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bb1bdcb0a7
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* fixed crash on visiting Sirens
* fixed race condition on the new turn, #729 should be gone
* fixed crashes in AI-only game mode
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2011-09-06 09:59:06 +00:00 |
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8b7a2f179c
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* Server will strictly require answering the queries before taking any actions. Let me know, if this causes any freezes.
* Fixed crash on new week after we lost battle with neutral monster but killed the top stack (merging failed then).
* minor changes
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2011-09-06 06:00:32 +00:00 |
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e3a8a41063
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Fixed #804.
Phoenix won't upgrade to Centaur Captain ;)
Minor tweaks.
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2011-09-05 06:37:24 +00:00 |
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4f2bc1cc35
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Fix bug 803
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2011-09-04 01:44:50 +00:00 |
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102593aabe
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Fixed #789 and #795,
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2011-09-01 02:48:29 +00:00 |
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20a53b04fd
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Removed object recycling that was causing #796. Fixed text nr typo.
Corrected json include in client/Client.cpp.
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2011-09-01 01:40:46 +00:00 |
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18444fc72f
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Rewritten code handling growth to eliminate duplication and make it conformant to OH3 mechanics. Proper support for Statue of Legion.
Displaying shield over minimap during AI turn.
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2011-08-26 20:32:05 +00:00 |
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4f20c5a376
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Fixed #731.
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2011-08-25 21:08:53 +00:00 |
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4c3ed24fe1
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Fixed #768. More logging for #774.
Fixed crash on town time event (-1 and -2 "structures" present on buildings list).
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2011-08-25 20:02:38 +00:00 |
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77be397bf6
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Fixed #782.
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2011-08-25 15:49:11 +00:00 |
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287761a93d
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Fixed #229 & #332
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2011-08-12 19:38:30 +00:00 |
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f609c4ad9a
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
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2272b4a316
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Reverted changes from r2270. These strange callbacks were introduced for purpose (bugs 574 & 615).
Described crash after a battle is not reproductible now. Refer to these bug reports for more details.
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2011-07-30 18:02:31 +00:00 |
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a5c39ca84b
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* Fixed a crash which occurred when a battle was won against a enemy hero but not gaining a lvl-up.
* Code improvements, fixed warnings.
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2011-07-30 15:04:34 +00:00 |
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5eab8339d0
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Someone likes to put semicolons in the wrong places. Fixed.
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2011-07-28 00:38:19 +00:00 |
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8789968d67
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Fixed #777.
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2011-07-27 10:41:27 +00:00 |
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2047862eb1
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Compile fix for Kingdom Overview
Fixed common crash with gained exp, fixed necromancy.
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2011-07-23 06:14:05 +00:00 |
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0693312a8e
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- fixed several crashes with joining creatures
- support for loading *.tga images
- minor fixes
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2011-07-18 15:21:16 +00:00 |
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79f5b29196
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Various player/AI interface related fixes and improvements.
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2011-07-17 18:49:05 +00:00 |
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ef954b8a4f
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Most of the stuff I've commited today makes no sense, proper solution is trivial.
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2011-07-17 18:11:03 +00:00 |
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e4c5de3d0f
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Fixes for previous commit. Now #574, #615 and #743 work correctly.
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2011-07-17 13:56:55 +00:00 |
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096e77333f
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Better handling of after-battle callbacks. Looks messy, but works.
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2011-07-17 12:53:06 +00:00 |
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16e7241fbd
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Support for WoG's Defense bonus.
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2011-07-16 16:40:38 +00:00 |
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b609479496
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Support for Magic Mirror spell.
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2011-07-16 08:28:01 +00:00 |
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79a453f442
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Support for WoG "cast before attack" bonus. Minor fixes.
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2011-07-16 06:42:44 +00:00 |
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5269e845fd
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handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
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2011-07-08 14:54:20 +00:00 |
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1bf9bb4d94
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Flexible handling of creature spell power.
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2011-07-08 13:17:05 +00:00 |
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f33fbdc43b
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Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
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2011-07-08 07:00:11 +00:00 |
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8102fd4cf0
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Support for Death Blow ability.
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2011-07-06 17:00:45 +00:00 |
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c53c226820
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Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt.
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2011-07-06 14:25:12 +00:00 |
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ed056cf0df
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Set of minor improvements and fixes.
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2011-07-05 19:05:41 +00:00 |
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b8448e4c3b
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- (linux) build system update
- gcc errors/warnings fixes
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2011-07-05 11:31:26 +00:00 |
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b3234e8bfa
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
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2011-07-05 06:14:07 +00:00 |
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08b7d0db17
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All multi-hex attacks and shots should now be fully functional.
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2011-07-05 06:07:36 +00:00 |
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e95ae22061
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Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
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2011-07-04 19:34:49 +00:00 |
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aac1c0b4e7
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* cleaner code is better :)
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2011-07-03 19:10:36 +00:00 |
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57a36e77f3
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Improvement for multiple-hex effects.
TODO: Attacker must know exact attacked tile, not only the stack.
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2011-07-03 05:55:57 +00:00 |
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81180de8be
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Handling of area attack animation & effect
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2011-07-02 17:40:33 +00:00 |
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51943e5f1e
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Partial support for Death Cloud & Magog's Fire Ball.
Lots of refactoring is needed to handle this and multiple-target attacks.
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2011-07-02 16:49:22 +00:00 |
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e6409e8ddd
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Fix for printing the line number. Fixed #753.
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2011-06-27 16:03:03 +00:00 |
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9ca5d9048a
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Fixed total spell immunity granted by 2212.
Improvements for Life Drain.
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2011-06-25 15:05:01 +00:00 |
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5fdb5aa494
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* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
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2011-06-25 13:53:15 +00:00 |
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7dce558e28
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More fixes. Estates skill is now handled as a Bonus.
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2011-06-24 18:16:28 +00:00 |
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bdce46ab60
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Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
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2011-06-24 17:43:02 +00:00 |
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e41d2f6e87
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Fixed possible crash related to Peculiar Enchants.
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2011-06-24 07:12:52 +00:00 |
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d2d5930b64
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Fix for previous commit.
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2011-06-21 17:14:15 +00:00 |
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5eef9551de
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Fixed #607
Support for Admiral's Hat
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2011-06-21 16:00:19 +00:00 |
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af8d8cbfc7
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Implemented #479
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2011-06-21 12:45:57 +00:00 |
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825562a092
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Fixed #538
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2011-06-19 09:07:15 +00:00 |
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eecb470e74
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Fixed all warnings "take address of temporary".
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2011-06-11 04:54:41 +00:00 |
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