Ivan Savenko
b69e1ce1fb
Merge pull request #5399 from Laserlicht/combat_health
...
[1.6.6] Combat Health Bar & Calculation fix
2025-02-14 13:09:49 +02:00
Ivan Savenko
4c74346508
Hide darkness bonus on creatures - it only works with towns
2025-02-11 20:14:57 +00:00
Ivan Savenko
68e0dcb01d
Merge pull request #5398 from Laserlicht/portrait_mode
...
[1.6.6] portrait mode for android & grey bar fix
2025-02-09 19:42:03 +02:00
Ivan Savenko
c13edc8af3
Merge pull request #5383 from IvanSavenko/bugfixing
...
[1.6.6] Fixes for issues in 1.6.5
2025-02-09 19:27:43 +02:00
Ivan Savenko
ddeb6c3c2d
Merge pull request #5388 from IvanSavenko/artifact_sort_icons
...
Separate icons for artifact sorting screen
2025-02-09 19:16:55 +02:00
Laserlicht
5f74044d9a
reorder battle settings
2025-02-08 22:59:32 +01:00
Laserlicht
d98ce78c34
add setting for hp bar
2025-02-08 22:48:21 +01:00
Laserlicht
0424f71cb2
portrait mode for android
2025-02-08 20:02:31 +01:00
Ivan Savenko
52d72c75fc
Buttons with text tooltip for artifact sorting screen
2025-02-08 16:31:37 +00:00
Ivan Savenko
f3e3bb1749
Enable new option only on mobile platforms
2025-02-07 15:54:33 +00:00
Ivan Savenko
7803f7a972
Clicking on blocked tile of a visitable object now builds a path to it
...
Suggestion from Discord.
If player has hero selected, clicking on a blocked tile of a visitable,
reachable object will now build a path to its visitable position (or
move hero to it, in case of second click / tap).
Objects that have interaction on left click (allied town and shipyards)
are excluded from this change and work as before
2025-02-07 13:59:32 +00:00
Ivan Savenko
5a02a4c07f
Fix path to Chronicles campaigns background, remove old code
2025-02-06 14:21:19 +00:00
Ivan Savenko
436aa0a15f
Add victory condition overrides for Elixir of Life
...
Maps can only be won by finding required artifact, defeating enemies is
not enough
2025-02-06 14:16:52 +00:00
Ivan Savenko
5d67de0e46
Fixed few more cases of incorrect town building ordering
2025-01-29 23:11:53 +00:00
Ivan Savenko
33f4db3c31
Merge pull request #5338 from IvanSavenko/lobby_chat_languages
...
[1.6.4] Configuring of visible language channels in lobby
2025-01-29 12:02:16 +02:00
Ivan Savenko
b50e6851f0
Merge pull request #5334 from IvanSavenko/detect_overlap
...
Add detection for same z-index buildings overlapping in town screen
2025-01-28 13:16:18 +02:00
Ivan Savenko
9d7c4a60e0
Added support for configuring which language channels are visible to
...
player in lobby
2025-01-27 17:19:14 +00:00
Ivan Savenko
64bb3099f6
Merge pull request #5335 from IvanSavenko/bugfixing_164
...
Fixes for bugs for 1.6.4
2025-01-26 19:08:25 +02:00
Ivan Savenko
112de6324f
Do not show full damage range limit for units without range penalty
2025-01-26 15:51:09 +00:00
Ivan Savenko
e0e2e70b2d
Fix multiple overlapping buildings in h3 towns
2025-01-26 14:45:15 +00:00
Olegmods
f2114a216e
Fix Castle overlap
...
#5331 for beta branch.
2025-01-26 14:05:17 +03:00
Ivan Savenko
df99645eca
Merge pull request #5301 from IvanSavenko/map_loading_fix
...
Map loading fixes
2025-01-25 17:23:54 +02:00
Ivan Savenko
5ea4014589
Merge pull request #5304 from IvanSavenko/oneway_ai
...
