Xilmi
9361278f81
Merge remote-tracking branch 'upstream/develop' into develop
2024-09-03 21:16:01 +02:00
Xilmi
dfa992951b
Revert "Merge branch 'fix-battle-ai' into develop"
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This reverts commit b489816d29
, reversing
changes made to 5ee7061ab7
.
2024-09-03 20:57:05 +02:00
Xilmi
64fad53532
Revert "Merge branch 'pr/4528' into develop"
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This reverts commit f4578c6d3a
, reversing
changes made to ac8e5b3711
.
2024-09-03 20:51:13 +02:00
Andrii Danylchenko
f9442208da
BattleAI: avoid standing in moat
2024-09-03 13:02:58 +03:00
Xilmi
b489816d29
Merge branch 'fix-battle-ai' into develop
2024-09-02 17:28:11 +02:00
Andrii Danylchenko
3f916ab543
BattleAI: avoid standing in moat
2024-09-02 15:31:36 +03:00
Xilmi
f4578c6d3a
Merge branch 'pr/4528' into develop
2024-08-30 22:09:43 +02:00
Xilmi
987a51cccb
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-30 16:45:06 +02:00
Ivan Savenko
c3e76f19e1
Add workaround for very common crash in BattleAI
2024-08-30 12:25:55 +00:00
Ivan Savenko
644d6f4529
Merge pull request #4507 from vcmi/fix-battle-ai
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Battle AI: fix firewall, fix haste spellcast evaluation for waits and…
2024-08-30 14:36:05 +03:00
Xilmi
aea05b3fb8
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-29 14:42:37 +02:00
MichalZr6
7ae7c13964
drop setting reachability for turrets
2024-08-28 15:22:00 +02:00
Ivan Savenko
3d39963a1c
Merge branch 'master' into 'develop'
2024-08-26 14:01:00 +00:00
Andrii Danylchenko
d55996cc46
Battle AI: fix firewall, fix haste spellcast evaluation for waits and movements, allow location spells
2024-08-26 11:31:00 +03:00
Xilmi
bfd6ee2b09
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-24 12:25:03 +02:00
Andrii Danylchenko
ff8a745a50
BattleAI: optional simulation depth
2024-08-21 23:27:42 +03:00
Andrii Danylchenko
22de88ad68
BattleAI: count wait correctly for fast creatures
2024-08-21 22:18:41 +03:00
Andrii Danylchenko
337f99942b
BattleAI: remove boost for archers while moving as actual stack may be small
2024-08-21 22:18:41 +03:00
Andrii Danylchenko
bc80532f29
BattleAI: improve movement towards unreachable
2024-08-21 22:18:40 +03:00
Andrii Danylchenko
8cdfa26fb5
BattleAI: fix bait for archers when need to go long way
2024-08-21 22:18:40 +03:00
Andrii Danylchenko
b3fc6743d9
BattleAI: better retaliation calculation
2024-08-21 22:18:40 +03:00
Xilmi
e6d907af55
Merge remote-tracking branch 'upstream/develop' into develop
2024-08-18 09:52:59 +02:00
Ivan Savenko
d09fb07362
Use throwing ::at to prevent undefined behavior
2024-08-15 13:14:51 +00:00
Xilmi
068e3bdc59
Fix endless loop
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Fixed an endless-loop caused by someone removing this ", turn++".
2024-08-12 19:47:15 +02:00
Ivan Savenko
2a05fbdd50
Unified handling of battle sides ID's
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- Replaced BattleSide namespace-enum with enum class
- Merged two different BattleSide enum's into one
- Merged BattlePerspective enum into BattleSide enum
- Changed all places that use integers to represent battle side to use
BattleSide enum
- Added BattleSideArray convenience wrapper for std::array that is
always 2-elements in size and allows access to its elements using
BattleSide enum
2024-08-11 20:54:44 +00:00
Andrii Danylchenko
51b8bc9fc3
BattleAI: fix shhoters waiting and reduce strength of our loss affecting decissions
2024-08-04 17:50:19 +03:00
Andrii Danylchenko
801e919e7e
BattleAI: fix ap calculation in exchange variant
2024-08-03 20:35:20 +03:00
Andrii Danylchenko
4e83deca92
BattleAI: fix waited attack calculation
2024-07-22 20:39:33 +03:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
0e4be8c776
Fix crash on sieging Citadel or Castle
2024-06-19 19:59:06 +00:00
Ivan Savenko
b7efa6c8cc
Fixed potential thread races in Battle AI
2024-06-17 16:15:19 +00:00
Ivan Savenko
7359b66f99
Do not use floating point equality checks
2024-02-14 12:07:07 +02:00
Andrii Danylchenko
c66de29550
#3550 - fix case when unit is in reachability map but only next turn
2024-02-03 17:48:52 +02:00
Ivan Savenko
a582cb554e
Merge pull request #3500 from IvanSavenko/fix_dendroid_bind
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[1.4.3] Fix handling of Dendroid's Bind ability
2024-01-15 12:02:06 +02:00
Ivan Savenko
0d0d3d8c80
Renamed speed -> getMovementRange, remove misleading default parameter
2024-01-14 17:14:36 +02:00
Andrii Danylchenko
3602be5eab
BattleAI: remove adjustPositions method as it gives more troubles than usefulness
2024-01-14 10:23:44 +02:00
Andrii Danylchenko
1a1ae5cd8b
BattleAI: fixes
2024-01-02 17:35:10 +02:00
Ivan Savenko
9b8145f522
Compute creature speed only once during evaluation
2023-11-18 19:41:29 +02:00
Alexander Wilms
5cbc75d3b7
Merge remote-tracking branch 'upstream/develop' into develop
2023-10-29 13:35:37 +00:00
Alexander Wilms
457e73ed12
AI/BattleAI/BattleExchangeVariant.cpp: Do not assign data members in a constructor. Initialize members in an initialization list.
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Member data should be initialized in-class or in a constructor initialization list
2023-10-27 23:34:11 +00:00
Alexander Wilms
b10b1a5444
AI/BattleAI/BattleExchangeVariant.cpp: This function should be declared "const".
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Member functions that don't mutate their objects should be declared "const"
2023-10-27 23:34:11 +00:00
Andrii Danylchenko
f74daa2e1f
BattleAI: fix health bounty calculation
2023-10-22 22:06:42 +03:00
Andrii Danylchenko
870fbd50e3
BattleAI: bigger reachability map
2023-10-22 21:37:55 +03:00
Andrii Danylchenko
9eb9404f28
BattleAI: divide only positive part of score onto turns count
2023-10-22 21:37:54 +03:00
Andrii Danylchenko
5f13a0bbda
BattleAI: spellcast fixes and floating point score
2023-08-26 14:17:33 +03:00
Andrii Danylchenko
dc88f14e0b
BattleAI: positive/negative effect multiplier
2023-08-26 13:06:51 +03:00
Andrii Danylchenko
274bf739b8
BattleAI: damage cache and switch to different model of spells evaluation
2023-08-26 13:06:51 +03:00
Ivan Savenko
0240ee886d
Converted (almost) all namespace enum's to enum classes
2023-08-25 13:38:02 +03:00
Andrii Danylchenko
ba9998ac66
BattleAI: fast targets optimization
2023-08-08 20:10:29 +03:00
Andrii Danylchenko
fe65edd55d
BattleAI: stacks should not measure damage against turret
2023-05-10 09:22:13 +03:00