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Commit Graph

111 Commits

Author SHA1 Message Date
Andrey Filipenkov
8dcd3146e7 generate zip with ipa structure using cpack
fix kambala-decapitator/vcmi#6
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
1bb6a20b76 get rid of the custom toolchain 2022-09-24 15:55:23 +03:00
Andrey Filipenkov
fab3216df0 add setting to control app launch type: launcher or game
- removes custom AppDelegate
- now starting launcher using qt_main_wrapper
- when starting SDL from launcher, SDLUIKitDelegate is created and assigned as app delegate

fix kambala-decapitator/vcmi#33
2022-09-24 15:55:23 +03:00
Andrey Filipenkov
1e01780d17 start app with launcher, start SDL from launcher
kambala-decapitator/vcmi#33
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
ba9ace46ad fix compiling storyboard without the need to edit generated xcodeproj manually 2022-09-24 15:55:22 +03:00
Andrey Filipenkov
352358b493 move launch storyboard to iOS subdirectory 2022-09-24 15:55:22 +03:00
Andrey Filipenkov
bb00ec8ce2 remove entitlements and shared container usage
they're no longer required since we have a single app now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
5e838008df merge launcher and client
launcher is a static lib now
2022-09-24 15:55:22 +03:00
Andrey Filipenkov
c6e51852d0 add ability to build VCMI as single process
"Client process -> shared VCMI lib <- Server process" is turned into "shared Client-VCMI lib -> process <- static Server-VCMI lib"
- adds lib_client and lib_server targets that define distinct namespaces
- lib_client is a dynamic library which is shared with AI libs, lib_server is static
2022-09-24 15:55:21 +03:00
Andrey Filipenkov
ede9f33328 fix linking with FFmpeg 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
3388583089 use component-based install to copy only what's needed for every app 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
fae295da88 allow building without codesigning 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
fb32dd0ffc adapt config to new dependencies 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
9dc5f3ed8b improve RPATH handling, apply RPATH when installing dylibs 2022-09-24 15:55:20 +03:00
Andrey Filipenkov
bb9d19deee fix whitespace 2022-09-24 15:55:19 +03:00
Andrey Filipenkov
f97ff108a7 show SDL's textfield above the keyboard for game chat, extract handling to separate class
kambala-decapitator/vcmi#4 kambala-decapitator/vcmi#31
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
44d0e19c71 remove focus from active text input after keyboard is closed
allows focusing same text input again
kambala-decapitator/vcmi#4 kambala-decapitator/vcmi#10
2022-09-24 15:55:19 +03:00
Andrey Filipenkov
4647bd8981 add App Group entitlement
kambala-decapitator/vcmi#9
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
e3539049cd implement RMB click as long press
kambala-decapitator/vcmi#1
2022-09-24 15:55:18 +03:00
Andrey Filipenkov
7def214740 more Xcode-compatible Info.plist 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
13dd451ff5 add simple app icons 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
6e41e3154c fix running on device from Xcode
proper codesigning
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
cfa22c33ad use rpath properly 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
b6c4126bed install files after building server/client
package required files inside app bundle
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
92a7936202 add Info.plist to sources 2022-09-24 15:55:17 +03:00
Andrey Filipenkov
e72e5cea6f attempt to run server in a separate app
partially reverts 3258f8bb40487e3731bf452dbda1add6294ff4b2
2022-09-24 15:55:17 +03:00
Andrey Filipenkov
2e18299897 make server a static lib, run it in a separate thread
issues to solve:
- dynamic_cast error 2: One or more of the following type_info's has hidden visibility or is defined in more than one translation unit. They should all have public visibility. 13CPackForLobby, 20LobbyClientConnected, 20LobbyClientConnected.
- error setting socket option: set_option: No buffer space available
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
a33db4f03b fix creating SDL window, enforce landscape 2022-09-24 15:55:16 +03:00
Andrey Filipenkov
fe86ac97b6 make app launch
although it crashes on start because of boost.filesystem
2022-09-24 15:55:16 +03:00
Andrey Filipenkov
d6a92f23aa fix leading whitespace 2022-09-24 15:55:16 +03:00
Andrey Filipenkov
7a50620e61 enable clang modules and framework auto-linking 2022-09-24 15:55:16 +03:00
Andrey Filipenkov
b824a90295 initial iOS support to fix building
tested with Xcode and Unix Makefiles
2022-09-24 15:55:15 +03:00
Andrey Filipenkov
e85f8a56bb make FFmpeg dependency optional 2022-09-18 09:25:10 +03:00
Andrey Filipenkov
d7650ce9c0
use Conan to make macOS CI builds for both Intel and ARM (#782)
* [CI] append platform to output artifact name if it's given
2022-08-30 17:29:00 +03:00
Andrey Filipenkov
c0825149cf fix error C2338 when building Client on Windows
Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.
2022-08-06 11:47:09 +03:00
Andrey Filipenkov
0429ff61b0 don't link client to TBB 2022-07-29 11:18:36 +03:00
Soar Qin
188607b05f Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 2022-06-17 17:20:08 +03:00
Konstantin
8fc14369a4
CMake presets. (#744)
* CI: use single build action
* CMake: use imported targets
* CI: do not build boost for linux
* CMake: add FORCE_BUNDLED_MINIZIP option
* linux: use external minizip and fuzzylite
* CMake: add presets
* .gitignore: ignore cmake build dirs
* github: use cmake presets
2022-05-26 08:55:20 +03:00
Andrii Danylchenko
2fc7cf02b0 tray notification for windows 2022-05-14 13:23:09 +03:00
Andrii Danylchenko
1e97859fbf Fix crash when clicking scenario info during campaign gameplay. 2022-05-10 09:48:05 +03:00
Andrii Danylchenko
27b3a88dda Replace App Veyor 2021-08-21 09:32:52 +03:00
Andrii Danylchenko
3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Michał Kalinowski
ec536e613c CMake more transitive
-Moving AIs cmake to target focusing code
-Beign explicit when link libraries
2019-03-28 16:56:51 +03:00
Michał Kalinowski
a0d1808b62 CMake transitive compile dependency
Moving to more target focusing code that provides better transitive scope
2019-01-19 17:38:54 +03:00
Arseniy Shestakov
ac66fc7f42 Full rework of pre-game interface and networking
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.

TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00
AlexVinS
0b70baa95e Spells configuration version 2 (effect-based)
* Indirect spell effects loading
* Json serializer improvements
* spell->canBeCastAt do not allow useless cast for any spell
* Added proxy caster class for spell-created obstacles
* Handle damage from spell-created obstacles inside mechanics
* Experimental GameState integration/regression tests
* Ignore mod settings and load only "vcmi" mod when running tests
* fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests)
* Huge improvements of BattleAI regarding spell casts
* AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells.
* Possible fix for https://bugs.vcmi.eu/view.php?id=1811
* CStack factored out to several classes
* [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional
* [Battle] Allowed BattleAction have multiple destinations
* [Spells] Converted limit|immunity to target condition
* [Spells] Use partial configuration reload for backward compatibility handling
* [Tests] Started tests for CUnitState
* Partial fixes of fire shield effect
* [Battle] Do HP calculations in 64 bits
* [BattleAI] Use threading for spell cast evaluation
* [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state)
* Implemented https://bugs.vcmi.eu/view.php?id=2811
* plug rare freeze when hypnotized unit shots vertically
* Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense
* [BattleAI] Try to not waste a cast if battle is actually won already
* Extended JsonSerializeFormat API
* fixed https://bugs.vcmi.eu/view.php?id=2847
* Any unit effect can be now chained (not only damage like Chain Lightning)
** only damage effect for now actually uses "chainFactor"
* Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2018-02-08 11:37:21 +03:00
FeniksFire
f82fd41a14 Quick Recruitment Window upgrade
Now is possible to switch by button between creatures upgrades.
Fixed small typo, rename from purhase to purchase.
2017-12-21 18:23:28 +01:00
AlexVinS
39194a0629 Merge branch 'SplittingShortcuts' into develop 2017-11-15 22:31:55 +03:00
FeniksFire
a4f701014b Quick Army Purhase in Town Screen
Mouse click on castle icon (it is now clickable) - quick recruit of all
available creatures.
2017-11-12 17:37:08 +01:00