Enable one-way monoliths for AI
2025-01-25 13:42:31 +02:00
Ivan Savenko
09db3e4bef
Reworked resource piles loading to fix wog maps with mithril
2025-01-25 11:40:21 +00:00
Ivan Savenko
a858056af0
Merge pull request #5313 from IvanSavenko/stable_fix
...
Make Stables (adventure map) and Stables (castle building) bonuses stack correctly
2025-01-25 13:38:41 +02:00
Dydzio
1c1af5c04a
Basic creature joining default behavior configuration
2025-01-23 22:04:35 +01:00
Ivan Savenko
ad2ff5418c
Make Stables (adventure map) and Stables (castle building) bonuses stack
2025-01-23 16:08:32 +00:00
Ivan Savenko
32391dc7a9
Pathfinder cache is now stored separately per playerBlocked
...
- human player will now use pathfinder settings from config (as before)
- nullkiller AI will now use its own, modified settings
- added option to configure NKAI usage of monolith to config
- fixed pathfinder costs not updating on receiving levelup
2025-01-23 15:28:44 +00:00
Ivan Savenko
ff2de1661a
Enable one-way monoliths for AI
2025-01-20 21:34:10 +00:00
Laserlicht
bd3b33a94e
fix invalid hotkey
2025-01-19 00:30:45 +01:00
Ivan Savenko
ffc118f605
Merge pull request #5225 from GeorgeK1ng/menu_tweak
...
Various main menu improvements
2025-01-15 15:10:35 +02:00
Ivan Savenko
ec9dbfd667
Remove excessive recomputations of tile owners
2025-01-08 20:07:42 +00:00
Ivan Savenko
82e8db3037
Do not compute threats that are too far away to be useful
2025-01-08 20:07:42 +00:00
Ivan Savenko
566249a10f
Switch NKAI back to non-graph mode
2025-01-08 20:07:42 +00:00
George King
b8ab3b3101
Update mainmenu.json
2025-01-08 01:38:32 +01:00
George King
8357bdd37f
Update mainmenu.json
2025-01-07 19:28:55 +01:00
Ivan Savenko
228b585527
Fix validation of game settings
2025-01-07 14:07:16 +00:00
Ivan Savenko
c3952b31f1
Merge pull request #5158 from IvanSavenko/bonus_caching
...
[1.6.3] Bonus caching improvements
2025-01-06 14:38:34 +02:00
Ivan Savenko
dfe8a95f8c
Fix build
2025-01-04 15:09:50 +00:00
Ivan Savenko
dea1eba20b
Rework and optimize turnInfo used by pathfinder
2025-01-04 15:09:50 +00:00
Dydzio
3de73c7a46
Change bonus icon for limited shooting range
2025-01-03 19:38:44 +01:00
Laserlicht
3870ac6c21
option to fix right mouse on some android devices
2025-01-01 18:39:49 +01:00
Ivan Savenko
cd67ced178
Merge pull request #5110 from IvanSavenko/ai_optimize
...
[1.6.1] AI optimization
2024-12-25 00:12:38 +02:00
Ivan Savenko
1caab5100a
Try to reduce amount of time AI spends on pathfinding
2024-12-23 13:26:54 +00:00
Laserlicht
e0e09ccb75
Show OPENING_BATTLE_SPELL
2024-12-22 19:40:14 +01:00
Laserlicht
c68db70405
fix text for spell school bonus
2024-12-22 19:11:16 +01:00
Ivan Savenko
4e58df6635
Bump heroes limit a bit
2024-12-05 20:31:14 +00:00
Ivan Savenko
8c293ce156
First attempt to make per-difficulty configurations for AI
2024-12-05 15:08:04 +00:00
Ivan Savenko
102dfd0966
Merge pull request #5020 from IvanSavenko/ai_object_fix
...
Fix AI not recruiting heroes when map reveal is off
2024-12-05 16:29:43 +02:00
Ivan Savenko
306ee95496
Merge pull request #4965 from vcmi/sealed_zone
...
New type of zone - "sealed"
2024-12-02 13:21:02 +02:00