nordsoft
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de8bd48398
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Added right click pop-up for text inputs
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2023-08-28 17:21:38 +04:00 |
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nordsoft
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614a285fb8
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Fix hot seat timer visualization
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2023-08-28 17:21:38 +04:00 |
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nordsoft
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e4e9bcfb9b
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Show time for other player during battle
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2023-08-28 17:19:04 +04:00 |
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nordsoft
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0bb352565a
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Fix creature timer update
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2023-08-28 17:12:08 +04:00 |
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nordsoft
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0bc2302f1f
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Fix battle timer logic
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2023-08-28 17:12:08 +04:00 |
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nordsoft
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fdaf05514a
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Correct network data exchange and time parsing
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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3962b71262
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Remove unused variable
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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6380a02e10
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Upgrade launcher default repo
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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1e527a6942
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Minor changes
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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86e0ea15fb
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Fix turn timer settings
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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d758727c23
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Basic timer ui is almost complete
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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c7ded69edc
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Minor changes
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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c064b805c2
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Refactor combo box
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2023-08-28 17:10:52 +04:00 |
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nordsoft
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39fbdd300d
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Refactor combo box
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2023-08-28 17:10:52 +04:00 |
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Nordsoft91
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1586c6c6a0
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Merge pull request #2668 from IvanSavenko/remove_current_player
Remove "currentPlayer" from gamestate
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2023-08-28 17:10:28 +04:00 |
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Nordsoft91
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6394a77270
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Merge pull request #2683 from Laserlicht/zoom_dead_area
dead area for zooming
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2023-08-28 17:09:15 +04:00 |
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Nordsoft91
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ffc4b989f0
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Merge pull request #2679 from Laserlicht/smooth_scroll
Smooth scroll
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2023-08-28 17:08:57 +04:00 |
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Michael
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3c1892a7d2
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adjust timing
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2023-08-28 10:03:50 +02:00 |
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Michael
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220145bd9b
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reintroduce setting to zero while holding
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2023-08-28 00:59:08 +02:00 |
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Michael
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9f51f42128
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use fps in calculation
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2023-08-28 00:49:32 +02:00 |
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Michael
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b61890355f
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Update MapViewController.cpp
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2023-08-27 23:17:47 +02:00 |
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Michael
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1c89c71031
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Update MapViewController.cpp
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2023-08-27 22:55:05 +02:00 |
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Michael
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3ce9d022d5
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try to remove glitch
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2023-08-27 22:00:20 +02:00 |
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Michael
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da3014bd54
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Haptic feedback and increased dead zone
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2023-08-27 21:40:56 +02:00 |
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Ivan Savenko
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6896ee5370
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Merge pull request #2681 from IvanSavenko/fix_player_color_regression
Fix checking PlayerColor's for validness
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2023-08-27 22:01:23 +03:00 |
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Michael
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3960e5aa32
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Update client/mapView/MapView.cpp
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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2023-08-27 20:55:37 +02:00 |
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Andrii Danylchenko
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2fef0e8d40
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Fix market of time, crashes game
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2023-08-27 21:01:32 +03:00 |
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Ivan Savenko
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5ec2f39fd5
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Merge pull request #2676 from Laserlicht/patch-3
Flatpak - Use new screenshots
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2023-08-27 21:00:19 +03:00 |
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Michael
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f16b93c391
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dead area for zoom
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2023-08-27 14:00:40 +02:00 |
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Michael
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b77bccdc24
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code review
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2023-08-27 12:09:26 +02:00 |
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Michael
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d1d0d6d62e
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fps independent
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2023-08-27 02:35:10 +02:00 |
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Michael
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4137a66f2a
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fix division by zero edge case
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2023-08-27 00:53:09 +02:00 |
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Ivan Savenko
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ce20d913e0
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Fix checking PlayerColor's for validness
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2023-08-27 01:35:38 +03:00 |
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Michael
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bbd69fd430
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added setting
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2023-08-27 00:33:52 +02:00 |
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Michael
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4eecca2d9a
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code review
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2023-08-27 00:22:29 +02:00 |
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Michael
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6b71820197
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avoid some edge cases
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2023-08-26 23:25:46 +02:00 |
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Michael
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a354a7f696
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compatible with older sdl
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2023-08-26 22:30:02 +02:00 |
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Michael
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72c4c23e2e
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swapped
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2023-08-26 22:25:12 +02:00 |
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Michael
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cde22b3755
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fix
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2023-08-26 21:37:29 +02:00 |
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Michael
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e57e9e8e9f
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ready draft
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2023-08-26 21:29:24 +02:00 |
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Michael
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2286e0c7b1
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implement speed and move
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2023-08-26 21:13:33 +02:00 |
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Michael
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fe6d96f4a0
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angle calc
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2023-08-26 20:19:25 +02:00 |
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Michael
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bd0f9bb280
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preparation
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2023-08-26 19:53:36 +02:00 |
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Michael
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65c9ed0e09
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Flatpak - Use new screenshots
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2023-08-26 15:29:53 +02:00 |
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Andrii Danylchenko
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3b06abd0d7
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Merge pull request #2585 from vcmi/battle-damage-cache
Battle damage cache
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2023-08-26 15:08:26 +03:00 |
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Andrii Danylchenko
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5f13a0bbda
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BattleAI: spellcast fixes and floating point score
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2023-08-26 14:17:33 +03:00 |
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Andrii Danylchenko
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dc88f14e0b
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BattleAI: positive/negative effect multiplier
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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03395a3d8a
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TBB for battle AI spellcast an fixes
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2023-08-26 13:06:51 +03:00 |
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Andrii Danylchenko
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274bf739b8
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BattleAI: damage cache and switch to different model of spells evaluation
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2023-08-26 13:06:51 +03:00 |
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Ivan Savenko
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edd029c79c
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Replace "currentPlayer" from gamestate with "activePlayers"
- Allows multiple active players at once, e.g. simturns
- Cleared up validation of netpacks by server, e.g. always check for
pack sender
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2023-08-25 18:56:15 +03:00 |
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