Kris-Ja
05bbb45824
change MANA_PER_KNOWLEGDE to percentage
2024-03-23 20:28:49 +01:00
Ivan Savenko
36a1d6c415
Removed remaining integer bonus subtypes from configs
2023-10-22 16:55:19 +03:00
Tomasz Zieliński
03b3771f19
Ban Navigation on maps without water
2023-07-18 10:54:36 +02:00
Konstantin P
057a33c508
SpellSchool: use identifier instead of int
...
Needs redifinition of MAGIC_SCHOOL_SKILL in all mods
2023-05-07 20:37:32 +03:00
Ivan Savenko
e3b1b0fbd6
Removed hardcoded texts
2023-03-31 23:18:45 +03:00
Konstantin
895572df02
vcmi: fix first aid regression
2023-03-19 19:20:08 +03:00
Konstantin
95503d0623
vcmi: unify movement
...
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
For movement value on land depends on creature speed we use a new
ARMY_MOVEMENT updater with global bonus. If we does not like such
dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
system AFAIK
2023-03-16 16:46:41 +03:00
Konstantin
20a9332a3f
vcmi: translate wisdom
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Make wisdom as separate bonus. It will be enough for now. But
next is should be done as IsLearnable for each spell.
2023-03-16 16:46:41 +03:00
Konstantin
ddcff9dc36
vcmi: convert magic schools to MAGIC_SCHOOL_SKILL
...
It is already used by battlefields.
2023-03-16 16:46:41 +03:00
Konstantin
64ad7558c6
vcmi: skill-agnostic artillery
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Now it should work for any creature and with any damage percentage.
2023-03-16 16:46:41 +03:00
Konstantin
9205ef2c91
vcmi: skill-agnostic ballistics
...
Made ballistics by using spell action and more code is shared now.
2023-03-16 16:46:41 +03:00
Konstantin
84f53485e2
vcmi: skill-agnostic first aid
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Now first aid is passive battle spell, and skill just bumps
specific spell power for this spell. Everything about healing
is handled into Heal spell effect.
2023-03-16 16:46:41 +03:00
Konstantin
a0987313ba
vcmi: convert intelligence
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Intelligence is converted to both global effect and skill bonus
Bonus name HERO_MANA_PER_TEN_KNOWLEDGE is a little weird, but works
like old SECONDARY_SKILL_PREMY bonus
2023-03-16 16:46:41 +03:00
Konstantin
a86e12cd42
vcmi: convert necromancy
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Now it is 3 bonuses to cover necromancy.
1. IMPROVED_NECROMANCY = possible creatures raized (affected by cloak)
2. UNDEAD_RAISE_CHANCE = raise chance (affected by artifacts)
3. UNDEAD_RAISE_POWER = helper to select creature from first
2023-03-16 16:46:41 +03:00
Konstantin
84eece1d8b
vcmi: convert mysticism to MANA_REGENERATION
...
With PERCENT_TO_TARGET_TYPE it was easy.
2023-03-16 16:46:41 +03:00
Konstantin
f641ed2015
vcmi: convert learning to global effect
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Now hero experience is a global effect, and secondary
skill gives exactly same bonus. Can be modified by
PERCENT_TO_TARGET_TYPE.
2023-03-16 16:46:41 +03:00
Konstantin
a85f3b63ec
vcmi: reuse SPELL_DAMAGE for sorcery
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Now there is no need for specific spell bonus, and
we need to simply reuse SPELL_DAMAGE, and by using
PERCENT_TO_TARGET_TYPE speciality will work.
2023-03-16 16:46:41 +03:00
Konstantin
5d4bcb3c78
vcmi: fix scouting bonus spelling error
...
With fallback for old mods.
2023-03-16 16:46:41 +03:00
Konstantin
f264c541fb
vcmi: skill-agnostic tactics
...
Tactics is split to 2 bonuses, and it is now possible to
block tactics without having tactics itself. But tactics
for two sides is not implemented, because it is huge rework
and not high priority for me now, I want to do basic
secondary skill rework first.
2023-03-16 16:46:41 +03:00
Konstantin
300a8a15ba
vcmi: remove estates bonus
...
Now it is handled by GENERATE_RESOURCE::GOLD.
2023-03-16 16:46:41 +03:00
Konstantin
c64d05c419
vcmi: skill-agnostic diplomacy
...
This is simple and will work.
