Andrii Danylchenko
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157443c1df
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#3876 - allow to embark after battle for AI pathfinder
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2024-05-05 13:52:57 +03:00 |
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Andrii Danylchenko
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728f673763
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NKAI: remove static ai field
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2024-03-31 21:11:25 +03:00 |
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Andrii Danylchenko
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30d9daf62c
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NKAI: improve boat handling by object graph, a set of fixes
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2024-03-28 13:39:15 +02:00 |
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Andrii Danylchenko
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e66ceff154
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NKAI: object graph improved and optimized
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2024-03-21 12:13:36 +02:00 |
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Andrii Danylchenko
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b236384356
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NKAI: graph add battle layer
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2024-03-02 15:54:05 +02:00 |
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Andrii Danylchenko
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376a17409f
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NKAI: initial implementation of object graph
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2024-03-02 15:52:45 +02:00 |
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nordsoft
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5b10b457cf
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Fix code review suggestions
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2023-10-11 00:47:19 +02:00 |
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nordsoft
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5eeda3cd25
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Quests mostly work
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2023-10-10 23:44:29 +02:00 |
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nordsoft
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bb238f9b72
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New quests work
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2023-10-10 23:44:29 +02:00 |
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Andrii Danylchenko
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0829593356
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NKAI: composite pathfinder actions and fix for guarded bordergate
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2023-05-07 09:15:37 +03:00 |
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Konstantin
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7a5775a9f9
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vcmi: use std::optional
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2023-04-17 00:43:13 +03:00 |
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Andrii Danylchenko
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eeea01d778
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NKAI: namespace
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2022-10-04 08:40:14 +03:00 |
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Andrey Filipenkov
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659be89a01
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remove setting values that are never read
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2022-09-24 16:52:38 +03:00 |
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Andrey Filipenkov
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c9c79887a7
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remove unused variables
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2022-09-22 11:54:10 +03:00 |
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Andrii Danylchenko
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fb3cda666f
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Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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7e88819105
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Nullkiller: fix crash and freeze
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3822d788e8
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Nullkiller: allow buy army through pathfinder
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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e385c83a88
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Nullkiller - rewrite decomposition, decomposition cache, morale management
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fdf0de75d
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Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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645c393e25
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Nullkiller: fix freeze on accessing guarded object
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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5bfe71c8f3
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Nullkiller: small optimization of AIPathfinder for big maps
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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cebb5b296b
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Nullkiller: fix priorities after refactoring
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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33b499976a
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Nullkiller: fixes for keymaster
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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8f8c5ca255
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Nullkiller: initial decomposition
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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af0dcf97c4
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Nullkiller: initial cleanup of unused code
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1fd838a5b9
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Nullkiller: stabilisation
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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17a960e850
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Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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b261734905
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Nullkiller AI: new prioritization engine
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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84e5e6ac17
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Nullkiller: rework defence a bit
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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642f3a3fa4
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Nullkiller: fix a few freezes
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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3a0d9fe14e
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AI: adding towns and dwellings to hero chain
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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c1e521a544
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Nullkiller - rough stabilisation
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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9d70b28c9b
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AI: hero chain basic logic
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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1e4a086bb1
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AI pathfinding loss evaluation
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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0bff5f9eb6
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AI pathfinding shared storage
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2021-07-26 21:02:50 +03:00 |
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Andrii Danylchenko
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be4f803d4a
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Nullkiller: copy VCAI
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2021-07-26 21:02:50 +03:00 |
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