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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-19 00:17:56 +02:00
Commit Graph

15 Commits

Author SHA1 Message Date
8255a4b9ae CGameHandler no longer inherits CGameInfoCallback, reduce direct access
to gamestate
2025-05-23 14:17:25 +03:00
4d4da0454f map objects hierarchy now uses IGameInfoCallback 2025-05-14 18:33:20 +03:00
4d57a8ed36 Prefer to pass CGameState as reference instead of pointer 2025-04-27 14:57:31 +03:00
62cb5412ff CGameState::map is now a private, unique_ptr with accessors 2025-03-08 14:05:14 +00:00
c0f5c7c0ea Replace pointer with reference in pack apply functions 2024-10-07 14:59:46 +00:00
b07408e984 New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
8b861fc58f Do not check for guards when teleporting using means other than DD 2024-05-07 20:05:23 +00:00
5cbf5031ea move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
b88a8da4e8 Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
d257fb37f0 Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
323772fc2e Split CQuery file into multiple files 2023-08-21 17:55:07 +03:00
629ca3f13e Created directory structure for server files 2023-08-21 17:55:07 +03:00
c217d7717a server queries is now stored as unique_ptr 2023-08-21 17:55:07 +03:00
85262cf4f5 Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
4259d116e1 vcmi: move ServerSpellCastEnvironment in separate file
In theory, it should not know about CGameHandler
2023-04-04 23:02:54 +03:00