2023-03-16 16:46:41 +03:00
Konstantin
34a26580a7
vcmi: skill-agnostic resistance
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Uses exiting bonus and new PERCENT_TO_TARGET_TYPE value type
2023-03-16 16:46:41 +03:00
Konstantin
6e4372176a
vcmi: skill-agnostic pathfinding
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For now, works exactly as in VCMI and H3.
I think we should add some BONUS_TERRAIN_DISCOUNT_PERCENT bonus
to discount by percent, like written in pathfinding description
2023-03-16 16:46:41 +03:00
Konstantin
9ffd18c914
vcmi: skill-agnostic armorer
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This is a skill-agnostic armorer, which can be used same as
armorer before.
2023-03-16 16:46:41 +03:00
Konstantin
43f09dd2e4
vcmi: convert scholar to new bonus
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Convert scholar to new skill-agnostic bonus. Now works only for any
school (not from specific). In all schools form identical to
past's SECONDARY_SKILL_PREMY::SCHOLAR
2023-03-16 16:46:41 +03:00
Konstantin
0ed89e77d4
vcmi: replace archery and offence to new bonus
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Add PERCENTAGE_DAMAGE_BOOST bonus, which will work exactly as old
archery or offence. Subtype is actually boolean which select
ranged (1) and melee (0)
2023-03-16 16:46:41 +03:00
Konstantin
4a89418ada
vcmi: replace SecondarySkillPremy:EAGLE_EYE
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Replace this bonus to new ArcaneIntuition bonus, which
will work independently from the rest of skill bonuses.
Proof of concept for other skills.
2023-03-16 16:46:41 +03:00
Konstantin
f26fac5562
vcmi: move obligatory marker to CSkillHandler
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It is working, now it is possible to
define other obligatory skills than wisdom or magic schools,
but only 2 types of obligatory skills exists - like wisdom and
like magic school
2023-03-16 16:46:41 +03:00
Henning Koehler
5543631c19
fixed bug with mysticism specialty
2018-02-18 20:22:23 +13:00
Henning Koehler
feba7e1979
tactics distance increased to 1 + bonus ( #375 )
2017-09-10 00:26:56 +03:00
Henning Koehler
31ca4db8bd
fixed manual control for arrow towers
2017-09-05 00:30:43 +12:00
Henning Koehler
37df5c9d88
reworked mod loading to follow standard approach
2017-09-03 23:49:36 +12:00
Henning Koehler
233ead5671
fixed Estates description to match original format
2017-08-31 09:44:01 +12:00
Henning Koehler
abdca71828
skill names and descriptions are fully managed by CSkillHandler
2017-08-30 22:35:23 +12:00
Henning Koehler
36d671b093
changed indentation from spaces to tabs
2017-08-30 16:23:03 +12:00
Henning Koehler
899e8403f7
skills.json uses base and struct for effects
2017-08-30 10:25:36 +12:00
Henning Koehler
9b3c61616f
made diplomacy join chance bonus-based
2017-08-28 23:33:19 +12:00
Henning Koehler
69a538a600
added bonus type MANUAL_CONTROL
2017-08-28 20:09:27 +12:00
Henning Koehler
03c18ff691
added remaining skills to skills.json
2017-08-28 10:41:32 +12:00
Henning Koehler
7e5c1ec7f8
made artillery bonus-based; supports multiple bonus shots
2017-08-27 21:05:17 +12:00
Henning Koehler
8bdb8f01ca
made scholar skill bonus-based
2017-08-27 20:10:25 +12:00
Henning Koehler
0153d0fc78
made fire/air/water/earth magic skills bonus-based
2017-08-27 19:37:54 +12:00
Henning Koehler
25e6b5cc07
added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
2017-08-27 17:40:52 +12:00
Henning Koehler
06d2507371
log file loading
2017-08-27 12:59:09 +12:00
Henning Koehler
fc77c40a82
made ballistics bonus-based
2017-08-26 21:16:05 +12:00
Henning Koehler
19e619f61e
wisdom is now bonus-based
2017-08-26 20:49:29 +12:00
Henning Koehler
1fa6cbe514
scouting uses SIGHT_RADIUS bonus
2017-08-26 18:01:39 +12:00
Henning Koehler
e8c32e05d8
turned pathfinding effect into a bonus
2017-08-26 14:59:24 +12:00
Henning Koehler
3cc84e5975
moved contains functions for multimap to Globals.h
2017-08-26 10:08:06 +12:00
Henning Koehler
c0740e3623
fixed crash when loading neutral faction; skills.json no longer requires index values
2017-08-26 10:08:06 +12:00