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Commit Graph

52 Commits

Author SHA1 Message Date
Xilmi
0c488145b9 Update BuildAnalyzer.cpp
Revert unintentionally commited changes
2024-09-01 00:02:47 +02:00
Xilmi
72597b549b hero spread
Prefer hiring heroes at towns that don't have heroes nearby.
2024-08-31 23:00:27 +02:00
Xilmi
aea05b3fb8 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-29 14:42:37 +02:00
Ivan Savenko
0fd9dbf240 Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
Xilmi
e6d907af55 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-18 09:52:59 +02:00
Xilmi
f0ca1c6112 Update BuildAnalyzer.cpp
Removed the restrictions of the greedy-playstyle.
Only count forts as gold-producing prerequisites when no same- or higher-level fort exists somewhere else in the empire.
2024-08-15 18:13:44 +02:00
Xilmi
c10c04779f Adaptive Build-order
When not threatened by nearby enemies the AI adds missing gold-income-buildings towards gold-pressure. This impacts the build-order in a way that they try to rush these more and get up a good economy more quickly.
2024-08-14 22:52:19 +02:00
Laserlicht
170f375179 code review 2024-08-10 00:29:30 +02:00
Laserlicht
475b769eef fix ToW 2024-08-07 01:35:50 +02:00
Laserlicht
14bcfad7b0 fix upgrade 2024-08-06 23:28:45 +02:00
Laserlicht
ebeeff5aa3 abstraction layer 2024-08-05 23:51:07 +02:00
Laserlicht
3afddbbf29 replaced constant 2024-08-05 23:03:19 +02:00
Xilmi
f4c0bee003 Merge remote-tracking branch 'upstream/develop' into develop 2024-08-05 21:53:59 +02:00
Laserlicht
bfd1e8a7c8 calculate income 2024-07-25 02:51:00 +02:00
Xilmi
aade79720f Update BuildAnalyzer.cpp
Allow queuing citadels and castles on other days than satur- and sunday.
2024-07-24 21:14:27 +02:00
Xilmi
69efe9cfda Merge remote-tracking branch 'upstream/develop' into develop 2024-07-22 20:15:40 +02:00
Ivan Savenko
4aa73b40c9 Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
Xilmi
2bf7b3200b Merge remote-tracking branch 'upstream/develop' into develop 2024-07-19 22:05:58 +02:00
Xilmi
f094bf9602 Added marketplace to buildable buildings
Before marketplaces could only be built as part of a requirement for other buildings but not on their own when that other building already existed like it is the case in certain campaign-missions.
2024-07-19 15:19:27 +02:00
Andrii Danylchenko
e9e5948d61 NKAI: take into account 7lvl creature cost when we consider what resources we need 2024-07-18 20:24:24 +03:00
Xilmi
53c51b4278 Allow all buildings
Added resource-silo and special buildings to things that AI can theoretically build.
2024-07-15 17:26:06 +02:00
Xilmi
3fed58c47b Gold-pressure 2024-07-12 15:36:29 +02:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Alexander Wilms
e70411bf1a Fix typo: preasure -> pressure 2024-04-16 21:10:49 +00:00
Alexander Wilms
7d925b3689 Fix typo: Preasure -> Pressure 2024-04-16 21:10:15 +00:00
Andrii Danylchenko
35429eab52 NKAI: moddable configuration 2024-03-01 22:03:07 +02:00
Ivan Savenko
8346d71c98 Remove more subID access 2023-11-01 14:44:05 +02:00
Andrii Danylchenko
a005829a57 NKAI: cancel checking building which needs itself as prerequisite 2023-09-16 11:04:28 +03:00
Ivan Savenko
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
Ivan Savenko
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
Andrii Danylchenko
f1a9ae99ee NKAI: various behavior fixes, undo max_gold_preasure 2023-07-31 22:01:12 +03:00
Andrii Danylchenko
fb7477047a NKAI: loosen gold presure on build system. 2023-07-31 22:01:12 +03:00
Andrii Danylchenko
c93bb0a502 nkai: fixes and skill rewards 2023-07-31 22:01:11 +03:00
Ivan Savenko
acac42291e Remove excessive CMap.h includes 2023-05-31 23:18:38 +03:00
Ivan Savenko
3738171b21 Refactoring of H3M loader to make HotA format support easier
- extracted low-level reader from MapFormatH3M class
- added separate structure to define version-specific values
- cleared up some H3M format edge cases
- replaced witch hut skill vector with set
- converted several fields to enum type
2023-04-15 17:20:38 +03:00
Konstantin
11b237a23c vcmi: massive refactoring v1 2023-04-05 22:33:12 +03:00
Ivan Savenko
05a1d7c6e3 All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
lainon
7fdad4e0f6 Code refactor following C++ standard and condition fixes 2022-11-15 03:20:55 +03:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrey Filipenkov
659be89a01 remove setting values that are never read 2022-09-24 16:52:38 +03:00
Andrey Filipenkov
c9c79887a7 remove unused variables 2022-09-22 11:54:10 +03:00
Andrii Danylchenko
6da233c387 NullkillerAI: fix build analyser when town has no upgrade for creature 2022-05-01 10:26:07 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
9a203b8af9 Nullkiller: parallel object clusterization, stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0d5ae20e64 Nullkiller: improved citadel priority 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4f51d3c929 Nullkiller: fix android 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3e9bf9b662 Nullkiller: try to fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447 Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5 Nullkiller: stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00