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Commit Graph

2230 Commits

Author SHA1 Message Date
DjWarmonger
d3a014ee94 Smarter implementation of last change. 2011-08-06 07:15:21 +00:00
DjWarmonger
e67b7b9da4 Some fixes for shooting vs Creature Window. 2011-08-06 07:05:04 +00:00
DjWarmonger
d29850a2fa Fixed #740 2011-08-05 07:59:15 +00:00
Frank Zago
56bf3dc8ab Replaced io_service()) with get_io_service(). Fixes bug #780. 2011-08-04 23:49:32 +00:00
Frank Zago
18a376696d Support for newwer libavformat API. Patch from exine, bug #779. 2011-08-04 22:12:53 +00:00
beegee1
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
DjWarmonger
2272b4a316 Reverted changes from r2270. These strange callbacks were introduced for purpose (bugs 574 & 615).
Described crash after a battle is not reproductible now. Refer to these bug reports for more details.
2011-07-30 18:02:31 +00:00
beegee1
a5c39ca84b * Fixed a crash which occurred when a battle was won against a enemy hero but not gaining a lvl-up.
* Code improvements, fixed warnings.
2011-07-30 15:04:34 +00:00
Frank Zago
5eab8339d0 Someone likes to put semicolons in the wrong places. Fixed. 2011-07-28 00:38:19 +00:00
DjWarmonger
8789968d67 Fixed #777. 2011-07-27 10:41:27 +00:00
Ivan Savenko
0893ed816f - fix for #775
- fix for crash in battle options window
2011-07-27 09:35:27 +00:00
DjWarmonger
2047862eb1 Compile fix for Kingdom Overview
Fixed common crash with gained exp, fixed necromancy.
2011-07-23 06:14:05 +00:00
Ivan Savenko
5d2f5c2e33 - fixed #762
- (linux) fixed video in campaigns menu
2011-07-22 23:34:15 +00:00
Ivan Savenko
35a528e062 - Rewrote Kingdom Overview window - all should be stable now
- New classes for GUI - lists and tabs
- finishing work on Json config in animations
2011-07-22 16:22:22 +00:00
DjWarmonger
f5874540b3 Underground rock tiles will be always blocked -> no spawning monsters in there. 2011-07-22 07:07:27 +00:00
Ivan Savenko
98d32acf1b - new files JsonNode.cpp/.h
- CAnimation can use JSON configs from Sprites folder instead of .def files
2011-07-21 18:29:22 +00:00
DjWarmonger
c551a32f9f Version bump. 2011-07-21 15:03:58 +00:00
DjWarmonger
da83f0fcde For dev release 0.85b
Quick fix for #762
2011-07-21 14:16:45 +00:00
Frank Zago
20574dea3d Added missing initializations. 2011-07-21 02:39:37 +00:00
Ivan Savenko
0693312a8e - fixed several crashes with joining creatures
- support for loading *.tga images
- minor fixes
2011-07-18 15:21:16 +00:00
Michał W. Urbańczyk
79f5b29196 Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
DjWarmonger
ef954b8a4f Most of the stuff I've commited today makes no sense, proper solution is trivial. 2011-07-17 18:11:03 +00:00
DjWarmonger
e4c5de3d0f Fixes for previous commit. Now #574, #615 and #743 work correctly. 2011-07-17 13:56:55 +00:00
DjWarmonger
096e77333f Better handling of after-battle callbacks. Looks messy, but works. 2011-07-17 12:53:06 +00:00
DjWarmonger
16e7241fbd Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
beegee1
62c43451ef * Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached 2011-07-16 13:57:25 +00:00
DjWarmonger
b609479496 Support for Magic Mirror spell. 2011-07-16 08:28:01 +00:00
DjWarmonger
79a453f442 Support for WoG "cast before attack" bonus. Minor fixes. 2011-07-16 06:42:44 +00:00
DjWarmonger
92006b53f1 Fixed interface freezes for some mass-target spells.
How comes no one has reported it before?
2011-07-15 16:41:43 +00:00
Ivan Savenko
706510f12f - gcc compile fixes 2011-07-13 23:36:37 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
DjWarmonger
a7577ccb6b More details for Rebirth ability. 2011-07-10 09:03:46 +00:00
DjWarmonger
036ad1233f fixes for Phoenix. Its animation will now be restored to Alive. 2011-07-10 08:22:20 +00:00
Frank Zago
9c3a10b2c7 Fixed a bug in phoenix code. Fixed a couple warnings. 2011-07-09 22:42:39 +00:00
DjWarmonger
5269e845fd handling of Rebirth ability for Phoenix.
However, I've got no idea how to restore its animation to alive state.
2011-07-08 14:54:20 +00:00
DjWarmonger
1bf9bb4d94 Flexible handling of creature spell power. 2011-07-08 13:17:05 +00:00
DjWarmonger
f33fbdc43b Support for Thunderbolt (Thunderbirds).
General framework for handling creatures casting spells with arbitrary spell power.
2011-07-08 07:00:11 +00:00
DjWarmonger
8102fd4cf0 Support for Death Blow ability. 2011-07-06 17:00:45 +00:00
DjWarmonger
c53c226820 Support for Titan's Thunder (creating Spellbook) & Titan's Lightning Bolt. 2011-07-06 14:25:12 +00:00
Ivan Savenko
75d068bc03 - compilation fix for #765 2011-07-05 19:06:47 +00:00
Michał W. Urbańczyk
ed056cf0df Set of minor improvements and fixes. 2011-07-05 19:05:41 +00:00
beegee1
488e54688f * Bonus caching system disabled for the moment now. => #764 2011-07-05 18:29:48 +00:00
Ivan Savenko
b8448e4c3b - (linux) build system update
- gcc errors/warnings fixes
2011-07-05 11:31:26 +00:00
Michał W. Urbańczyk
b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
DjWarmonger
08b7d0db17 All multi-hex attacks and shots should now be fully functional. 2011-07-05 06:07:36 +00:00
DjWarmonger
e95ae22061 Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
Dragon Breath does not yet work correctly for all double-wide stacks, though.
2011-07-04 19:34:49 +00:00
mateuszb
aac1c0b4e7 * cleaner code is better :) 2011-07-03 19:10:36 +00:00
Ivan Savenko
ecf33cca91 - one more fix for 763 2011-07-03 15:22:14 +00:00
Ivan Savenko
39feb24d64 - possibly fixed #763 2011-07-03 10:04:06 +00:00
DjWarmonger
57a36e77f3 Improvement for multiple-hex effects.
TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00