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Commit Graph

38 Commits

Author SHA1 Message Date
a1384bf47f defending, when not possible to attack invincible 2024-09-19 20:54:50 +02:00
f9442208da BattleAI: avoid standing in moat 2024-09-03 13:02:58 +03:00
39e5ba32f6 Merge pull request #4530 from IvanSavenko/town_fortifications
Support for configurable town fortifications
2024-08-31 13:59:40 +03:00
36c1ed670f Support for configurable town fortifications
Removed most of hardcoded checks for fort level or for presence of fort/
citadel/castle buildings.

It is now possible to define which parts of town fortifications are
provided by town buildings

Configuration for H3-like fortifications is provided in
buildingsLibrary.json and will be used automatically by mods as long as
mods have buidings named "fort", "citadel" and "castle".

Alternatively, mods can separately define:
- hitpoints of walls (shared value for all sections)
- hitpoints of central, upper and lower towers (separate values)
- presence of moat
- shooters for each tower (separate values)
2024-08-28 19:42:14 +00:00
ed36b1a882 Battle AI: fix casting Implosion when it kills target stack, fix casting summon elementals 2024-08-26 16:58:27 +03:00
d55996cc46 Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells 2024-08-26 11:31:00 +03:00
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
bc80532f29 BattleAI: improve movement towards unreachable 2024-08-21 22:18:40 +03:00
26609d7a4f BattleAI refactoring 2024-08-21 22:18:40 +03:00
8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
33e0eeaa8a BattleAI: fix dragon breath 2024-07-22 20:39:32 +03:00
1c522c49b6 Fix possible crash on trying to move to invalid battlefield hexes 2024-07-20 18:28:13 +00:00
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
98415e98da Spellcasting-bug-fix
Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-10 14:36:35 +00:00
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
a9cf322f61 Merge pull request #4161 from vcmi/fix-4142
#4142 - sometimes Battle AI wants to attack unit which is behind a lo…
2024-06-19 21:28:58 +03:00
fc32078a3a #4142 - sometimes Battle AI wants to attack unit which is behind a lot of obstackles and other units 2024-06-18 20:03:07 +03:00
b7efa6c8cc Fixed potential thread races in Battle AI 2024-06-17 16:15:19 +00:00
0935f931fa BattleAI: fix bypassing 2-hex moat 2024-04-20 15:28:57 +03:00
a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
a582cb554e Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 2024-01-14 10:23:44 +02:00
1a1ae5cd8b BattleAI: fixes 2024-01-02 17:35:10 +02:00
85de3143ff Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
fe39faf36c Add UNTIL_OWN_ATTACK bonus duration and use for berserk 2023-12-19 19:52:40 +01:00
5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2023-10-29 13:35:37 +00:00
0232ae5327 AI/BattleAI/BattleEvaluator.cpp: Convert this integer literal to a bool literal.
Integer literals should not be cast to bool
2023-10-29 13:34:19 +00:00
af330ff038 AI/BattleAI/BattleEvaluator.cpp: Remove this redundant cast.
Redundant casts should not be used
2023-10-27 18:19:17 +00:00
870fbd50e3 BattleAI: bigger reachability map 2023-10-22 21:37:55 +03:00
9eb9404f28 BattleAI: divide only positive part of score onto turns count 2023-10-22 21:37:54 +03:00
036df2e0ad Support multiple battles in AI 2023-09-06 16:03:46 +03:00
3a88180494 Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
5f13a0bbda BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
dc88f14e0b BattleAI: positive/negative effect multiplier 2023-08-26 13:06:51 +03:00