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Commit Graph

9392 Commits

Author SHA1 Message Date
Ivan Savenko
e48bd39b9c Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
Ivan Savenko
8b6f6f9b93 Fix msvc compile 2023-01-11 13:59:43 +02:00
Ivan Savenko
c6f089c6b1 Removed outdated comment 2023-01-11 13:59:33 +02:00
Ivan Savenko
1e37e66e6c Replaced Terrain::BORDER and WRONG with NONE 2023-01-10 20:09:09 +02:00
Ivan Savenko
1b25043dab Terrain identifiers will also have mod:name format 2023-01-10 20:08:37 +02:00
Ivan Savenko
1caec0a8cb Removed default native terrains - breaks neutral faction 2023-01-10 20:08:07 +02:00
Ivan Savenko
8c2b1d74be Removed unused code 2023-01-10 20:07:22 +02:00
Ivan Savenko
c455986a55 Fix regressions in RMG & map editor 2023-01-10 01:05:28 +02:00
Ivan Savenko
668aee71ff Added schemas for rivers & roads, updated terrain schema 2023-01-10 00:01:35 +02:00
Ivan Savenko
c6d62c6297 Added translatable strings for roads & rivers, for use in editor 2023-01-10 00:01:35 +02:00
Ivan Savenko
4f3ea0d1d9 Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Ivan Savenko
f51b3bca57 use JsonKey or NameTranslated instead of ambiguos Name 2023-01-10 00:01:35 +02:00
Ivan Savenko
009705e794 Names for terrains now pass through translator 2023-01-10 00:01:35 +02:00
Ivan Savenko
7c7ae26e67 Map/Road/River identifiers are now private members 2023-01-10 00:01:35 +02:00
Ivan Savenko
f3985d205b Added horseSoundPenalty for terrains (for movement outside of roads) 2023-01-10 00:01:35 +02:00
Ivan Savenko
64885bdf6b Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
Ivan Savenko
4e4dae854f Final stabilization changes 2023-01-10 00:01:35 +02:00
Ivan Savenko
99745b5c3c Fix rivers & roads loading 2023-01-10 00:01:35 +02:00
Ivan Savenko
2de3178158 Fixed game startup 2023-01-10 00:01:35 +02:00
Ivan Savenko
e1799379dd Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
Ivan Savenko
1468f6aded Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
Ivan Savenko
01811317f9 Remove assert which may not always be true 2023-01-09 23:22:59 +02:00
Ivan Savenko
4b3782b5cf Post-merge fix 2023-01-09 23:22:59 +02:00
Ivan Savenko
1fece0ce18
Merge pull request #1229 from IvanSavenko/battle_improvements
Battle: Fixing bugs & Implementation of missing features
2023-01-09 22:07:13 +02:00
Ivan Savenko
d9aab0a847
Merge pull request #1318 from IvanSavenko/translate_mapeditor
Translate mapeditor
2023-01-09 21:25:09 +02:00
Ivan Savenko
bde988ca43
Merge pull request #1329 from IvanSavenko/translate_game
Translations support - base functionality for main game texts
2023-01-09 20:33:56 +02:00
Ivan Savenko
3e0bb3a7cc Fixed copy-paste error 2023-01-09 19:14:21 +02:00
Ivan Savenko
8f42c86962 Formatting: space -> tabs 2023-01-09 18:34:37 +02:00
Ivan Savenko
84aefc3362 Changed log file format: print timestamp instead of thread ID 2023-01-09 18:34:37 +02:00
Ivan Savenko
2f5ee44cbe Fixes patrol position initialization on H3M load 2023-01-09 18:34:13 +02:00
Ivan Savenko
f155a35378 Fix positioning of UI elements in BattleWindow 2023-01-09 17:25:49 +02:00
Ivan Savenko
c63e79fb28 Fix multi-line texts in combat log 2023-01-09 17:25:18 +02:00
Ivan Savenko
205beb96ed Fix petrification effect 2023-01-08 16:25:47 +02:00
Andrey Filipenkov
48c01157e6 fix typo 2023-01-08 01:33:26 +02:00
Andrey Filipenkov
db98575d10 fix unaligned memory access (UB) on Clang/GCC/MSVC
sample UBSAN report:
client/gui/CAnimation.cpp:329:24: runtime error: load of misaligned address 0x62d0004b094f for type 'const ui32' (aka 'const unsigned int'), which requires 4 byte alignment
2023-01-08 01:33:26 +02:00
Dydzio
b02948d073 Update defaultMods.json 2023-01-08 01:32:42 +02:00
Ivan Savenko
481f756b51 Fixes #1304 - correct battle log message on spellcast without kills 2023-01-07 19:52:57 +02:00
Ivan Savenko
a55ac6c1e2 Fix MXE build 2023-01-07 16:51:23 +02:00
Ivan Savenko
7a8d85e023 Fix formatting 2023-01-07 16:51:03 +02:00
Ivan Savenko
9895dca615 Play sound if spell was resisted 2023-01-07 14:27:12 +02:00
Ivan Savenko
d83eedb8dd Fixes #1378 - do not auto-set key color - image might not have one 2023-01-06 13:15:52 +02:00
Dydzio
a2ce9220ed Fix tests + scripting compilation on gcc 2023-01-05 17:42:33 +02:00
Ivan Savenko
1700a598f6 Enable -Werror for CI only, attempt 2 2023-01-05 17:37:40 +02:00
Ivan Savenko
d52b37fecb Moved strict compilation to CI-only 2023-01-05 17:37:40 +02:00
Ivan Savenko
396b7740c3 Removed unused variable 2023-01-05 17:37:40 +02:00
Ivan Savenko
c6290c1a50 Enable strict compilation by default 2023-01-05 17:37:40 +02:00
SoundSSGood
d5cef0c069 end of battle art assembling fix 2023-01-05 17:37:14 +02:00
Dydzio
3e1e41ef59 Apply suggestions from code review
Co-authored-by: Nordsoft91 <nordsoft@yahoo.com>
2023-01-05 17:31:30 +02:00
Dydzio
a83c7eb00f Add configurable damage and defense parameters 2023-01-05 17:31:30 +02:00
Ivan Savenko
4ca22e652d All projectile animations now use time-based speed 2023-01-05 15:26:29 +02:00