nordsoft
eb577a03b5
Deprecating enum constants
2023-05-01 21:49:37 +04:00
Ivan Savenko
3738171b21
Refactoring of H3M loader to make HotA format support easier
...
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Andrii Danylchenko
ab84cb9931
NKAI: fix defense tasks priority evaluation
2023-04-02 10:10:17 +03:00
Andrii Danylchenko
88fb532d90
NKAI: more fixes to defense and pandora
2023-04-02 10:02:33 +03:00
Konstantin
95503d0623
vcmi: unify movement
...
1. Now there is only one bonus: MOVEMENT, with 2 subtypes: 0 is sea, 1 is land
For movement value on land depends on creature speed we use a new
ARMY_MOVEMENT updater with global bonus. If we does not like such
dependency, we can just remove this updater from json.
2. All specialities and secondary skills for movement moved to new
system AFAIK
2023-03-16 16:46:41 +03:00
Andrii Danylchenko
4bf570763a
NKAI: improve neutral town priority handling, reduce priority of objects like star axis
2023-03-12 16:31:15 +02:00
Andrii Danylchenko
87638aafc0
NKAI: improve build behavior
2023-03-12 16:31:15 +02:00
Andrii Danylchenko
148c3436df
NKAI: improve army gathering
2023-03-08 11:53:26 +02:00
Andrii Danylchenko
8b0c7b6601
NKAI improve defence and some fixes
2023-03-07 20:10:58 +02:00
Ivan Savenko
388ed88b5d
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
Andrii Danylchenko
eeea01d778
NKAI: namespace
2022-10-04 08:40:14 +03:00
Andrey Filipenkov
c9c79887a7
remove unused variables
2022-09-22 11:54:10 +03:00
Andrey Filipenkov
aae1d4fed5
fix variable type in for-in loops
2022-09-22 11:54:09 +03:00
Tomasz Zieliński
40585a66c0
Style, commend - requested
2022-09-11 11:31:28 +03:00
Tomasz Zieliński
1649cf2bb9
misc comments
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
6ae3b77d80
AI will not wait to conwuer fort if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f0bb97b0d2
AI will actually attack all heroes when possible - and win the game eventually :)
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
b52faad4c7
+ Stack speed is valuable
...
+ Hero movement is also very valuable
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
a83753a7d2
AI will now pick Prisons if possible
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
cbf2a1b7cc
AI will consider Pandora Box as a valuable object - good for every occasion!
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
faa6ca401e
Fixed duplicated value
2022-09-11 11:31:27 +03:00
Tomasz Zieliński
f4de5453c6
+ AI will consider free slot (or lack of it) for creature reward from a bank
...
+ AI might use banks for resources other than gold
2022-09-11 11:31:27 +03:00
Andrii Danylchenko
79d06bbaa6
Nullkiller: fix merge conflicts
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3fa7e0976f
Nullkiller: update / fix build, core changes required for Nullkiller AI
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba
Nullkiller: rename VCAI to AIGateway
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9
Nullkiller: parallel object clusterization, stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3480f17a68
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1f83569868
Nullkiller: fix defence
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3d91f2e988
Fix defence crashes and hangs
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
80df879489
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0d5ae20e64
Nullkiller: improved citadel priority
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cf4484e071
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
35a1167f3d
Nullkiller: refactoring and stabilization of gather army & clusterization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5bfe71c8f3
Nullkiller: small optimization of AIPathfinder for big maps
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4f51d3c929
Nullkiller: fix android
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3e9bf9b662
Nullkiller: try to fix build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
32fb465823
Nullkiller: stabilization+clasterization improvements+fuzzy fear
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447
Nullkiller: remove AIhelper + refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f832a8b3cd
Nullkiller: calibration and small behavior fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5
Nullkiller: stabilization
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0705ee595a
Nullkiller: object clusterizer
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cebb5b296b
Nullkiller: fix priorities after refactoring
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255
Nullkiller: initial decomposition
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
223a52b3d1
Nullkiller: Try to join behavior and goal and see what come out of it.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
506ecc2ea7
Nullkiller: fix android build
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
df78e3243b
Nullkiller: stabilisation, improve gather army
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9d020be63b
Nullkiller: fix priority of townhall
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b7b615ec70
Nullkiller: stabilisation fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850
Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a39fa51e14
Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
400967904b
Nullkiller AI: stabilization of build and prioritization fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
af9261d428
NullkillerAI: Added movement cost by hero role. New priority engine looks more or less stable.
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eea5cb7f0b
Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn)
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
66ed1a2901
Nullkiller AI: add strategical value fuzzy variable
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f44c3f2aaf
Nullkiller: improve handling of enemy hero value
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
6faac5aeca
Nullkiller: improve artifact value evaluation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ada76a5603
Nullkiller: fix file headers, move fuzzy config to ai folder
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
28b77e0b79
Nullkiller: rename fuzzy logic to .txt
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e3c87fb58d
Nullkiller: stabilisation and fixes
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
bcf8db3d05
Nullkiller: startup scripts
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5fe2630c64
Nullkiller: rework prioritization, add hero roles, skills and other variables
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3744125270
Nullkiller: armed heros prefer armed targets
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
ff57a52001
Nullkiller: hero chain stabilisation
2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cd0f479d7e
Nullkiller: rough implementation of prioritization
2021-07-26 21:02:50 +03:00