b3234e8bfa
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
08b7d0db17
All multi-hex attacks and shots should now be fully functional.
2011-07-05 06:07:36 +00:00
e95ae22061
Implemented Dragon Breath, Attack All Around & Three-Headed Attack.
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Dragon Breath does not yet work correctly for all double-wide stacks, though.
2011-07-04 19:34:49 +00:00
aac1c0b4e7
* cleaner code is better :)
2011-07-03 19:10:36 +00:00
57a36e77f3
Improvement for multiple-hex effects.
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TODO: Attacker must know exact attacked tile, not only the stack.
2011-07-03 05:55:57 +00:00
81180de8be
Handling of area attack animation & effect
2011-07-02 17:40:33 +00:00
51943e5f1e
Partial support for Death Cloud & Magog's Fire Ball.
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Lots of refactoring is needed to handle this and multiple-target attacks.
2011-07-02 16:49:22 +00:00
e6409e8ddd
Fix for printing the line number. Fixed #753 .
2011-06-27 16:03:03 +00:00
9ca5d9048a
Fixed total spell immunity granted by 2212.
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Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
5fdb5aa494
* Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
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* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
7dce558e28
More fixes. Estates skill is now handled as a Bonus.
2011-06-24 18:16:28 +00:00
bdce46ab60
Minor refactorings, fixes & improvements.
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Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
e41d2f6e87
Fixed possible crash related to Peculiar Enchants.
2011-06-24 07:12:52 +00:00
d2d5930b64
Fix for previous commit.
2011-06-21 17:14:15 +00:00
5eef9551de
Fixed #607
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Support for Admiral's Hat
2011-06-21 16:00:19 +00:00
af8d8cbfc7
Implemented #479
2011-06-21 12:45:57 +00:00
825562a092
Fixed #538
2011-06-19 09:07:15 +00:00
eecb470e74
Fixed all warnings "take address of temporary".
2011-06-11 04:54:41 +00:00
ff49b852df
Silenced several "warning: suggest parentheses around ‘&&’ within ‘||’": added some parenthesis, optimized a couple statments and fix a bug in another.
2011-05-30 19:20:14 +00:00
2d61fab7e9
* Probably fixed #655 .
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* Fixed #736 , #737 .
* Fixed crash on loss/victory.
* Fixed crash on loading some AB maps.
* Fixed crash on loading map where victory/loss condition objective hero was placed inside the town.
* Fixed crash on loading map when neutral Dungeon has built Portal of Summoning.
* Mutex protecting GS will be used to prevent changes in GS when GUI might read it.
* Little more securities around moving hero and ending turn, still needed more.
2011-05-29 23:49:25 +00:00
3ca95ef5ed
Fixed #730 :
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* crash on +5 growth week
* crash on spawning wandering creatures on double growth months
(how come that has not been found in previous build?)
More logging for #729-like issues.
2011-05-28 01:02:28 +00:00
94166b83aa
* some changes
2011-05-22 18:46:52 +00:00
3a6b5cbfbb
Various fixes related to spell effects and Creature Window.
2011-05-21 07:07:07 +00:00
d4c2e55a00
Fixed #421 & #480 . Some work on animations & sounds. Minor changes.
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TODO: Interface should check game state before it's changed by triggered abilities of creatures.
2011-05-15 06:37:57 +00:00
b02527566c
Fixed some battle logs.
2011-05-13 10:45:36 +00:00
515ab7e7c1
Support for Acid Breath (both effects are now separate).
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Minor fixes.
2011-05-13 09:02:16 +00:00
617e1f962e
New files for lib:
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* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h
More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
b4144dc616
Callback jugglery, part 1.
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Fixed #252 .
2011-05-03 03:14:18 +00:00
e494171de3
- several changes to get reusable code
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- possibly fixed #725
- bug in random seed initializing?
2011-04-30 18:16:58 +00:00
a4d845688a
Support for Poison, Age, Disease
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Partial support for Stone Gaze, Paralyze, Mana drain
Partial fix for #134 - animation triggers only for our own stacks, not enemy's
Lots of tweaks & fixes.
2011-04-25 09:03:13 +00:00
7591d06b05
Support for Death Stare.
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Some tweaks are still needed. Level 0 spell-like abilities won't work correctly.
2011-04-23 17:10:54 +00:00
7e9033c44f
Fixed #668 and #718 .
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Hero is now properly attached to his special.
Compile fix for ERM Parser.
2011-04-23 09:57:51 +00:00
5cc9d16014
Fixed #276 .
2011-04-22 22:28:13 +00:00
d092eaf9d1
Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
7209f158a1
- gcc/Linux fixes
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- added --nointro parameter to skip intro videos
- minor fixes to scenario selection menu
2011-03-19 22:27:05 +00:00
f7bd5e75cb
Fixed 563 & 701.
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It's not nice to write same piece of code twice.
2011-03-08 13:27:32 +00:00
7dbf105f6e
Surrendering and related artifacts (Statesman's Medal,
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Diplomat's Ring, Ambassador's Sash).
2011-03-05 16:38:22 +00:00
207e573001
Fixed #645 by reverting support for screen scrolling [there are still some remains in settings file]
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Removed some unused code.
2011-03-01 09:57:18 +00:00
03fdd22b1a
Version set to 0.83c, to be released as development build.
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Code reorganizations in bonus system, allowing defining bonusNode-like classes.
Fixed some issues with artifact handling (proper updating of GUI when moving, minor fixes).
Restoring battle AI for neutrals after loading game.
2011-02-27 19:58:14 +00:00
236345e61d
Fixed #674 , #675 , #676 , #677 .
2011-02-25 17:57:30 +00:00
ab4418917a
* artillery skill fixed
2011-02-24 15:33:03 +00:00
1afcaf2817
* CThreadHelper.cpp now belongs to VCMI_lib project
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* fixed console on Windows (restored old code)
* GeniusAI won't get blocked when it has a hero with tactics in battle
* fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
* suppressed bonus system console output: it goes only to the logfile
* [win32] setting thread names (debug purposes)
* minor fixes
2011-02-24 13:57:47 +00:00
6d6a1af9ed
* fixed crash on after attack spell casting
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* more aggressive stack direction normalization after action
* artillery support
2011-02-23 17:10:35 +00:00
6db7f1d610
* minor improvements in spell immunity handling
2011-02-22 13:44:34 +00:00
b4edd10e6c
* beegee's comments patch
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* very minor changes
2011-02-22 11:52:36 +00:00
a46ad0b7ef
Next set of fixes, mostly for deserialization.
2011-02-22 09:47:25 +00:00
4c9edd3f06
Many fixes around bonus system. Some basic propagation mechanism (not clever but works).
2011-02-21 04:13:00 +00:00
519a4186de
* fixed bugs 470 and 523
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* minor improvements
2011-02-20 18:32:39 +00:00
4e631fc530
* fix for bug 573
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* minor changes
2011-02-15 19:54:55 +00:00
e3310f8759
Eagle Eye seems to work.
2011-02-14 09:29:35 +00:00