30 +03:00
Ivan Savenko
1f502c0548 CMap towns and heroes on map fields are now private 2025-04-27 14:57:30 +03:00
Ivan Savenko
797646cc05 Quests in map now use shared_ptr instead of const ptr 2025-04-27 14:57:30 +03:00
Ivan Savenko
417ea6451a Remove ConstTransitivePtr from hero and town instances 2025-04-27 14:57:30 +03:00
Ivan Savenko
2b286378e8 Remove logic for banks in 1.5 format 2025-03-19 08:02:39 +00:00
Ivan Savenko
96d691b40c Fix crash on closing game during background image upscaling 2025-03-12 14:18:44 +00:00
Ivan Savenko
dff37ce81f Fix freeze if AI initiates large number of async requests during turn 2025-03-11 14:58:26 +00:00
Ivan Savenko
62cb5412ff CGameState::map is now a private, unique_ptr with accessors 2025-03-08 14:05:14 +00:00
Ivan Savenko
a061ed04de Remove usage of ConstTransitivePtr from CTown 2025-03-08 14:04:51 +00:00
Ivan Savenko
4a6a8f9496 Merge pull request #5496 from IvanSavenko/std_thread
Replace boost::thread with std::thread
2025-03-08 16:03:55 +02:00
Ivan Savenko
9f713a0914 Rename int3::valid to isValid for consistency 2025-03-03 10:46:00 +00:00
Ivan Savenko
0200e871c3 Code cleanup 2025-03-02 20:39:41 +00:00
Ivan Savenko
a31788b874 Replace thread spawning with tbb pool for adventure AI 2025-03-02 19:24:24 +00:00
Ivan Savenko
948abfb04c AI now uses std::thread, added custom thread interruption logic 2025-03-02 14:33:11 +00:00
Ivan Savenko
844dfb1604 Removed usage of boost::thread from vcmi, except for AI 2025-03-02 14:33:11 +00:00
Ivan Savenko
3d205e0291 Remove CThreadHelper class, final usage replaced with tbb 2025-03-02 14:33:11 +00:00
Ivan Savenko
a8a6be7ac1 Fix potential compatibility with C++20 / C++23 mode
This fixes several issues with compatibility with C++20. C++23 was also
tested, but apparently it does not have any additional breaking changes
compared to C++20 (or we don't have those).

VCMI still uses C++17 as before - goal is only to make potential
transition easier.

There were 2 cases that are deprecated in C++20 that we use:
- Floating point operations on enums are deprecated
- `this` can no longer be captured when using default capture by value
`[=]`

Both of those should now be replaced with code that works fine in both C+
+17 and in C++20 mode
2025-03-02 14:11:48 +00:00
Laserlicht
0182bcd74a Revert "min_element and max_element from std"
This reverts commit ba2d8dc276.
2025-02-28 17:04:37 +01:00
Laserlicht
a8b9ec9d67 Revert "std::sort instead of boost::sort"
This reverts commit 2f8566b63e.
2025-02-28 17:04:06 +01:00
Laserlicht
ba2d8dc276 min_element and max_element from std 2025-02-28 16:56:20 +01:00
Laserlicht
2f8566b63e std::sort instead of boost::sort 2025-02-28 16:47:35 +01:00
Laserlicht
75a95d8513 boost::lock_guard replace 2025-02-28 15:28:38 +01:00
Laserlicht
7dfb499edf replace boost locks with std 2025-02-28 15:25:58 +01:00
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko
2362c6da21 Fixes for multiple new issues from Sonar 2025-02-21 15:57:39 +00:00
Ivan Savenko
ec970c7b22 Support for configuring minimal cost for moving between tiles
- Added `movementCostBase` parameter to game config that defines minimal
amount of movement points that will be spent when moving from one tile
on another while offroad (and cost of Fly / Town Portal spells)
- Added `BASE_TILE_MOVEMENT_COST` bonus type that allows modifying
`movementCostBase` on per-hero basis

Example usage for hota-like pathfinding skill
```json
"tileCostReduction" : {
	"type" : "BASE_TILE_MOVEMENT_COST",
	"val" : -15
}
```
2025-02-03 22:52:33 +00:00
Ivan Savenko
df99645eca Merge pull request #5301 from IvanSavenko/map_loading_fix
Map loading fixes
2025-01-25 17:23:54 +02:00
Ivan Savenko
09db3e4bef Reworked resource piles loading to fix wog maps with mithril 2025-01-25 11:40:21 +00:00
Ivan Savenko
32391dc7a9 Pathfinder cache is now stored separately per playerBlocked
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
Ivan Savenko
65fc50d33b Simplified building ID logic
- Replaced overcomplicated and broken math on dwelling ID's with fixed
enum
- Fixed broken 2nd upgrades and 8th dwelling
- Removed no longer used enumeration values from building ID's
2024-12-25 19:16:21 +00:00
MichalZr6
f893c80192 Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
MichalZr6
af9445c16f Fixes following review 2024-12-17 22:34:06 +01:00
MichalZr6
d8d3948ac3 Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
Ivan Savenko
be2327d000 Removed no longer used or redundant constants 2024-11-28 12:11:13 +00:00
Ivan Savenko
56ee307b3a Extend AI garrison troop removal logic to all RoE campaigns to emulate
H3 logic
2024-11-17 17:38:54 +00:00
Ivan Savenko
d3af9f1c67 Removed pointer to VLC entity from CStackBasicDescriptor 2024-10-30 16:47:02 +00:00
Ivan Savenko
c98ac01e7a Replaced public artType member of ArtifactInstance with getter 2024-10-30 16:47:01 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Tomasz Zieliński
2fe54504ab Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone
# Conflicts:
#	lib/rmg/CRmgTemplate.cpp
2024-09-14 10:19:22 +02:00
Tomasz Zieliński
9591ce1ab4 Move CompoundMapObjectID to separate file 2024-09-14 08:55:28 +02:00
Ivan Savenko
29f393e024 Removed hardcoded checks for map objects in favor of analyzing
rewardable object content
2024-09-12 12:11:18 +00:00
Ivan Savenko
503b87561e Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00