Ivan Savenko
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e48bd39b9c
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
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Ivan Savenko
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8b6f6f9b93
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Fix msvc compile
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2023-01-11 13:59:43 +02:00 |
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Ivan Savenko
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c6f089c6b1
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Removed outdated comment
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2023-01-11 13:59:33 +02:00 |
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Ivan Savenko
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1e37e66e6c
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Replaced Terrain::BORDER and WRONG with NONE
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2023-01-10 20:09:09 +02:00 |
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Ivan Savenko
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1b25043dab
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Terrain identifiers will also have mod:name format
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2023-01-10 20:08:37 +02:00 |
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Ivan Savenko
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1caec0a8cb
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Removed default native terrains - breaks neutral faction
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2023-01-10 20:08:07 +02:00 |
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Ivan Savenko
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8c2b1d74be
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Removed unused code
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2023-01-10 20:07:22 +02:00 |
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Ivan Savenko
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c455986a55
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Fix regressions in RMG & map editor
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2023-01-10 01:05:28 +02:00 |
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Ivan Savenko
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668aee71ff
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Added schemas for rivers & roads, updated terrain schema
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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c6d62c6297
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Added translatable strings for roads & rivers, for use in editor
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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4f3ea0d1d9
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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f51b3bca57
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use JsonKey or NameTranslated instead of ambiguos Name
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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009705e794
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Names for terrains now pass through translator
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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7c7ae26e67
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Map/Road/River identifiers are now private members
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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f3985d205b
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Added horseSoundPenalty for terrains (for movement outside of roads)
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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64885bdf6b
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Better names for terrain parameters. Support for new movement sounds.
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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4e4dae854f
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Final stabilization changes
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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99745b5c3c
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Fix rivers & roads loading
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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2de3178158
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Fixed game startup
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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e1799379dd
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Terrain/Road/River handler are now in compileable state
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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1468f6aded
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
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Ivan Savenko
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01811317f9
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Remove assert which may not always be true
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2023-01-09 23:22:59 +02:00 |
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Ivan Savenko
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4b3782b5cf
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Post-merge fix
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2023-01-09 23:22:59 +02:00 |
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Ivan Savenko
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1fece0ce18
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Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
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2023-01-09 22:07:13 +02:00 |
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Ivan Savenko
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d9aab0a847
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Merge pull request #1318 from IvanSavenko/translate_mapeditor
Translate mapeditor
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2023-01-09 21:25:09 +02:00 |
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Ivan Savenko
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bde988ca43
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Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
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2023-01-09 20:33:56 +02:00 |
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Ivan Savenko
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3e0bb3a7cc
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Fixed copy-paste error
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2023-01-09 19:14:21 +02:00 |
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Ivan Savenko
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8f42c86962
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Formatting: space -> tabs
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2023-01-09 18:34:37 +02:00 |
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Ivan Savenko
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84aefc3362
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Changed log file format: print timestamp instead of thread ID
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2023-01-09 18:34:37 +02:00 |
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Ivan Savenko
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2f5ee44cbe
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Fixes patrol position initialization on H3M load
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2023-01-09 18:34:13 +02:00 |
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Ivan Savenko
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f155a35378
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Fix positioning of UI elements in BattleWindow
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2023-01-09 17:25:49 +02:00 |
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Ivan Savenko
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c63e79fb28
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Fix multi-line texts in combat log
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2023-01-09 17:25:18 +02:00 |
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Ivan Savenko
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205beb96ed
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Fix petrification effect
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2023-01-08 16:25:47 +02:00 |
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Andrey Filipenkov
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48c01157e6
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fix typo
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2023-01-08 01:33:26 +02:00 |
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Andrey Filipenkov
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db98575d10
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fix unaligned memory access (UB) on Clang/GCC/MSVC
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
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2023-01-08 01:33:26 +02:00 |
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Dydzio
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b02948d073
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Update defaultMods.json
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2023-01-08 01:32:42 +02:00 |
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Ivan Savenko
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481f756b51
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Fixes #1304 - correct battle log message on spellcast without kills
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2023-01-07 19:52:57 +02:00 |
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Ivan Savenko
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a55ac6c1e2
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Fix MXE build
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2023-01-07 16:51:23 +02:00 |
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Ivan Savenko
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7a8d85e023
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Fix formatting
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2023-01-07 16:51:03 +02:00 |
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Ivan Savenko
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9895dca615
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Play sound if spell was resisted
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2023-01-07 14:27:12 +02:00 |
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Ivan Savenko
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d83eedb8dd
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Fixes #1378 - do not auto-set key color - image might not have one
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2023-01-06 13:15:52 +02:00 |
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Dydzio
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a2ce9220ed
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Fix tests + scripting compilation on gcc
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2023-01-05 17:42:33 +02:00 |
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Ivan Savenko
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1700a598f6
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Enable -Werror for CI only, attempt 2
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2023-01-05 17:37:40 +02:00 |
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Ivan Savenko
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d52b37fecb
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Moved strict compilation to CI-only
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2023-01-05 17:37:40 +02:00 |
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Ivan Savenko
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396b7740c3
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Removed unused variable
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2023-01-05 17:37:40 +02:00 |
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Ivan Savenko
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c6290c1a50
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Enable strict compilation by default
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2023-01-05 17:37:40 +02:00 |
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SoundSSGood
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d5cef0c069
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end of battle art assembling fix
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2023-01-05 17:37:14 +02:00 |
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Dydzio
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3e1e41ef59
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Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
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2023-01-05 17:31:30 +02:00 |
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Dydzio
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a83c7eb00f
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Add configurable damage and defense parameters
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2023-01-05 17:31:30 +02:00 |
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Ivan Savenko
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4ca22e652d
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All projectile animations now use time-based speed
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2023-01-05 15:26:29 +02:00 |
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