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Commit Graph

34 Commits

Author SHA1 Message Date
Ivan Savenko
10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00
Ivan Savenko
3dd4fa2528 Reduce usage of pointers to VLC entities
Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
2024-10-10 12:28:08 +00:00
Ivan Savenko
8225eb454e Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
2024-09-05 15:16:27 +00:00
Ivan Savenko
41ed7e2e10 Added TODO's for potential optimizations that I've discovered 2024-07-04 07:59:50 +00:00
Ivan Savenko
24b77b0972 Remove access to hero name translation 2024-07-03 17:01:38 +00:00
Andrii Danylchenko
390136e536 NKAI: fix patrolling heroes never retreat and town danger evaluation 2024-04-21 14:23:58 +03:00
Andrii Danylchenko
419d6a648b NKAI: optimize clusterization and pathfinding for object graph 2024-03-24 09:32:54 +02:00
Andrii Danylchenko
35429eab52 NKAI: moddable configuration 2024-03-01 22:03:07 +02:00
Ivan Savenko
4c70abbeb5 Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
Ivan Savenko
60ca6f968c Fix hero limit check in AI 2023-11-27 14:08:49 +02:00
Ivan Savenko
ac925bb786 Renamed new types for consistency with code style 2023-10-22 16:55:19 +03:00
Ivan Savenko
b394158dc9 Bonus Source ID now uses metaidentifier 2023-10-22 16:55:18 +03:00
Ivan Savenko
0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any
other identifier inside it
2023-10-22 16:54:43 +03:00
Andrii Danylchenko
ebe155fa95 NKAI: mana recovery 2023-09-30 10:37:36 +03:00
Andrii Danylchenko
ec0596f3dd NKAI: fix error message can not take away last stack 2023-07-31 22:01:12 +03:00
Andrii Danylchenko
fb7477047a NKAI: loosen gold presure on build system. 2023-07-31 22:01:12 +03:00
Andrii Danylchenko
6490c65490 nkai: fix freezes 2023-07-31 22:01:12 +03:00
Andrii Danylchenko
5083100d3b NKA: fix accessing removed hero and heroExchangeCount 2023-07-31 22:01:11 +03:00
Andrii Danylchenko
b19ac01bf9 Fuzzy rework, added more defence and gather army routines 2023-07-31 22:01:10 +03:00
Ivan Savenko
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
Konstantin
05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
Andrii Danylchenko
d347db4c16 Fix hero count calculation for resourceful ai mod 2023-04-22 14:47:31 +03:00
Konstantin
c4a3216288 NKAI: evaluate speciality correctly
With removal of SECONDARY_SKILL_PREMY, we need to
evaluate speciality by using TargetSourceType.
Just do it.
2023-03-16 16:46:41 +03:00
Andrii Danylchenko
4bf570763a NKAI: improve neutral town priority handling, reduce priority of objects like star axis 2023-03-12 16:31:15 +02:00
Andrii Danylchenko
148c3436df NKAI: improve army gathering 2023-03-08 11:53:26 +02:00
Andrii Danylchenko
8b0c7b6601 NKAI improve defence and some fixes 2023-03-07 20:10:58 +02:00
Ivan Savenko
fa6f7513e8 All heroes-related strings are passed through translator 2023-01-20 15:18:36 +02:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b5b9619147 Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4f51d3c929 Nullkiller: fix android 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3e9bf9b662 Nullkiller: try to fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447 Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00