Henning Koehler
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37df5c9d88
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reworked mod loading to follow standard approach
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2017-09-03 23:49:36 +12:00 |
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Henning Koehler
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03b7da93e2
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use logMod for all mod-related logging
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2017-08-31 09:23:19 +12:00 |
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Henning Koehler
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abdca71828
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skill names and descriptions are fully managed by CSkillHandler
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2017-08-30 22:35:23 +12:00 |
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Henning Koehler
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dba5186a6f
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fixed skill schema definition
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2017-08-30 20:01:09 +12:00 |
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Henning Koehler
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3764ec8be1
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more code format issues
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2017-08-30 19:47:06 +12:00 |
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Henning Koehler
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654ca96e9d
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fixed code format and other minor issues
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2017-08-30 19:19:54 +12:00 |
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Henning Koehler
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36d671b093
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changed indentation from spaces to tabs
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2017-08-30 16:23:03 +12:00 |
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Henning Koehler
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aadb5d93f7
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added comment (and commented-out code) about skill legacy data
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2017-08-30 16:03:24 +12:00 |
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Henning Koehler
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899e8403f7
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skills.json uses base and struct for effects
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2017-08-30 10:25:36 +12:00 |
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Henning Koehler
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9b3c61616f
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made diplomacy join chance bonus-based
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2017-08-28 23:33:19 +12:00 |
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Henning Koehler
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69a538a600
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added bonus type MANUAL_CONTROL
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2017-08-28 20:09:27 +12:00 |
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Henning Koehler
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7e5c1ec7f8
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made artillery bonus-based; supports multiple bonus shots
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2017-08-27 21:05:17 +12:00 |
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Henning Koehler
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8bdb8f01ca
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made scholar skill bonus-based
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2017-08-27 20:10:25 +12:00 |
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Henning Koehler
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0153d0fc78
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made fire/air/water/earth magic skills bonus-based
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2017-08-27 19:37:54 +12:00 |
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Henning Koehler
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25e6b5cc07
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added bonus type SECONDARY_SKILL_VAL2; refactored CSkillHandler::defaultBonus; made eagleEye level bonus-based
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2017-08-27 17:40:52 +12:00 |
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Henning Koehler
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9bbfb57b93
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cleaned up secondary skill bonus merging
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2017-08-27 15:35:04 +12:00 |
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Henning Koehler
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1fa6cbe514
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scouting uses SIGHT_RADIUS bonus
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2017-08-26 18:01:39 +12:00 |
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Henning Koehler
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e8c32e05d8
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turned pathfinding effect into a bonus
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2017-08-26 14:59:24 +12:00 |
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Henning Koehler
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c9ef773da0
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fixed logging after rebase
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2017-08-26 14:06:47 +12:00 |
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Henning Koehler
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91fac7755a
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made tactics skill configurable
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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c0740e3623
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fixed crash when loading neutral faction; skills.json no longer requires index values
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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0357a4fe3b
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enabled config of skill descriptions
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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64e2db6a0f
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added sufficient debug to diagnose - problem is with lack of original data
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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d8648288f0
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added debug info to skill loading
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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993b7bf614
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skills are initialized properly (and file loading isn't actually working yet)
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2017-08-26 10:08:06 +12:00 |
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Henning Koehler
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a6c3352d7c
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moved secondary skill default bonus initialization into CSkillHandler
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2017-08-26 09:33:08 +12:00 |
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Henning Koehler
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159e27a0ab
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changed CBonusSystemNode* to BonusList in CSkill
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2017-08-26 09:33:08 +12:00 |
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Henning Koehler
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fbab52eb18
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added basic handler for loading secondary skill bonuses
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2017-08-26 09:33:08 +12:00 |
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