Andrii Danylchenko
7bf047ff18
#4066 - fix exploration
2024-06-01 13:13:51 +03:00
Andrii Danylchenko
9728413742
NKAI: fix dead end cancellation
2024-06-01 12:25:23 +03:00
Andrii Danylchenko
02ea497951
NKAI: speedup exploration a bit
2024-05-22 22:49:11 +03:00
Andrii Danylchenko
820f0e0c1a
NKAI: port exploration from VCAI
2024-05-20 23:50:13 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
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Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
...
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
cba49a9952
Fix gcc-14 build
2024-05-17 10:10:06 +00:00
Laserlicht
560923fc1f
show cheating problem message only once per AI
2024-05-15 12:50:51 +02:00
Laserlicht
e9b2159c0a
hint about disabled cheats for nullkiller
2024-05-15 00:18:14 +02:00
DjWarmonger
560d53a07c
Merge pull request #3960 from vcmi/fix-3941
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#3941 - recruit hero when no heroes
2024-05-13 11:30:11 +02:00
Andrii Danylchenko
98afd43969
#3941 - recruit hero when no heroes
2024-05-12 21:10:31 +03:00
Andrii Danylchenko
98a78b3386
#3930 - fix usage of wrong variable
2024-05-12 18:04:23 +03:00
Andrii Danylchenko
157443c1df
#3876 - allow to embark after battle for AI pathfinder
2024-05-05 13:52:57 +03:00
Andrii Danylchenko
f1d7151a93
#3842 - fix negative link cost because of bonuses
2024-04-28 09:11:15 +03:00
Andrii Danylchenko
39e19f79f4
Fix #3754 , #2316
2024-04-27 13:57:50 +03:00
Andrii Danylchenko
afa766c763
#3824 - fix cluster unlock
2024-04-27 10:57:30 +03:00
Andrii Danylchenko
6e641dbdea
#3824 - fix empty army with only commander issues
2024-04-26 23:18:20 +03:00
Andrii Danylchenko
b4abb3a56c
Merge pull request #3814 from vcmi/fixes
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NKAI: fix patrolling heroes never retreat and town danger evaluation
2024-04-23 18:52:47 +03:00
Ivan Savenko
62d15ed23c
Merge pull request #3820 from IvanSavenko/bugfixing
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Bugfixing
2024-04-23 13:03:36 +03:00
Ivan Savenko
a6dead7725
Fixed loading of text strings for hota quests
2024-04-22 13:49:17 +03:00
Ivan Savenko
a46e022421
Fixed format string
2024-04-22 13:48:56 +03:00
Ivan Savenko
438ec08d72
AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic)
2024-04-22 11:14:58 +03:00
Ivan Savenko
e8e4446886
Simplify NKAI settings loading code
2024-04-22 11:14:58 +03:00
Ivan Savenko
20f323d83c
Added 'useTroopsFromGarrisons' option to NKAI
2024-04-22 11:14:57 +03:00
Ivan Savenko
21dff9413e
Merge pull request #3786 from IvanSavenko/instant_movement
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Instant movement
2024-04-22 11:08:00 +03:00
Ivan Savenko
1b469036a3
Merge pull request #3784 from dydzio0614/quick-dwellings-visit
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Add handling for yes/no dialogs that can be safely skipped by player
2024-04-22 11:06:40 +03:00
Andrii Danylchenko
390136e536
NKAI: fix patrolling heroes never retreat and town danger evaluation
2024-04-21 14:23:58 +03:00
Andrii Danylchenko
7aff0e63fc
NKAI: fix parallel access to object graph
2024-04-21 12:27:58 +03:00
Andrii Danylchenko
70fad45316
Merge pull request #3770 from vcmi/nkai-multitask
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NKAI: allow multiple tasks to be executed from one calculation
2024-04-20 15:21:11 +03:00
Andrii Danylchenko
3939c4b9d3
NKAI: stability fixes and regression
2024-04-20 14:32:58 +03:00
Ivan Savenko
d5a2ad1be8
Allow sending requests to move across multiple tiles at once
2024-04-20 12:28:50 +03:00
Dydzio
19453aab41
Add handling for yes/no dialogs that can be safely skipped by player
2024-04-17 01:08:27 +02:00
Alexander Wilms
e70411bf1a
Fix typo: preasure -> pressure
2024-04-16 21:10:49 +00:00
Alexander Wilms
7d925b3689
Fix typo: Preasure -> Pressure
2024-04-16 21:10:15 +00:00
Andrii Danylchenko
ed76d8a652
NKAI: allow multiple tasks to be executed from one calculation
2024-04-14 16:46:05 +03:00
Andrii Danylchenko
fd0dd7441a
Merge pull request #3700 from vcmi/object-graph
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NKAI: parallel capture objects
2024-04-01 12:59:08 +03:00
Andrii Danylchenko
728f673763
NKAI: remove static ai field
2024-03-31 21:11:25 +03:00
Andrii Danylchenko
ca7c91e766
Merge pull request #3677 from vcmi/object-graph
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Object graph
2024-03-29 20:39:56 +02:00
Andrii Danylchenko
d6f1a5c2b3
NKAI: parallel capture objects
2024-03-29 20:39:03 +02:00
Evgeny Malygin
25125f96da
Fix: licenses, pragma guards, StdInc
2024-03-29 07:48:52 +02:00
Andrii Danylchenko
ff654c2148
NKAI: fix build
2024-03-28 17:47:08 +02:00
Andrii Danylchenko
30d9daf62c
NKAI: improve boat handling by object graph, a set of fixes
2024-03-28 13:39:15 +02:00
Andrii Danylchenko
adfcb650e2
NKAI: object graph fixes
2024-03-25 21:04:08 +02:00
Andrii Danylchenko
3820f6f78b
NKAI: fix headless and compilation
2024-03-24 13:16:46 +02:00
Andrii Danylchenko
419d6a648b
NKAI: optimize clusterization and pathfinding for object graph
2024-03-24 09:32:54 +02:00
Andrii Danylchenko
017fb204a1
NKAI: remove 5th dimension
2024-03-24 09:32:54 +02:00
Andrii Danylchenko
e66ceff154
NKAI: object graph improved and optimized
2024-03-21 12:13:36 +02:00
Andrii Danylchenko
bec2c0cac2
NKAI: fix sonar and refactoring
2024-03-10 15:14:15 +02:00
Andrii Danylchenko
6245adb9a4
NKAI: configurable object graph
2024-03-08 14:39:16 +02:00
Andrii Danylchenko
5f8a157c6d
NKAI: rollback changes with removing scan depth
2024-03-03 10:21:17 +02:00