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Commit Graph

528 Commits

Author SHA1 Message Date
cd4aaf93ee #4139 - attempt to fix crash on portal probbing 2024-06-16 11:58:15 +03:00
e699941a39 Disable logic that seems to be leading to thread races 2024-06-12 18:17:23 +00:00
e32b6bd807 Fix potentially uninitialized members 2024-06-12 18:10:38 +00:00
b4c6906471 Merge branch 'vcmi/beta' into 'vcmi/develop' 2024-06-11 19:22:23 +00:00
9c05e80315 Fix Admiral's Hat whirlpool immunity. Reduce usage of
convertFromVisitablePos
2024-06-11 14:31:11 +00:00
b8beb4fb13 Fixes for various minor issues detected by Sonar Cloud 2024-06-01 11:48:30 +00:00
7bf047ff18 #4066 - fix exploration 2024-06-01 13:13:51 +03:00
9728413742 NKAI: fix dead end cancellation 2024-06-01 12:25:23 +03:00
df83fa33a1 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-31 09:34:21 +00:00
5ecb527252 Merge pull request #3997 from IvanSavenko/serialization_refactor
[1.6] Serialization refactor
2024-05-30 19:13:21 +03:00
02ea497951 NKAI: speedup exploration a bit 2024-05-22 22:49:11 +03:00
820f0e0c1a NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
1388fb1493 NKAI: port exploration from VCAI 2024-05-20 22:43:23 +03:00
ffe14fc1fc Merge pull request #4022 from vcmi/master
Merge master -> beta
2024-05-20 18:09:51 +03:00
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
f3de2cfe1c Removed broken & unused serialization of player interface and AI 2024-05-17 16:35:53 +00:00
cba49a9952 Fix gcc-14 build 2024-05-17 10:10:06 +00:00
721b15d9de Merge branch 'vcmi/master' into 'vcmi/develop' 2024-05-17 08:26:37 +00:00
84bc6c42db Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
560923fc1f show cheating problem message only once per AI 2024-05-15 12:50:51 +02:00
e9b2159c0a hint about disabled cheats for nullkiller 2024-05-15 00:18:14 +02:00
560d53a07c Merge pull request #3960 from vcmi/fix-3941
#3941 - recruit hero when no heroes
2024-05-13 11:30:11 +02:00
98afd43969 #3941 - recruit hero when no heroes 2024-05-12 21:10:31 +03:00
98a78b3386 #3930 - fix usage of wrong variable 2024-05-12 18:04:23 +03:00
30e0a16ee9 Fix some 'new' issues reported by Sonar Cloud 2024-05-06 15:33:30 +00:00
157443c1df #3876 - allow to embark after battle for AI pathfinder 2024-05-05 13:52:57 +03:00
f1d7151a93 #3842 - fix negative link cost because of bonuses 2024-04-28 09:11:15 +03:00
39e19f79f4 Fix #3754, #2316 2024-04-27 13:57:50 +03:00
afa766c763 #3824 - fix cluster unlock 2024-04-27 10:57:30 +03:00
6e641dbdea #3824 - fix empty army with only commander issues 2024-04-26 23:18:20 +03:00
b4abb3a56c Merge pull request #3814 from vcmi/fixes
NKAI: fix patrolling heroes never retreat and town danger evaluation
2024-04-23 18:52:47 +03:00
62d15ed23c Merge pull request #3820 from IvanSavenko/bugfixing
Bugfixing
2024-04-23 13:03:36 +03:00
a6dead7725 Fixed loading of text strings for hota quests 2024-04-22 13:49:17 +03:00
a46e022421 Fixed format string 2024-04-22 13:48:56 +03:00
438ec08d72 AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic) 2024-04-22 11:14:58 +03:00
e8e4446886 Simplify NKAI settings loading code 2024-04-22 11:14:58 +03:00
20f323d83c Added 'useTroopsFromGarrisons' option to NKAI 2024-04-22 11:14:57 +03:00
21dff9413e Merge pull request #3786 from IvanSavenko/instant_movement
Instant movement
2024-04-22 11:08:00 +03:00
1b469036a3 Merge pull request #3784 from dydzio0614/quick-dwellings-visit
Add handling for yes/no dialogs that can be safely skipped by player
2024-04-22 11:06:40 +03:00
390136e536 NKAI: fix patrolling heroes never retreat and town danger evaluation 2024-04-21 14:23:58 +03:00
7aff0e63fc NKAI: fix parallel access to object graph 2024-04-21 12:27:58 +03:00
70fad45316 Merge pull request #3770 from vcmi/nkai-multitask
NKAI: allow multiple tasks to be executed from one calculation
2024-04-20 15:21:11 +03:00
3939c4b9d3 NKAI: stability fixes and regression 2024-04-20 14:32:58 +03:00
d5a2ad1be8 Allow sending requests to move across multiple tiles at once 2024-04-20 12:28:50 +03:00
19453aab41 Add handling for yes/no dialogs that can be safely skipped by player 2024-04-17 01:08:27 +02:00
e70411bf1a Fix typo: preasure -> pressure 2024-04-16 21:10:49 +00:00
7d925b3689 Fix typo: Preasure -> Pressure 2024-04-16 21:10:15 +00:00
ed76d8a652 NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
fd0dd7441a Merge pull request #3700 from vcmi/object-graph
NKAI: parallel capture objects
2024-04-01 12:59:08 +03:00
728f673763 NKAI: remove static ai field 2024-03-31 21:11:25 +03:00