AlexVinS
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ed281a3cc6
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SDL1 wipe, part 4. Codebase cleanup finished. Untested.
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2015-06-21 01:59:32 +03:00 |
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AlexVinS
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a061e3c2f7
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Fix use-after-free in spell window
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2015-04-11 10:18:40 +03:00 |
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AlexVinS
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6c334174d9
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Use and check movement points in town portal.
* fixes mantiss 0002031
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2015-04-01 04:48:50 +03:00 |
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AlexVinS
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d564520f04
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Allow town portal to ally town.
fixes mantiss 0002064
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2015-04-01 04:04:02 +03:00 |
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AlexVinS
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685deddac1
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Start spell-relatet files reorganisation
* moved existing files to separate directory
-> todo: split mechanics
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2015-02-26 08:39:48 +03:00 |
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AlexVinS
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c7c235c0ca
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Rename afterCast to applyBattle
* afterXXX will be used in future event-driven mechanics
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2015-02-26 08:39:47 +03:00 |
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AlexVinS
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66ca4bc0c2
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TOWN_PORTAL callback is too specific to ba part on spellwindow class
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2015-02-26 08:39:46 +03:00 |
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AlexVinS
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33f22bf2fc
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More flixible way of spell cast on client side
(+) more support for custom adventure spells
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2015-02-26 08:39:45 +03:00 |
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AlexVinS
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a3f2667376
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Remove some deprecated fields from CSpell
* now only new SpellScholl API is used
(!) untested
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2015-02-26 08:39:43 +03:00 |
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Ivan Savenko
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b1285bc506
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Merged GUI refactoring into develop, fixed conflicts
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2014-08-09 15:01:55 +03:00 |
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Ivan Savenko
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731aedf3a1
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Split CIntObjectClasses into multiple smaller files. This should be the last change in files
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2014-07-15 10:14:49 +03:00 |
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Ivan Savenko
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647b9c683f
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Reorganized client source tree:
- client/widgets for reusable GUI elements
- client/windows for independent windows
- client/gui for base GUI classes which should remain internal
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2014-07-13 20:53:37 +03:00 |
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