DjWarmonger
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b554af25d3
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- Compile fix
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
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2013-02-11 17:23:55 +00:00 |
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DjWarmonger
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140786a04b
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- Drain Life now has % effect depending on bonus value
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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2013-02-08 09:22:10 +00:00 |
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mateuszb
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f1c78e3260
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* creature ID refactoring
* double week creatures are configurable now
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2013-02-07 17:34:50 +00:00 |
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DjWarmonger
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1ef205e5f1
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Various tweaks / enchancements to bonus mechanics
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
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2013-02-06 08:02:46 +00:00 |
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alexvins
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399fbb4dfa
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[config] small cleanup
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2012-12-23 23:17:33 +00:00 |
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Ivan Savenko
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8824f5e2d5
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- H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
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2012-12-22 16:47:12 +00:00 |
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