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Commit Graph

39 Commits

Author SHA1 Message Date
Xilmi
bfd6ee2b09 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-24 12:25:03 +02:00
Andrii Danylchenko
ff8a745a50 BattleAI: optional simulation depth 2024-08-21 23:27:42 +03:00
Andrii Danylchenko
bc80532f29 BattleAI: improve movement towards unreachable 2024-08-21 22:18:40 +03:00
Andrii Danylchenko
26609d7a4f BattleAI refactoring 2024-08-21 22:18:40 +03:00
Andrii Danylchenko
8cdfa26fb5 BattleAI: fix bait for archers when need to go long way 2024-08-21 22:18:40 +03:00
Xilmi
e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-18 09:52:59 +02:00
Ivan Savenko
2a05fbdd50 Unified handling of battle sides ID's
- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Xilmi
a454ecfe38 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-10 11:05:28 +02:00
Andrii Danylchenko
33e0eeaa8a BattleAI: fix dragon breath 2024-07-22 20:39:32 +03:00
Xilmi
6f9309696d Merge remote-tracking branch 'upstream/develop' into develop 2024-07-21 19:06:14 +02:00
Ivan Savenko
1c522c49b6 Fix possible crash on trying to move to invalid battlefield hexes 2024-07-20 18:28:13 +00:00
Xilmi
a821978d4e Merge remote-tracking branch 'upstream/develop' into develop 2024-07-12 17:43:04 +02:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Xilmi
98415e98da Spellcasting-bug-fix
Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-10 14:36:35 +00:00
Xilmi
073c5bee45 Spellcasting fixes
Allowed the AI to cast spells that are aimed at a location instead of a unit. For example meteor shower.
Fixed an issue that caused the AI to not kill unit-stacks with spells due to only considering stacks where at least one unit survives in it's score-calculations.
2024-07-10 02:40:42 +02:00
Xilmi
13bbb573bd Spellcasting-bug-fix
Fixed a bug that prevented the AI from using spells when attacking an enemy settlement that has towers.
The bug was caused by noticing how greatly effective spells would be against towers but not being able to actually target them.
By skipping invalid targets, this no longer is an issue.
2024-07-09 22:55:39 +02:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
a9cf322f61
Merge pull request #4161 from vcmi/fix-4142
#4142 - sometimes Battle AI wants to attack unit which is behind a lo…
2024-06-19 21:28:58 +03:00
Andrii Danylchenko
fc32078a3a #4142 - sometimes Battle AI wants to attack unit which is behind a lot of obstackles and other units 2024-06-18 20:03:07 +03:00
Ivan Savenko
b7efa6c8cc Fixed potential thread races in Battle AI 2024-06-17 16:15:19 +00:00
Andrii Danylchenko
0935f931fa BattleAI: fix bypassing 2-hex moat 2024-04-20 15:28:57 +03:00
Ivan Savenko
a9866bb5c6 Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
Ivan Savenko
d5c4478816 Remove most of non-const access to VLC entities 2024-01-19 13:54:49 +02:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
0d0d3d8c80 Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
Andrii Danylchenko
3602be5eab BattleAI: remove adjustPositions method as it gives more troubles than usefulness 2024-01-14 10:23:44 +02:00
Andrii Danylchenko
1a1ae5cd8b BattleAI: fixes 2024-01-02 17:35:10 +02:00
Ivan Savenko
85de3143ff Fixed Genie spellcasting logic to account for spell immunities 2023-12-24 01:13:19 +02:00
Dydzio
fe39faf36c Add UNTIL_OWN_ATTACK bonus duration and use for berserk 2023-12-19 19:52:40 +01:00
Alexander Wilms
5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2023-10-29 13:35:37 +00:00
Alexander Wilms
0232ae5327 AI/BattleAI/BattleEvaluator.cpp: Convert this integer literal to a bool literal.
Integer literals should not be cast to bool
2023-10-29 13:34:19 +00:00
Alexander Wilms
af330ff038 AI/BattleAI/BattleEvaluator.cpp: Remove this redundant cast.
Redundant casts should not be used
2023-10-27 18:19:17 +00:00
Andrii Danylchenko
870fbd50e3 BattleAI: bigger reachability map 2023-10-22 21:37:55 +03:00
Andrii Danylchenko
9eb9404f28 BattleAI: divide only positive part of score onto turns count 2023-10-22 21:37:54 +03:00
Ivan Savenko
036df2e0ad Support multiple battles in AI 2023-09-06 16:03:46 +03:00
Ivan Savenko
3a88180494 Separated game and battle callback (server & client only) 2023-09-06 16:03:39 +03:00
Ivan Savenko
86a7f5f5cd Removed getStr(bool), replaced with similar toString() 2023-09-04 22:21:02 +03:00
Andrii Danylchenko
5f13a0bbda BattleAI: spellcast fixes and floating point score 2023-08-26 14:17:33 +03:00
Andrii Danylchenko
dc88f14e0b BattleAI: positive/negative effect multiplier 2023-08-26 13:06:51 +03:00