1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-08 00:39:47 +02:00
Commit Graph

7047 Commits

Author SHA1 Message Date
Ivan Savenko
a819c3fc29
Merge pull request #4482 from MichalZr6/mapeditor_fixes
Mapeditor refactor, fixes and additional validation checks
2024-08-24 16:18:53 +03:00
Ivan Savenko
51fafe66cb
Merge pull request #4485 from kaja47/opto-isinthemap
Optimize CMap::isInTheMap
2024-08-24 16:06:44 +03:00
Ivan Savenko
3e605253db
Merge pull request #4481 from Laserlicht/fix_hota
fix for 8th creature
2024-08-24 16:06:12 +03:00
MichalZr6
0d5a9b8e3b Refactor for previous fix in CSpellHandler 2024-08-23 09:43:41 +02:00
MichalZr6
a82ce2f96a Fix negative QColor values 2024-08-23 09:43:40 +02:00
MichalZr6
568a792f88 Refactor containers names in CObjectClassesHandler 2024-08-23 09:43:40 +02:00
K
18a69dfeb5 move CMap::isInTheMap to the header file and make it inline 2024-08-22 14:27:01 +02:00
K
3a27725fcb Optimize CMap::isInTheMap
replace x >= 0 && x < size by (unsigned)x < size

By converting signed coordinate to unsigned number, negative values became
very large positive ones, larger than every positive signed number and
therefore also bigger than the map size. As a result check against size
also implicitly checks if coordinate is negative.

Compiler cannot do this transformation automatically because it doesn't
know that map dimensions are always positive.

The change shrinks isInTheMap from 19 instructions to 11 on x86.
2024-08-22 11:39:24 +02:00
Andrii Danylchenko
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
Laserlicht
43fc741a15 cleaner 2024-08-21 21:24:06 +02:00
Andrii Danylchenko
8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
Ivan Savenko
ff33fbd3a0
Merge pull request #4480 from IvanSavenko/update_prebuilts
Update ffmpeg
2024-08-21 15:57:50 +03:00
Ivan Savenko
efcf1e1ba9 Add .ogv (HD Edition) as recognized extension for video 2024-08-20 19:23:55 +00:00
Laserlicht
01c14ae9ce
Merge branch 'develop' into extended_statistic 2024-08-20 20:25:16 +02:00
Ivan Savenko
85f6030c7c
Merge pull request #4318 from IvanSavenko/upscaled_render
Support for xBRZ upscaling filter
2024-08-20 14:23:30 +03:00
Ivan Savenko
6fa2bb7e91 Deprecate previously hardcoded buildings 2024-08-19 11:47:13 +00:00
Ivan Savenko
22a126cf2d Restored replacement of town building bonuses via building upgrade 2024-08-19 11:47:13 +00:00
Ivan Savenko
2f3f3c21df Rename town building types to more clear names 2024-08-19 11:47:13 +00:00
Ivan Savenko
abfb467f68 Cleanup old code, add compatibility for 1.5 mods 2024-08-19 11:47:13 +00:00
Ivan Savenko
01a9509ccb Remove unused code, reduce includes 2024-08-19 11:47:13 +00:00
Ivan Savenko
f1e63792f0 Greatly simplify town buildings logic 2024-08-19 11:47:13 +00:00
Ivan Savenko
57430c101f Extracted common properties of buildings into a shared file 2024-08-19 11:47:13 +00:00
Ivan Savenko
5b49c7525a
Merge pull request #4475 from MichalZr6/CSpellHandler_allow_lowercase_x
Allow lowercase 'X' in spellRangeInHexes JSON property
2024-08-18 21:51:36 +03:00
MichalZr6
e7b94014e1 allow lowercase 'X' in spellRangeInHexes 2024-08-18 18:46:54 +02:00
Ivan Savenko
f0448acaa3 TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
Ivan Savenko
4171026035 First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
Warzyw647
0f7c9e7657 Fix config setting blackMarketRestockPeriod.
When set to x it was restocking on all days except every x days.
2024-08-17 11:59:15 +02:00
Laserlicht
5743f151a1 icon drawing 2024-08-15 00:21:02 +02:00
Laserlicht
b693ce120a code review 2024-08-14 22:36:54 +02:00
Laserlicht
a42afa2910 code review 2024-08-14 21:51:08 +02:00
Laserlicht
39aaa6fe32 data to clipboard; simplify types 2024-08-14 21:01:37 +02:00
Laserlicht
81b1704e39
Merge branch 'vcmi:develop' into extended_statistic 2024-08-14 20:32:47 +02:00
Laserlicht
7964f77f27 fix dragon utopia 2024-08-14 19:55:14 +02:00
Laserlicht
ec2163b974 add val; stat at end turn; events 2024-08-14 19:24:40 +02:00
Ivan Savenko
72896d4ed5 Added (mostly) complete schema for validation of rewardable 2024-08-14 17:04:44 +00:00
Ivan Savenko
2151a7fc88 Moved configuration of rewardable town building to 'configuration' entry 2024-08-14 17:04:43 +00:00
Ivan Savenko
fc7554797c Fix reset of configurable building state on new week 2024-08-14 17:04:43 +00:00
Ivan Savenko
19838e2654 Fix auto-visit of configurable objects on new day 2024-08-14 17:04:42 +00:00
Ivan Savenko
162535e6d8 Workaround on crash on visiting configurable building with "bonus"
duration
2024-08-14 17:03:25 +00:00
Ivan Savenko
67132b3e7f Fixed visitation of configurable town buildings by newly recruited heroes
and on building construction
2024-08-14 17:03:25 +00:00
Ivan Savenko
abdb23f78f Removed getMappedValue methods in favor of existing vstd method 2024-08-14 17:03:25 +00:00
Ivan Savenko
f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
Ivan Savenko
49c5f650f7
Merge pull request #4437 from IvanSavenko/battle_sides
Unified handling of battle sides ID's
2024-08-14 18:37:05 +03:00
Ivan Savenko
350749a1a6 Removed no longer used netpacks 2024-08-14 14:13:50 +00:00
Ivan Savenko
26fdaacbe5 Map and town events are now processed on start of player turn instead of
on start of new day, in line with H3
2024-08-14 14:13:50 +00:00
Ivan Savenko
5523e08cb7 Players affected by event is now stored as std::set instead of bitmask 2024-08-14 14:13:49 +00:00
Ivan Savenko
5c7c4a7810
Merge pull request #4443 from IvanSavenko/fix_sonar
Fix miscellaneous issues discovered by Sonar
2024-08-14 17:12:27 +03:00
Ivan Savenko
6ab97bad7e
Merge pull request #4433 from IvanSavenko/spell_cleanup
Minor cleanup of SpellHandler
2024-08-14 17:05:22 +03:00
Ivan Savenko
ac717d57ea
Merge pull request #4445 from IvanSavenko/fix_ranged_attack
Do not try to shoot at 2nd hex of wide creatures
2024-08-14 17:05:12 +03:00
Ivan Savenko
38311244a4
Merge pull request #4402 from Laserlicht/8th_creature
support for 8th creature (Factory)
2024-08-14 17:04:32 +03:00