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Commit Graph

174 Commits

Author SHA1 Message Date
5a36e61c32 * added support for serialization arrays of non-primitive types
* improved switching between fullscreen and windowed mode
* fixed crashbug occuring on closing adv options tab in pregame
* fixed crashbug on loading maps with events giving resources
* fixed data bug
* version set to 0.68b
2009-01-25 16:19:34 +00:00
3474fdaf05 * save/load partially working
* Arena and Witch Hut support
* improved support for Resources
* minor fixes and changes
2009-01-10 22:08:18 +00:00
847a4f222c Further serialization code and refactorings. 2009-01-06 18:42:20 +00:00
b54a3bfb7c unified guardians names 2008-12-26 01:46:53 +00:00
b356524aee corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
b114582857 * corrected indentation
* centered battle interface
* battle cursor while 1024x768 is now correct
* new version of settings.txt from Tow
2008-12-23 13:59:03 +00:00
0f81bf5ae0 few tweaks to make (server, client) on gcc (4.3.3 ubuntu) 2008-12-18 20:30:26 +00:00
c4bcf7b880 * better support for non-800x600 resolutions
* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
9cfa09c076 Some gcc fixups. Automake project updates 2008-11-19 07:55:17 +00:00
333e1d9878 * started making support for save/load options 2008-11-16 01:06:15 +00:00
ca1dbfe949 changed most of std::cout to tlogX
Alt+F4 quits the game
2008-09-19 12:09:15 +00:00
6613955463 * hero placed in the town starts as visiting hero, not garrisoned
* if hero doesn't have a spell book, he can buy one in a mage guild
* improvements in closing
* fixed crash on picking artifact
* added event message when picking artifact
* fixed problems with disappearing pikemen
* InfoWindow will be properly centered
* hero portraits again visible in PreGame
* fixed problems with handling Pandora's Box
* support for Campfires
* minor changes
2008-08-25 10:25:16 +00:00
22ade5efbe * make compatible with boost 1.36.0 (there was breaking change in boost::function)
* randomizing spells in towns
* fixed reading forbidden structures
* support for heroes starting in town garrisons
* hopefully fixed problems with wrong town defs (village/fort/capitol)
* moved CSpellHandler.* to VCMI_Lib (project files must be updated)
* redone reading spell info
* added missing features to the fort screen
* minor improvements

* partially done mage guild screen
2008-08-20 06:57:53 +00:00
1bd3a677fe Little changes to fix broken gcc compilation, hope MSVC still compile 2008-08-04 20:27:47 +00:00
a15ffb06e6 * compiles under MSVC (haven't I broken anything on gcc?)
* half-done support for battles
2008-08-04 15:56:36 +00:00
6e737bbf3c Now netcode branch may be compiled with gcc. Sorry can't check build with MSVC 2008-08-04 09:05:52 +00:00
5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 2008-07-31 13:21:42 +00:00
b4f383f196 Slowly recovering object scripts. 2008-07-30 17:51:19 +00:00
62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 2008-07-27 17:07:37 +00:00
b3c5f19c0d Proper initialization of the first turn. 2008-07-26 13:57:32 +00:00
b72d065265 Minor changes/cleanups. Adventure map is shown :) 2008-07-26 06:39:44 +00:00
0c139e72f5 More changes for netcode/serialization
Removed not needed stuff
2008-07-25 17:28:28 +00:00
358ab062eb Base for netcode 2008-07-09 17:22:28 +00:00
9422b0d9ca Experimantal parts of netcode 2008-07-03 15:03:32 +00:00