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Commit Graph

4562 Commits

Author SHA1 Message Date
Konstantin
9ffd18c914 vcmi: skill-agnostic armorer
This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4 vcmi: convert scholar to new bonus
Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4 vcmi: replace archery and offence to new bonus
Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada vcmi: replace SecondarySkillPremy:EAGLE_EYE
Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
a0a78d0596 vcmi: remove MAXED_SPELL
Replace it by SPELL bonus with val = 3
2023-03-16 16:46:41 +03:00
Konstantin
496c1def12 vcmi: remove FULL_HP_REGENERATION bonus
Just set HP_REGENERATION to high number
(in OH3 doubled stack health is sufficient)
2023-03-16 16:46:41 +03:00
Konstantin
62e579f672 vcmi: replace KINGx bonuses to one KING bonus
val = level of slayer which require to affect.
Can break saves.
2023-03-16 16:46:41 +03:00
Konstantin
1e73c2e1e6 vcmi: configurable charge
There is no reason not to make charge configurable.
Just do it.
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562 vcmi: move obligatory marker to CSkillHandler
It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Konstantin
4acf3778ef vcmi: allow adding global bonuses
I will use it to implement some H3 base features like
mana regen and base movement.
2023-03-16 16:46:41 +03:00
Konstantin
9280d70819 vcmi: remove deprecated "specalties" node
Use new bonus system format
2023-03-16 16:46:41 +03:00
Konstantin
d9496dd9f7 vcmi: remove vector speciality format
It is deprecated and will not be used anymore.
2023-03-16 16:46:41 +03:00
Konstantin
96c40eb36e vcmi: remove SPECIAL_BLESS_DAMAGE bonus
It is handled by HAS_ANOTHER_BONUS_LIMITER with SPELL_EFFECT limiter
with desired spell id (bless). Yes, bonus will come from HERO_SPECIAL,
but will work only for blessed with spell id creatures.
2023-03-16 16:46:41 +03:00
Konstantin
a943d2cb12 vcmi: add sourceType to HasAnotherBonusLimiter
Now we can filter bonuses by sourceType, hence,
checking, for example, specific secondary skills.

Also fix archery artifacts working without Archery skill.
2023-03-16 16:46:41 +03:00
Konstantin
7e9a15c20b vcmi: add PERCENT_TO_TARGET_SOURCE value type
It will break saves!!!

Added a new value type to bonuses which allows to add percentage
only to one foreign bonus source, for example, to add percentage to all
bonuses from secondary skills from hero special.
2023-03-16 16:46:41 +03:00
Konstantin
98218adea5 vcmi: add PERCENT_TO_SOURCE value type
This will adds percent only to bonuses with same source.
In theory it should allow us to create specials which affects only
secondary skills, or only artifacts (let's say, swordmaster special
- any attack bonus from artifact is doubled).
2023-03-16 16:46:41 +03:00
Konstantin
ee90400d66 vcmi: add a Not bonus selector.
It will allow us to form complex selector logics with full boolean
operator.
2023-03-16 16:46:41 +03:00
Konstantin
b99a2ad669 vcmi: adjust parseBonus and Bonus::toJson
This was an error, when scheme and parser asks different values for
source type. Corrected this.
2023-03-16 16:46:41 +03:00
Ivan Savenko
129b5313c5
Merge pull request #1663 from Adriankhl/fix_load_sleeping_heroes
Fix client data deserialization, such as sleepingHeroes
2023-03-16 15:05:18 +02:00
Ivan Savenko
865f9f7d2b
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
Add welcome/setup page to Laucher
2023-03-16 15:04:49 +02:00
Ivan Savenko
962f7ac4de
Merge pull request #1682 from IvanSavenko/h3m_text_export
H3M/H3C text export
2023-03-16 14:50:57 +02:00
Ivan Savenko
2a2af34788
Merge pull request #1650 from SoundSSGood/arts-swap-regression-fix
Arts swap regression fixed
2023-03-16 14:47:31 +02:00
Ivan Savenko
f5f303202a Update localization 2023-03-14 22:04:08 +02:00
Ivan Savenko
d2152d387f Fix processing of VCMI_Tests map 2023-03-14 21:48:39 +02:00
Ivan Savenko
06e5d37fbd Fixed incorrect error messages from translations 2023-03-14 19:55:08 +02:00
Ivan Savenko
f42a894723 Implemented h3c translations 2023-03-14 19:46:15 +02:00
Ivan Savenko
a4ef9fd0b8 Added h3m strings generation to 'convert txt' command 2023-03-14 17:54:37 +02:00
Ivan Savenko
369e925af8 Loading of translation mods is now skipped on language mismatch 2023-03-14 16:02:16 +02:00
Ivan Savenko
66df19352f Do not show languages without translations in UI 2023-03-14 16:02:16 +02:00
Ivan Savenko
c3d78ba761 Partially implemented Setup Window 2023-03-14 16:02:16 +02:00
Ivan Savenko
6fe319329b Fix language selection 2023-03-14 16:02:16 +02:00
Ivan Savenko
70bdb3aeaf Moved language handling code to Languages.h/cpp 2023-03-14 16:02:16 +02:00
Adriankhl
626721cbba Fix serialization of ObjectClass 2023-03-12 21:41:46 +01:00
Konstantin
45dcd95f20 miscObjects: fix whirpool display
It should display negative numbers, not positive
2023-03-11 21:41:58 +03:00
Konstantin
fafe352f93 vcmi: bump max serialization version
And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a vcmi: use enum class for EComponentType
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
716dd9a43b vcmi: remove a bunch of duplicated showInfoDialog
These methods duplicated in almost every map object
Just replace it by one such method
2023-03-11 21:41:57 +03:00
Konstantin
8edba4fb06 vcmi: use MODAL by default
Convert only some objects to AUTO, need futher testing
than no non-adventure objects will not use AUTO or INFO
2023-03-11 21:41:57 +03:00
Konstantin
c759400767 vcmi: allow showing simple rewardables in infobox 2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5 vcmi: allow showing more than one components in infobar
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
d503c875a4 vcmi: fix mana points displayed 2023-03-11 21:41:57 +03:00
Ivan Savenko
0ea73cae7f
Merge pull request #1662 from rilian-la-te/reduce-lexical-cast
vcmi: reduce boost::lexical_cast usage
2023-03-10 12:53:21 +02:00
Ivan Savenko
c4de8a5cd0
Merge pull request #1580 from rilian-la-te/modernize-log-fs-events
Modernize next part
2023-03-09 15:53:43 +02:00
Ivan Savenko
a503c9d413
Merge pull request #1638 from rilian-la-te/fix-road-river
vcmi: fix road and river loading
2023-03-09 15:53:10 +02:00
Konstantin
5366f9190e vcmi: reduce boost::lexical_cast usage 2023-03-09 16:36:46 +03:00
SoundSSGood
e24eb6cc12 regression fixed 2023-03-08 17:20:38 +02:00
Ivan Savenko
58cfea02f1 Added option to skip validation of mods 2023-03-07 00:06:58 +02:00
Ivan Savenko
db9a296d02 Fix debug renderer 2023-03-07 00:06:58 +02:00
Ivan Savenko
499496f9d0 Restored Simplified Chinese support 2023-03-07 00:06:58 +02:00
Ivan Savenko
3d71f8b46d Fix loading of h3m translations 2023-03-07 00:06:58 +02:00