Ivan Savenko
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e1799379dd
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Terrain/Road/River handler are now in compileable state
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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1468f6aded
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
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nordsoft
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d93e844609
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Use roads names instead of their filenames
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2022-12-17 04:54:01 +04:00 |
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nordsoft
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f27a40dd34
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Support roads and teams customization in engine
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2022-12-17 03:52:40 +04:00 |
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Tomasz Zieliński
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20c102e648
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Remove T prefix from new typedefs
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2022-09-29 11:44:46 +02:00 |
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Tomasz Zieliński
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f386f42166
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Merge remote-tracking branch 'origin/develop' into terrain-rewrite
# Conflicts:
# lib/Terrain.cpp
# lib/Terrain.h
# lib/battle/CBattleInfoEssentials.cpp
# lib/rmg/ObstaclePlacer.cpp
# lib/rmg/RiverPlacer.cpp
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2022-09-27 07:50:17 +02:00 |
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Tomasz Zieliński
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4ea57ea7fc
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A variety of suggested style tweaks
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2022-09-25 09:33:56 +02:00 |
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Andrey Filipenkov
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ff635edc0b
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
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2022-09-24 15:55:21 +03:00 |
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Tomasz Zieliński
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ebe45d512d
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Moved roads and rivers to TerrainTypeHandler, by analogy to TerrainType.
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2022-09-23 16:24:01 +02:00 |
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DjWarmonger
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f81d869b4a
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Mine roads (#808)
* Create dirt roads to mines if there are no roads in a zone.
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2022-09-11 11:31:27 +03:00 |
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Nordsoft91
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4bd0ff680a
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Random map generator refactoring (#762)
random map generator refactoring and improvements
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2022-09-11 11:31:27 +03:00 |
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